Dvorak Export: Dead Spaced Church Of Unitology Deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard Isaac Clarke (10W,3D,5A)/T/When this card enters play all survivors can draw 4 resource cards each. All armour is repaired to full. ("A systems engineer for C.E.C")
loadcard Kendra Daniels (5W,4D,1A)/T/When this card enters play all players draw an action card. If "Vessel" is not in play draw it from the resource deck and put it in play. After 5 Turns if Kendra is still alive all players drop 1 objective. ("A technology specialist.")
loadcard Zach Hammond (8W,2D,8A)/T/If There is more than 1 objective in play destroy all of them except 1. When this card is played all players draw 2 resources. If anyone is able to complete an objective they are forced to. ("The senior security officer aboard the U.S.G Kellion.")
loadcard Dr Terrence Kyne (3W,1D,1A)/T/When this card is played draw the "Cargo Vessel" from the resource pile. Every player draws 1 medi kit (of any type from the top of the resource pile) each. ("The chief science officer of the Ishimura")
loadcard Nicole Brennan (2W,1D,1A)/T/If "Isaac Clarke" is in play Nicole becomes a hallucination, therefore she cannot attack. Each player heals 1 Wound per turn as long as Nicole is in play. ("Medical scientist assigned to the ishimura.")
loadcard Dr Challus Mercer (7W,2D,2A)/T/If "the immortal" is in play this player gains control over it. It cannot be directed to attack necromorphs and must attack 1 player each turn. Effect lasts until Challus is killed. ("A devout unitologist. Creator of the immortal.")
loadcard Jacob Temple (5W,3D,1A)/T/When this card is played each player draws a resource card. ("An engineer aboard the Ishimura.")
loadcard Captain Benjamin Matthius (6W,1D,1A)/T/When this card enters play draw "The Ishimura" from the resource pile. Every player gains +1 damage as long as Benjamin is alive ("The captain of the Ishimura, a devout unitologist")
loadcard Sergeant Abraham Neumann (7W,3D,0A)/T/When this card enters play destroy 2 necromorphs of any type. Each player draws 1 ammunition card (of any type from the top of the resource pile) each. ("The P-SEC operative of the colony on the planet.")
loadcard Dr Tom Sciarello (5W,1D,0A)/T/When this card enters play all survivor heal to full wounds. ("The doctor of the colony on the planet.")
loadcard Hanford Carthusia (4W,0D,1A)/T/As long as this card remains in play the necromorph player cannot draw any action cards. ("The manager of the colony on the planet. A devout unitologist.")
loadcard Detective Vera Cortez (6W,2D,0A)/T/As long as this card remains in play the necromorph player is limited to drawing 1 resource card a turn. ("Abrahams assistant P-SEC officer. A devout unitologist.")
loadcard Marla (5W,1D,0A)/T/As long as this card is in play any religon cards drawn are instantly discarded. ("An assistant for P-SEC.")
loadcard Deacon Abbot (2W,1D,2A)/T/When this card enters play you may draw another devout unitologist from the resource deck. When any religon card is played every player suffers 1 wound. ("A first class C.E.C engineer. A devout unitologist.")
loadcard Meet Your Maker/T/If "Dr Challus Mercer" is in play kill him and draw 3 "humanoid necromorph" cards
loadcard A Devotion Most Dire/T/Destroy all devout unitologist characters in play.
loadcard A Devotion Most Dire/T/Destroy all devout unitologist characters in play.
loadcard Fallen Belief/T/For all character cards in play draw 1 card from the top of the resource pile.
loadcard Fallen Belief/T/For all character cards in play draw 1 card from the top of the resource pile.
loadcard Fallen Belief/T/For all character cards in play draw 1 card from the top of the resource pile.
loadcard Surrender Of Flesh/T/Choose 1 survivor to suffer 3 damage.
loadcard Surrender Of Flesh/T/Choose 1 survivor to suffer 3 damage.
loadcard Surrender Of Flesh/T/Choose 1 survivor to suffer 3 damage.
loadcard Hallucinate/T/Choose 1 survivor and attach this card to them, they cannot attack for 3 turns.
loadcard Hallucinate/T/Choose 1 survivor and attach this card to them, they cannot attack for 3 turns.
loadcard In Nightmares/T/For every necromorph card in play draw the same amount of resource cards.
loadcard In Nightmares/T/For every necromorph card in play draw the same amount of resource cards.
loadcard Harsh Reality/T/Every character that isn't a devout unitologist suffers 3 damage.
loadcard Harsh Reality/T/Every character that isn't a devout unitologist suffers 3 damage.
loadcard A Misguided Church/T/If "Hanford Carthusia" is in play kill him and draw 2 "Brute" cards.
loadcard Orders From Above/T/Choose a character in play and gain control of them for this turn.
loadcard Manipulation/T/Choose a survivor, this person must attack another survivor before the turn is over.
loadcard Manipulation/T/Choose a survivor, this person must attack another survivor before the turn is over.
loadcard The Power In Belief/T/One survior must kill themselves. (Optional card)
loadcard The Marker/T/When this card enters play the person who has this card must be attacked at least once by each player every turn. If they die the person who killed them will take this card. Lasts 3 turns. After the 3 turns this card will allow the player to take control of 1 necromorph or 1 survivor each turn. ("Highly sout after no one truely knows its origins.")
loadcard Altman Be Praised/T/The next necromorph religon played is nulified.
loadcard Altman Be Praised/T/The next necromorph religon played is nulified.
loadcard Pure Atheism/T/The necromorph player misses this turn.
loadcard Pure Atheism/T/The necromorph player misses this turn.
loadcard Varied Sacrifice/T/Cause any amount of damage to yourself. This damage is caused to a selected necromorph in play.
loadcard Varied Sacrifice/T/Cause any amount of damage to yourself. This damage is caused to a selected necromorph in play.
loadcard Is It Sunday?/T/Every player misses their next turn. ("You know what time it is.")
loadcard Unitology/T/Keep drawing cards off of the top resource pile and place them at the bottom until you come across a Relgion (S) card.
loadcard A Conspiracy Inside A Conspiracy/T/All players act alone for the next 5 turns. (You can shoot each other)
loadcard A Conspiracy Inside A Conspiracy/T/All players act alone for the next 5 turns. (You can shoot each other)
loadcard Knowledge Is Power/T/Look at the necromorph players hand. Choose 1 card and destroy it.
loadcard Knowledge Is Power/T/Look at the necromorph players hand. Choose 1 card and destroy it.
loadcard Knowledge Is Power/T/Look at the necromorph players hand. Choose 1 card and destroy it.
loadcard Hysteria/T/When a survivor or character is killed the player who drew this card cannot attack for 3 turns.
loadcard Hysteria/T/When a survivor or character is killed the player who drew this card cannot attack for 3 turns.
loadcard Answering Prayers/T/Every player searches the deck for 1 objective, you may not refer between each other until you have all drawn. (Optional card)
loadcard Mass Attempt At Suicide/T/All players shoot themselves.
loadcard Mass Attempt At Suicide/T/All players shoot themselves.
loadcard Stalker (2W,2D)/T/Agile and deadly.
loadcard Stalker (2W,2D)/T/Agile and deadly.
loadcard Stalker (2W,2D)/T/Agile and deadly.
loadcard The Hive (50W,3D)/T/The living body of the Hive mind. When this card is killed the survivors win the game. This card must be played instantly after it has been drawn.
loadcard Guardian (5W,1D)/T/A necromorph sentry molded into the wall.
loadcard Guardian (5W,1D)/T/A necromorph sentry molded into the wall.
loadcard Elite Guardian (10W, 2D)/T/A necromorph sentry molded into the wall.
loadcard Drag Tentacle (3W,2D)/T/Attach to a player, this player cannot attack anything else except this tentacle. Other players cannot attack the tentacle.
loadcard Drag Tentacle (3W,2D)/T/Attach to a player, this player cannot attack anything else except this tentacle. Other players cannot attack the tentacle.
loadcard Drag Tentacle (3W,2D)/T/Attach to a player, this player cannot attack anything else except this tentacle. Other players cannot attack the tentacle.
loadcard Stasis Module/T/Mutate the selected necromorph ("(Necromorph can attack 2 survivors per turn)")
loadcard Stasis Module/T/Mutate the selected necromorph ("(Necromorph can attack 2 survivors per turn)")
loadcard Improved Stasis Module/T/Mutate the selected necromorph ("(Necromorph can attack 3 survivors per turn)")
loadcard Skewer (4xD)/T/Mutate the selected necromorph. ("(Causes 4x damage) Requires "Hive Node"")
loadcard Hunger/A/Every attack made by a necromorph this turn heals them for the damage they deal
loadcard Hunger/A/Every attack made by a necromorph this turn heals them for the damage they deal
loadcard Retreat/A/Choose up to 3 necromorphs and place them in your hand. (Does not include goliath necromorphs)
loadcard Retreat/A/Choose up to 3 necromorphs and place them in your hand. (Does not include goliath necromorphs)
loadcard Ultimate Medi Kit (+10W)/T/The largest and most efficiant medical kit.
loadcard Ultimate Medi Kit (+10W)/T/The largest and most efficiant medical kit.
loadcard Explosive Ammunition (10S,+2D)/T/An effective and damaging ammunition.
loadcard Explosive Ammunition (10S,+2D)/T/An effective and damaging ammunition.
loadcard Explosive Ammunition (10S,+2D)/T/An effective and damaging ammunition.
loadcard Giga Power Node (+3D,+4A)/T/ ("(Requires Work Bench)")
loadcard Giga Power Node (+3D,+4A)/T/ ("(Requires Work Bench)")
loadcard Giga Power Node (+3D,+4A)/T/ ("(Requires Work Bench)")
loadcard Weapon Power Node (+4D)/T/ ("(Requires Work Bench)")
loadcard Weapon Power Node (+4D)/T/ ("(Requires Work Bench)")
loadcard Armour Power Node (+5A)/T/ ("(Requires Work Bench)")
loadcard Armour Power Node (+5A)/T/ ("(Requires Work Bench)")
loadcard A Debt Paid In Blood/T/Any damage caused to your allies this turn is added to your weapon damage for the next turn only.
loadcard A Debt Paid In Blood/T/Any damage caused to your allies this turn is added to your weapon damage for the next turn only.
loadcard Stasis/A/Select a necromorph, it deals half it's total damage for 3 turns
loadcard Stasis/A/Select a necromorph, it deals half it's total damage for 3 turns
loadcard Hero/A/Put "Isaac Clarke" into play if he has not been killed.
loadcard Wisdom/A/When a religon type card is played use this to nulify its effect on you.
loadcard Wisdom/A/When a religon type card is played use this to nulify its effect on you.
loadcard Wisdom/A/When a religon type card is played use this to nulify its effect on you.
loadcard Deep Wound/T/You suffer 2x damage for the rest of the game. (Using a medi-kit will destroy this card)
loadcard Deep Wound/T/You suffer 2x damage for the rest of the game. (Using a medi-kit will destroy this card)
@emit [name(%#)] pastes the Dead Spaced Church Of Unitology Deck into the Dvorak Engine.

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