Dvorak Export: Day of the Triffids deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard Day of the Triffids/A/If you control four or more Triffids, and more Triffids than Humans are in play, you win the game.
loadcard Isle of Wight/A/If you control four or more Humans, and more Humans than Triffids are in play, you win the game.
loadcard Triffid/T/Action: Destroy a Human, if its controller played an Action or Thing during their most recent Turn.
loadcard Triffid/T/Action: Destroy a Human, if its controller played an Action or Thing during their most recent Turn.
loadcard Triffid/T/Action: Destroy a Human, if its controller played an Action or Thing during their most recent Turn.
loadcard Triffid/T/Action: Destroy a Human, if its controller played an Action or Thing during their most recent Turn.
loadcard Triffid/T/Action: Destroy a Human, if its controller played an Action or Thing during their most recent Turn.
loadcard Docked Triffid/T/When you play this card, you may destroy a Triffid and have Docked Triffid take its place.
loadcard Docked Triffid/T/When you play this card, you may destroy a Triffid and have Docked Triffid take its place.
loadcard Triffid Sapling/T/Action: Destroy this card and put a Triffid into play from your hand.
loadcard Triffid Sapling/T/Action: Destroy this card and put a Triffid into play from your hand.
loadcard Triffid Nursery/T/A Player who controls two sighted Humans and a Flamethrower may take an Action to destroy this card. Action: Draw a card and reveal it to all Players. If it is a Triffid, put it into play. If not, discard it.
loadcard Shooting Stars/T/All Humans are considered Blind. Destroy this card three turns after playing it.
loadcard Plague/T/At the end of each Player's turn, that Player must destroy a Human they control. If no Humans are in play, destroy this card.
loadcard Feeding/A/Play only if you control a Triffid. Draw 'x' cards, where 'x' is the number of Humans in the discard pile.
loadcard Rattling Stems/A/Draw 'x' cards, where 'x' is one less than the number of Triffids you control.
loadcard Flailing Sting/A/Play only if you control a fully-grown, undocked Triffid. Destroy a Human at random.
loadcard Flailing Sting/A/Play only if you control a fully-grown, undocked Triffid. Destroy a Human at random.
loadcard Drifting Seeds/A/Draw three cards and reveal them to all Players; if any are Triffids, put them into play. Discard any others.
loadcard Bill Masen/T/Bill may not be destroyed by a Triffid (including "Flailing Sting").
loadcard Wilfred Coker/T/Action: Gain control of a Human, unless its controller discards a card.
loadcard Commander Torrence/T/Action: Choose a Human. Its controller either draws two cards and gives you control of it, or destroys it.
loadcard Josella Playton/T/Action: Gain control of Bill Masen, if he is in play.
loadcard Michael Beadley/T/Action: Put a Human into play from your hand.
loadcard Dr E.H. Vorless/T/
loadcard Dennis Brent (Blind)/T/Dennis counts as sighted for the "Looting" Action.
loadcard Joyce Taylor (Blind)/T/
loadcard Alamein Arms' Landlord (Blind)/T/
loadcard Alf (Blind)/T/Alf counts as sighted for Weapon cards.
loadcard Triffid Gun/T/Action: If you control a sighted Human, destroy a Triffid.
loadcard Shotgun/T/Action: If you control a sighted Human, discard a card to destroy a Triffid or a Human.
loadcard Flamethrower/T/Action: If you control a sighted Human, return up to two Triffids to their owner's hand.
loadcard Windmill Decoy/T/Triffids may not use their Actions. A Player who controls four Triffids may take an Action to destroy a Triffid they control and destroy this card.
loadcard Wire Fence/T/Humans you control may not be destroyed by Triffids. A Player who controls four Triffids may take an Action to destroy a Triffid they control and destroy this card.
loadcard Light in the Night/A/Draw three cards and reveal them to all Players; if any are sighted Humans, put them into play. Discard any others.
loadcard Looting/A/Play only if you control a sighted Human. Draw and reveal a card; if it's a Triffid, destroy a sighted Human you control. If it's an Action, discard it. You may repeat this process for as long as you control sighted Humans.
loadcard Ammunition Shortage/A/Shuffle a Weapon into the draw pile.
loadcard Quarantine/A/Destroy "Plague", if it is in play. Draw a card.
loadcard Confusion/A/Every Player discards a card at random for each Triffid or Human they control.
loadcard Dead End/A/Look at an opponents hand and choose a card. Shuffle that card into the draw pile.
loadcard Overgrowth/A/Destroy a Structure.
loadcard St. Merryn's Hospital/T/Action: Shuffle a Human from the discard pile into the draw pile.
loadcard Misdirection/A/Look at an opponent's hand. That opponent discards any Triffids or Humans in their hand.
@emit [name(%#)] pastes the Day of the Triffids deck into the Dvorak Engine.

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