Dvorak Export: Dawn of War deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard Angels of Death (Order)/T/If an action tries to destroy this card, negate it. As long as you control this card, you may play space marines.
loadcard Angels of Death (Order)/T/If an action tries to destroy this card, negate it. As long as you control this card, you may play space marines.
loadcard For Terra/A/Play only if your opponent controls no things (not including orders) and you control "Angels of Death" and at least one other thing. You win the game.
loadcard For the Emperor/A/Play only if you control a Space Marine. Destroy target thing.
loadcard Tactical Squad (Space Marine)/T/When you play this, you may destroy target thing.
loadcard Tactical Squad (Space Marine)/T/When you play this, you may destroy target thing.
loadcard Tactical Squad (Space Marine)/T/When you play this, you may destroy target thing.
loadcard Force Commander (Space Marine)/T/Action: take control of target non-Sister-of-Battle thing.
loadcard Librarian (Space Marine)/T/Action: search opponent's hand and play one action from it.
loadcard Daughters of the Emperor (Order)/T/If an action tries to destroy this card, negate it. As long as you control this card, you may play Sisters of Battle.
loadcard Daughters of the Emperor (Order)/T/If an action tries to destroy this card, negate it. As long as you control this card, you may play Sisters of Battle.
loadcard For the Orders Militant/A/Play only if your opponent controls no things (not including orders) and you control "Daughters of the Emperor" and at least one other thing. You win the game.
loadcard Faith/A/Play only if you control a Sister of Battle. Play a Sister of Battle from the discard pile and destroy target thing.
loadcard Inquisitorial Authority/A/Play only if you control a Sister of Battle. Destroy all Guardsmen.
loadcard Battle Sister Squad (Sister of Battle)/T/Action: play "Sepherum Squad" from the discard pile.
loadcard Battle Sister Squad (Sister of Battle)/T/Action: play "Sepherum Squad" from the discard pile.
loadcard Battle Sister Squad (Sister of Battle)/T/Action: play "Sepherum Squad" from the discard pile.
loadcard Sepherum Squad (Sister of Battle)/T/Action and Thing: destroy target thing.
loadcard Sepherum Squad (Sister of Battle)/T/Action and Thing: destroy target thing.
loadcard Canon Ess (Sister of Battle)/T/Action: search opponent's hand and play one action from it.
loadcard Guardsman/T/
loadcard Guardsman/T/
loadcard Guardsman/T/
loadcard Guardsman/T/
loadcard Guardsman/T/
loadcard Guardsman/T/
loadcard Guardsman/T/
loadcard Commisar/T/Action: destroy a Guardsman you control to draw 3 cards and play one of them.
loadcard Commisar/T/Action: destroy a Guardsman you control to draw 3 cards and play one of them.
loadcard Commisar/T/Action: destroy a Guardsman you control to draw 3 cards and play one of them.
loadcard Priest/T/When an action tries to destroy this card, flip a coin: if tails, negate that action. Action: play a Guardsman from the discard pile.
loadcard Priest/T/When an action tries to destroy this card, flip a coin: if tails, negate that action. Action: play a Guardsman from the discard pile.
loadcard Priest/T/When an action tries to destroy this card, flip a coin: if tails, negate that action. Action: play a Guardsman from the discard pile.
loadcard Phsyker/T/Action: flip a coin: if heads, destroy target thing; if tails, opponent may draw a card.
loadcard Phsyker/T/Action: flip a coin: if heads, destroy target thing; if tails, opponent may draw a card.
loadcard Phsyker/T/Action: flip a coin: if heads, destroy target thing; if tails, opponent may draw a card.
loadcard Imperial Guard General/T/Play only if you control at least 3 Guardsmen. Action: destroy target thing. Action: play a leader from the discard pile. Action: play artillery from the discard pile.
loadcard Kasrkin/T/Play only if you control a Guardsman. Reaction: destroy target thing.
loadcard Grey Knights/T/Action: search the draw deck for "Angels of Death" and play it.
loadcard Reinforcements/A/You may play as many things as you want this turn.
loadcard Transport/A/You may play two more actions this turn.
loadcard Artillery/A/Search opponent's hand and destroy 1 action and 1 thing.
loadcard Execute/A/Destroy one Guardsmen you control to destroy 2 target things.
@emit [name(%#)] pastes the Dawn of War deck into the Dvorak Engine.

Back to the Dawn of War deck