This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.
To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:
http://dvorakgame.co.uk/export.php?deck=Dawn_of_War_deck&lackeyimg=image&d=/d
For further information, read this page.Name Set ImageFile Type CornerValue Text FlavorText Creator Angels of Death dawn_of_war thing_order Thing - Order Order If an action tries to destroy this card, negate it. As long as you control this card, you may play space marines. Angels of Death dawn_of_war thing_order Thing - Order Order If an action tries to destroy this card, negate it. As long as you control this card, you may play space marines. For Terra dawn_of_war action Action Play only if your opponent controls no things (not including orders) and you control "Angels of Death" and at least one other thing. You win the game. For the Emperor dawn_of_war action Action Play only if you control a Space Marine. Destroy target thing. Tactical Squad dawn_of_war thing_space_marine Thing - Space Marine Space Marine When you play this, you may destroy target thing. Tactical Squad dawn_of_war thing_space_marine Thing - Space Marine Space Marine When you play this, you may destroy target thing. Tactical Squad dawn_of_war thing_space_marine Thing - Space Marine Space Marine When you play this, you may destroy target thing. Force Commander dawn_of_war thing_space_marine Thing - Space Marine Space Marine Action: take control of target non-Sister-of-Battle thing. Librarian dawn_of_war thing_space_marine Thing - Space Marine Space Marine Action: search opponent's hand and play one action from it. Daughters of the Emperor dawn_of_war thing_order Thing - Order Order If an action tries to destroy this card, negate it. As long as you control this card, you may play Sisters of Battle. Daughters of the Emperor dawn_of_war thing_order Thing - Order Order If an action tries to destroy this card, negate it. As long as you control this card, you may play Sisters of Battle. For the Orders Militant dawn_of_war action Action Play only if your opponent controls no things (not including orders) and you control "Daughters of the Emperor" and at least one other thing. You win the game. Faith dawn_of_war action Action Play only if you control a Sister of Battle. Play a Sister of Battle from the discard pile and destroy target thing. Inquisitorial Authority dawn_of_war action Action Play only if you control a Sister of Battle. Destroy all Guardsmen. Battle Sister Squad dawn_of_war thing_sister_of_battle Thing - Sister of Battle Sister of Battle Action: play "Sepherum Squad" from the discard pile. Battle Sister Squad dawn_of_war thing_sister_of_battle Thing - Sister of Battle Sister of Battle Action: play "Sepherum Squad" from the discard pile. Battle Sister Squad dawn_of_war thing_sister_of_battle Thing - Sister of Battle Sister of Battle Action: play "Sepherum Squad" from the discard pile. Sepherum Squad dawn_of_war thing_sister_of_battle Thing - Sister of Battle Sister of Battle Action and Thing: destroy target thing. Sepherum Squad dawn_of_war thing_sister_of_battle Thing - Sister of Battle Sister of Battle Action and Thing: destroy target thing. Canon Ess dawn_of_war thing_sister_of_battle Thing - Sister of Battle Sister of Battle Action: search opponent's hand and play one action from it. Guardsman dawn_of_war thing Thing Guardsman dawn_of_war thing Thing Guardsman dawn_of_war thing Thing Guardsman dawn_of_war thing Thing Guardsman dawn_of_war thing Thing Guardsman dawn_of_war thing Thing Guardsman dawn_of_war thing Thing Commisar dawn_of_war thing_leader Thing - Leader Action: destroy a Guardsman you control to draw 3 cards and play one of them. Commisar dawn_of_war thing_leader Thing - Leader Action: destroy a Guardsman you control to draw 3 cards and play one of them. Commisar dawn_of_war thing_leader Thing - Leader Action: destroy a Guardsman you control to draw 3 cards and play one of them. Priest dawn_of_war thing_leader Thing - Leader When an action tries to destroy this card, flip a coin: if tails, negate that action. Action: play a Guardsman from the discard pile. Priest dawn_of_war thing_leader Thing - Leader When an action tries to destroy this card, flip a coin: if tails, negate that action. Action: play a Guardsman from the discard pile. Priest dawn_of_war thing_leader Thing - Leader When an action tries to destroy this card, flip a coin: if tails, negate that action. Action: play a Guardsman from the discard pile. Phsyker dawn_of_war thing_leader Thing - Leader Action: flip a coin: if heads, destroy target thing; if tails, opponent may draw a card. Phsyker dawn_of_war thing_leader Thing - Leader Action: flip a coin: if heads, destroy target thing; if tails, opponent may draw a card. Phsyker dawn_of_war thing_leader Thing - Leader Action: flip a coin: if heads, destroy target thing; if tails, opponent may draw a card. Imperial Guard General dawn_of_war thing Thing Play only if you control at least 3 Guardsmen. Action: destroy target thing. Action: play a leader from the discard pile. Action: play artillery from the discard pile. Kasrkin dawn_of_war thing Thing Play only if you control a Guardsman. Reaction: destroy target thing. Grey Knights dawn_of_war thing Thing Action: search the draw deck for "Angels of Death" and play it. Reinforcements dawn_of_war action Action You may play as many things as you want this turn. Transport dawn_of_war action Action You may play two more actions this turn. Artillery dawn_of_war action Action Search opponent's hand and destroy 1 action and 1 thing. Execute dawn_of_war action Action Destroy one Guardsmen you control to destroy 2 target things.