This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.
To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:
http://dvorakgame.co.uk/export.php?deck=Cult!_deck&lackeyimg=image&d=/d
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Address of image directory: | |
Name Set ImageFile Type CornerValue Text FlavorText Creator Bavarian Illuminati cult thing_conspiracy Thing- Conspiracy Action: Look at a random card from all of your opponents' hands. The Jews cult thing_conspiracy Thing- Conspiracy Action: Search the draw pile or discard pile for a card and place it in your hand OR take a card at random from an opponent's hand. Federal Bureau of Investigation cult thing_conspiracy Thing- Conspiracy When this card is played, choose a player. Whenever they draw a card while FBI is in play, you may look at it. Central Intelligence Agency cult thing_conspiracy Thing- Conspiracy When this card is played, choose a player. You may look at their hand. Action: Every opponent must choose a card and reveal it to you (but not to eachother). Freemasons cult thing_conspiracy Thing- Conspiracy Action: Draw up to 3 cards. Discard your hand down to five immediately. The United Nations cult thing_government Thing- Government Action: Issue a sternly worded recommendation another player to perform an action of your choice. If they do not do so, shuffle the draw pile. America cult thing_location Thing- Location Action: Destroy a location The USSR cult thing_location Thing- Location Action: Search the draw pile for a General Public card. Place it in your hand. Another player may immediately play Communists or America from their hand to block this. If so, destroy USSR. USSR may not use this action if America or Communists is in play under someone else's control. Communists cult thing_conspiracy Thing- Conspiracy Action: Choose an opponent. They must discard 2 cards at random. Thule Society cult thing_conspiracy Thing- Conspiracy Action: Return a card from the discard pile to your hand. US Congress cult thing_government Thing- Government Action: No player may play actions during their next turn. This ability cannot be used on your next turn if it was used on the prior one. Conservatives cult thing_general_public Thing- General Public Liberals cult thing_general_public Thing- General Public Feminists cult thing_general_public Thing- General Public Catholics cult thing_general_public Thing- General Public Labourers cult thing_general_public Thing- General Public Neodynium Solutions, Ltd. cult thing_corporation Thing- Corporation Avaricity, Inc. cult things_corporation Things- Corporation The Military Industrial Complex cult thing_corporation Thing- Corporation Disney cult thing_corporation Thing- Corporation COBRA cult thing_conspiracy Thing- Conspiracy Play onto an opponent. Any player may spend an action to prevent an action you play, except if it was prevented by this card previously.Action: Destroy COBRA. Terrorist Organization cult thing_conspiracy Thing- Conspiracy Action: Discard a card you have in hand. An opponent must choose and discard 3 cards. Western Europe cult thing_location Thing- Location Action: Destroy Eastern Europe Eastern Europe cult thing_location Thing- Location Action: Destroy Western Europe Africa cult thing_location Thing- Location China cult thing_location Thing- Location Action: Search the draw pile for a location and place it in your hand. Asia cult thing_location Thing- Location The Moon cult thing_location Thing- Location Action: May not be destroyed by any card that does not specifically target Locations. Secret Antarctic Base cult thing_location Thing- Location The Middle East cult thing_location Thing- Location Atlantis cult thing_location Thing- Location KGB cult thing_conspiracy Thing- Conspiracy Action: All players must reveal their hands to eachother New World Order cult action_goal Action- Goal If you control at least 2 conspiracies and 4 locations, you win the game. Good Shepard cult action_goal Action- Goal If you control 4 general publics, you win the game. Combined Conspiracies Corporation, Ltd. cult action_goal Action- Goal If you control 5 Conspiracies, you win the game World Government cult action_goal Action- Goal If you control at least 6 of the following cards, you win the game: United Nations, any Location but Atlantis, The Moon, and Secret Antarctic Base, and the General Public*. *You may not use more than 2 General Public cards for the purposes of this. Brainwashing cult action Action Take a General Public card from your opponent's control and put it into play on your side. Orbital Mind Control Laser cult action Action Take any Thing that is not a conspiracy or location from your opponent's control and put it in your hand. Popular Front cult action_goal Action- Goal If you control at least 2 locations, 2 general public cards and 1 conspiracy and all opponents have no conspiracy cards and each has a lesser amount of general public cards in play, you win the game. Easily Maligned Special Interest Group cult thing_general_public Thing- General Public Easily Maligned Religious Group cult thing_general_public Thing- General Public Oddly Perceptive For Sheep cult action Action Look at a random card in an opponent's hand. If it is a conspiracy, they must discard their hand. Sinister Initiation Ritual cult action Action Search the draw pile for a conspiracy and place it in your hand. Celebrity Endorsement cult action Action Search the draw pile or discard pile for a General Public card. Place it in your hand. Defection cult action Action Discard two cards. Take a thing from an opponent's control and place it in your hand. Magic Bullet cult action Action Destroy a non-location thing Workers United cult action_goal Action- Goal If you control the USSR, Communists, and at least 3 General Public cards, you win the game I Call It A "Laser" cult action_goal Action- Goal If you control the Secret Moon Base, the Orbital Mind Control Laser, and at least 1 Conspiracy and at least 1 Corporation, you win the game. They're Here cult action_goal Action- Goal If you control The Grays and The Moon you may play this card. Play continues as normal. If you end your next turn still satisfying the conditions of this card, you win the game. Chains of Economic Servitude cult action_goal Action- Goal If you control at least 3 corporations and 1 conspiracy, you win the game Nonaggression Treaty cult action Action When this card is played, pick a player secretly (write it down on a piece of paper and keep the paper to prevent cheating). If they during their next turn play an action that affects you, the action is prevented and they must discard their hand. Nuclear War cult action_nuclear_war Action- Nuclear War This card must be played face down and declared as nuclear war. Regardless of what the response is, destroy all Locations. Anyone who disbelieved then immediately discards their hand. Shuffle the discard pile into the draw pile and have everyone redraw up to 5 cards again. Global Pandemic cult action Action All players discard half their hands (round down). Secret Rituals Published On Internet! cult action Action Pick an opponent. They must reveal their hand and discard any conspiracies within it Accusations of Bias cult special_rule_joke Special Rule- Joke Pick any group over or underrepressented in this ruleset (eg. Catholic Church, America). Complain about it. You may still play 1 action and 1 thing this turn (Ie: this card does not count as either). If accusations of bias leaves your hand, return it to your hand and then discard it. Media Control cult action Action During their next turns, all players require your approval to play their actions. If you reject an action, it is returned to their hand (if an action card) or nothing happens (if a thing with an action prompt) but their action for the turn is still used up. Rumours and Whispers cult action Action All players reveal their hand to the person sitting to the counterclockwise direction, then give a random card with the person sitting to the clockwise direction. Secret Police Raid cult action Action Destroy a non-Location thing. Cardboard Doomsday Device Prop cult action_nuclear_war Action- Nuclear War Declare this card face down as nuclear war. If a player states they believe it is actually nuclear war, return all of their played cards to the draw deck and shuffle it. If no one believes it is nuclear war, this card has no effect. Brinkmanship cult action_nuclear_war Action- Nuclear War Declare this card face down as nuclear war. If a player states they believe it is nuclear war, you lose the game. If they disbelieve, take their hand, place it in your hand, and then redivide it into two equal parts as you see fit, one of which is returned to the opponent. Sorry, A Bird Got Stuck On The Radar Dish cult action_nuclear_war Action- Nuclear War Declare this card face down as nuclear war. If a player states they believe it is nuclear war, they lose the game. Lt. Colonel Stanislav Saves The Day cult action Action This card may be played immediately even on a turn that is not your own in response to nuclear war. Reveal a card that is declared as nuclear war for what it is to all players. This Card Defeats Annoying Game Theory Problem cult action Action This card may be played immediately, even on a turn that is not your own in response to nuclear war. Discard a card. You are now uneffected by the results of the unknown card. Starchild cult action Action Search the deck for all cards played as nuclear war. Remove them from play entirely. They may not be returned to the discard pile or draw pile during the current game. This card defeats any other card in this matter, including obstruction by US Congress or Media Control. Spy Network cult action Action This card may be played immediately, even on a turn that is not your own in response to nuclear war. Destroy a conspiracy. You may look at the unknown card, but may not show others. (You can tell them, but they might not believe you). Aissur Tievos Ni... cult noitca Noitca You may only play this card if you control USSR, Communists, or KGB. Play as an immediate response to nuclear war after the reveal of the card. Follow the directions on the card backwards. If this is too silly or a significant minority of the players disagree as to how to interpret the reversed card, discard this card with no effect. The Grays cult thing_conspiracy Thing- Conspiracy Action: Return a General Public card from an opponent's control to their hand. Preemptive Strike cult action Action This card may be played immediately, even when not on your turn, in response to a declared nuclear war. Discard the nuclear war card, ignoring its directions. If it was Nuclear War or Doomsday Device, the player who played the card loses the game. If not, destroy 3 locations you control. If you do not have 3 locations in play, discard your hand too.