Dvorak Export: Cube deck


Instructions

Adjust these settings until the cards fit comfortably, with the correct number per page, in your browser's Print Preview.

When you're happy with the settings, send all but the first page to your printer, and cut the cards out with something sharp. Either stick the results onto cardboard, slip them into deck-protectors with some spare CCG cards for padding, or just play with them as flimsy bits of paper.

Deck-Print Settings

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Card Width :cm Text Box, Min. Height :cm
Cards per Page :x Text Size :

Escape
Action
All players who are still alive win.
Card : Tyrethali
Trap: Acid Spray
Action
Victim discards their hand.
Card : Kevan
Trap: Acid Spray
Action
Victim discards their hand.
Card : Kevan
Trap: Razor Grid
Action
Victim is killed.
Card : Kevan
Trap: Razor Grid
Action
Victim is killed.
Card : Kevan
Boot
Thing
You may discard the Boot to negate a Trap other than Acid Spray.
Card : Kevan
Finding the Pattern
Action
Draw four cards, then discard any of the four that are not traps.
Card : Tyrethali
Trap: Listening Spikes
Action
Victim is killed unless every Player discards a card.
Card : Kevan
Trap: Listening Spikes
Action
Victim is killed unless every Player discards a card.
Card : Kevan
Trap: Slowly Squishing Walls
Action
Victim is killed.
Card : Tyrethali
Trap: Slowly Squishing Walls
Action
Victim is killed.
Card : Tyrethali
Trap: Slowly Squishing Walls
Action
Victim is killed.
Card : Tyrethali
Trap: Ominous Click
Action
Victim must destroy a Thing they control, or discard their hand.
Card : Raven
Trap: Ominous Click
Action
Victim must destroy a Thing they control, or discard their hand.
Card : Raven
Compulsory Volunteer
Action
A chosen Player must immediately go through a door.
Card : Kevan
I Don't Like the Red Rooms
Action
Target player must draw a card, and if it is a trap, avoid it properly or suffer the consequences.
Card : Tyrethali
Trap: Tanglewire
Action
Victim skips their next turn.
Card : Tyrethali
Trap: Tanglewire
Action
Victim skips their next turn.
Card : Tyrethali
Loud Grinding Sounds
Action
Shuffle the discard pile into the draw pile.
Card : Kevan
Like a Bat out of Hell
Action
You may go through any amount of doors this turn.
Card : Tyrethali
Merde
Action
Play immediately after the consequences of a door being opened have been resolved. The Player who went through that door must draw a card as if going through another.
Card : Kevan
Holloway
Thing - Companion
The controller of Holloway may cancel going through a door after opening it (returning the card to a random position in the draw pile). This ability may not be used if it has been used within five turns.
Card : Raven
Leaven
Thing - Companion
Any Player may discard their hand to negate a Trap.
Card : Kevan
Kazan
Thing - Companion
If Leaven is also in play, all Traps are negated automatically.
Card : Kevan
Quentin
Thing - Companion
Action: Destroy Quentin and destroy a Companion.
Card : Kevan
A Moment to Comfort
Action
The Player who controls Kazan must skip their next turn.
Card : Tyrethali
I Am Not A Number
Action
Draw three cards, and discard any of the three that are Traps.
Card : Raven
Trap: Sushi Machine
Action
Victim discards their hand.
Card : Kevan
Trap: Sushi Machine
Action
Victim discards their hand.
Card : Kevan
Worth
Thing - Companion
When Worth is destroyed, toss a coin. If heads, put Worth back in play as before.
Card : Raven
Alderson
Thing - Companion
If a Trap is triggered, Alderson is automatically sacrificed to negate it.
Card : Tyrethali
Choke On A Button
Action
Take control of any character except Worth or Quentin.
Card : Raven
The Wren
Thing - Companion
Flip a coin if The Wren's controller encounters a trap. If it's heads, the trap is negated. Otherwise, either negate the trap as usual, or The Wren is destroyed.
Card : Raven
Trap: Incinerator
Action
Victim is killed.
Card : Kevan
Trap: Incinerator
Action
Victim is killed.
Card : Kevan
Paranoia
Action
Every Player discards a card at random.
Card : Kevan
While The Others Sleep
Action
View the hands of all players.
Card : Raven
Practical Joke
Action
Use a non-deadly trap from your hand, on another player, as if they had gone through a door and drawn that trap.
Card : Raven

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