Dvorak Export: Cube deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard Escape/A/All players who are still alive win.
loadcard Trap: Acid Spray/A/Victim discards their hand.
loadcard Trap: Acid Spray/A/Victim discards their hand.
loadcard Trap: Razor Grid/A/Victim is killed.
loadcard Trap: Razor Grid/A/Victim is killed.
loadcard Boot/T/You may discard the Boot to negate a Trap other than Acid Spray.
loadcard Finding the Pattern/A/Draw four cards, then discard any of the four that are not traps.
loadcard Trap: Listening Spikes/A/Victim is killed unless every Player discards a card.
loadcard Trap: Listening Spikes/A/Victim is killed unless every Player discards a card.
loadcard Trap: Slowly Squishing Walls/A/Victim is killed.
loadcard Trap: Slowly Squishing Walls/A/Victim is killed.
loadcard Trap: Slowly Squishing Walls/A/Victim is killed.
loadcard Trap: Ominous Click/A/Victim must destroy a Thing they control, or discard their hand.
loadcard Trap: Ominous Click/A/Victim must destroy a Thing they control, or discard their hand.
loadcard Compulsory Volunteer/A/A chosen Player must immediately go through a door.
loadcard I Don't Like the Red Rooms/A/Target player must draw a card, and if it is a trap, avoid it properly or suffer the consequences.
loadcard Trap: Tanglewire/A/Victim skips their next turn.
loadcard Trap: Tanglewire/A/Victim skips their next turn.
loadcard Loud Grinding Sounds/A/Shuffle the discard pile into the draw pile.
loadcard Like a Bat out of Hell/A/You may go through any amount of doors this turn.
loadcard Merde/A/Play immediately after the consequences of a door being opened have been resolved. The Player who went through that door must draw a card as if going through another.
loadcard Holloway/T/The controller of Holloway may cancel going through a door after opening it (returning the card to a random position in the draw pile). This ability may not be used if it has been used within five turns.
loadcard Leaven/T/Any Player may discard their hand to negate a Trap.
loadcard Kazan/T/If Leaven is also in play, all Traps are negated automatically.
loadcard Quentin/T/Action: Destroy Quentin and destroy a Companion.
loadcard A Moment to Comfort/A/The Player who controls Kazan must skip their next turn.
loadcard I Am Not A Number/A/Draw three cards, and discard any of the three that are Traps.
loadcard Trap: Sushi Machine/A/Victim discards their hand.
loadcard Trap: Sushi Machine/A/Victim discards their hand.
loadcard Worth/T/When Worth is destroyed, toss a coin. If heads, put Worth back in play as before.
loadcard Alderson/T/If a Trap is triggered, Alderson is automatically sacrificed to negate it.
loadcard Choke On A Button/A/Take control of any character except Worth or Quentin.
loadcard The Wren/T/Flip a coin if The Wren's controller encounters a trap. If it's heads, the trap is negated. Otherwise, either negate the trap as usual, or The Wren is destroyed.
loadcard Trap: Incinerator/A/Victim is killed.
loadcard Trap: Incinerator/A/Victim is killed.
loadcard Paranoia/A/Every Player discards a card at random.
loadcard While The Others Sleep/A/View the hands of all players.
loadcard Practical Joke/A/Use a non-deadly trap from your hand, on another player, as if they had gone through a door and drawn that trap.
@emit [name(%#)] pastes the Cube deck into the Dvorak Engine.

Back to the Cube deck