To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeckskipcard Escape/A/All players who are still alive win.skipcard Trap: Acid Spray/A/Victim discards their hand.skipcard Trap: Acid Spray/A/Victim discards their hand.skipcard Trap: Razor Grid/A/Victim is killed.skipcard Trap: Razor Grid/A/Victim is killed.skipcard Boot/T/You may discard the Boot to negate a Trap other than Acid Spray.skipcard Finding the Pattern/A/Draw four cards, then discard any of the four that are not traps.skipcard Trap: Listening Spikes/A/Victim is killed unless every Player discards a card.skipcard Trap: Listening Spikes/A/Victim is killed unless every Player discards a card.skipcard Trap: Slowly Squishing Walls/A/Victim is killed.skipcard Trap: Slowly Squishing Walls/A/Victim is killed.skipcard Trap: Slowly Squishing Walls/A/Victim is killed.skipcard Trap: Ominous Click/A/Victim must destroy a Thing they control, or discard their hand.skipcard Trap: Ominous Click/A/Victim must destroy a Thing they control, or discard their hand.skipcard Compulsory Volunteer/A/A chosen Player must immediately go through a door.skipcard I Don't Like the Red Rooms/A/Target player must draw a card, and if it is a trap, avoid it properly or suffer the consequences.skipcard Trap: Tanglewire/A/Victim skips their next turn.skipcard Trap: Tanglewire/A/Victim skips their next turn.skipcard Loud Grinding Sounds/A/Shuffle the discard pile into the draw pile.skipcard Like a Bat out of Hell/A/You may go through any amount of doors this turn.skipcard Merde/A/Play immediately after the consequences of a door being opened have been resolved. The Player who went through that door must draw a card as if going through another.skipcard Holloway/T/The controller of Holloway may cancel going through a door after opening it (returning the card to a random position in the draw pile). This ability may not be used if it has been used within five turns.skipcard Leaven/T/Any Player may discard their hand to negate a Trap.skipcard Kazan/T/If Leaven is also in play, all Traps are negated automatically.skipcard Quentin/T/Action: Destroy Quentin and destroy a Companion.skipcard A Moment to Comfort/A/The Player who controls Kazan must skip their next turn.skipcard I Am Not A Number/A/Draw three cards, and discard any of the three that are Traps.skipcard Trap: Sushi Machine/A/Victim discards their hand.skipcard Trap: Sushi Machine/A/Victim discards their hand.skipcard Worth/T/When Worth is destroyed, toss a coin. If heads, put Worth back in play as before.skipcard Alderson/T/If a Trap is triggered, Alderson is automatically sacrificed to negate it.skipcard Choke On A Button/A/Take control of any character except Worth or Quentin.skipcard The Wren/T/Flip a coin if The Wren's controller encounters a trap. If it's heads, the trap is negated. Otherwise, either negate the trap as usual, or The Wren is destroyed.skipcard Trap: Incinerator/A/Victim is killed.skipcard Trap: Incinerator/A/Victim is killed.skipcard Paranoia/A/Every Player discards a card at random.skipcard While The Others Sleep/A/View the hands of all players.skipcard Practical Joke/A/Use a non-deadly trap from your hand, on another player, as if they had gone through a door and drawn that trap.@emit [name(%#)] pastes the Cube deck into the Dvorak Engine.