Dvorak Export: Cthulhu Will Drive You Insane deck


Instructions

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Cthulhu 10,10
Thing - Monster
After your draw phase, lose 10 sanity points.
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Azathoth 10,10
Thing - Monster
After your draw phase, destroy a person you control or a monster you control.
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Nyarlathotep 10,10
Thing - Monster
None of your monsters can block. All of your things that are able to, must attack each action phase.
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Shub-Niggurath 10,10
Thing - Monster
At the start of each players turn, reveal cards in the draw deck until finding a monster. Put the monster into play under that players control without that player losing sanity. Put the other cards you drew in the discard pile.
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Yog-Sothoth 10,10
Thing - Monster
This monster can only attack if you have 0 sanity points.
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Hastur 10,10
Thing - Monster
This monster can only attack if you have 20 or fewer life points.
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Mi-go 7,2
Thing - Monster
Action: Lose 5 sanity points, discard a card from your hand, gain control of a person your opponent controls.
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Accursed Flute Player 7,2
Thing - Monster
Action: Lose 5 sanity points, discard a card from your hand, destroy a monster or person.
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The Unnamable 8,4
Thing - Monster
If this monster attacks and is unblocked, your opponent loses 3 sanity points.
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The Rats in the Walls 6,3
Thing - Monster
If this monster attacks and is unblocked, your opponent loses 3 sanity points.
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Brown Jenkin 4,2
Thing - Monster
If this monster attacks and is unblocked, your opponent loses 3 sanity points.
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Hound of Tindalos 6,2
Thing - Monster
This monster cannot be blocked.
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Animated Corpse 3,2
Thing - Monster
If this monster is destroyed when attacking or blocking put it on your hand instead of on the discard pile.
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Shoggoth 0,6
Thing - Monster
After your draw phase, if you control fewer monsters than your opponent, lose 5 sanity points.
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The Colour Out of Space 0,5
Thing - Monster
After your draw phase, if you control an even number of monsters lose 5 sanity points.
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Yithian 0,5
Thing - Monster
After your draw phase, if you control an odd number of monsters lose 5 sanity points.
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Flying Polyp 0,5
Thing - Monster
After your draw phase, if you control fewer monsters than your opponent, lose 5 sanity points.
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Spawn of Cthulhu 0,5
Thing - Monster
After your draw phase, if you have fewer cards in your hand than your opponent, lose 5 sanity points.
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The Cats of Ulthar 0,4
Thing - Monster
After your draw phase, if you control more monsters than your opponent, lose 5 sanity points.
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Formless White Polypous Thing 0,4
Thing - Monster
After your action phase, if you have fewer cards in your hand than your opponent, lose 5 sanity points.
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Deep One 0,4
Thing - Monster
After your action phase if you control an even number of monsters lose 5 sanity points.
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Byakhee 0,4
Thing - Monster
After your action phase if you control an odd number of monsters lose 5 sanity points.
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Bog-wraith 0,3
Thing - Monster
After your action phase, if you control more monsters than your opponent, lose 5 sanity points.
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Bat-Winged Devil 0,3
Thing - Monster
Before your draw phase, if you have more cards in your hand than your opponent, lose 5 sanity points.
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Nightgaunt 0,2
Thing - Monster
After your action phase, if you have more cards in your hand than your opponent, lose 5 sanity points.
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The Dunwich Horror 10,6
Thing - Monster
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Elder Thing 8,5
Thing - Monster
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Ghoul 6,4
Thing - Monster
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Reptile Man 4,3
Thing - Monster
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Crawling Hair 2,2
Thing - Monster
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Randolp Carter 0,5
Thing - Person
You cannot play this card if you control any monsters. You cannot play any monsters if you control this person.
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Hermit 0,5
Thing - Person
You cannot play this card if you control any persons. You cannot play any persons if you control this person.
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Cannibal 0,4
Thing - Person
At the beginning of your turn if you control more than one person, destroy one person you control other than cannibal.
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Mad Painter 0,3
Thing - Person
When this person comes into play, discard all the cards on your hand (It may be 0).
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Submarine Captain 0,3
Thing - Person
You can only play this card if your opponent controls at least one monster.
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Police Officer 0,3
Thing - Person
You cannot play this card if you control any monsters.
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Chief of Police 0,3
Thing - Person
You cannot play any monsters if you control this person.
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Mobster Snitch 0,3
Thing - Person
When this person comes into play show the cards in your hand to your opponent.
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Mobster 0,3
Thing - Person
After you action phase, if this person is the only person you control, destroy this person.
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Mobster Boss 0,3
Thing - Person
You cannot play this person if you don’t control at least one person.
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Government Agent 0,3
Thing - Person
When this person comes into play, if you control any monsters destroy one of them.
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Wilbur Whateley 0,2
Thing - Person
If the Dunwhich Horror or Yog-Sothoth or both are in play this person gets +2 to power and can attack.
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Richard Upton Pickman 0,2
Thing - Person
If you sanity is 0, this person gets +2 to power and can attack.
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Doctor 0,2
Thing - Person
When this person comes into play gain 10 life points.
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Librarian 0,2
Thing - Person
When this person comes into play draw a card then discard a card.
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Psychic 0,2
Thing - Person
When this person comes into play look at the top card of the draw deck and put it back.
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Professor 0,2
Thing - Person
When this person comes into play discard as many cards from your hand as you like (it may be 0), then draw that many cards.
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Scholar 0,2
Thing - Person
Action: Draw a card, discard a card, lose 2 sanity points.
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Detective 0,2
Thing - Person
When this person come into play you opponent shows you the cards on his hand.
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Cult Leader 0,1
Thing - Person
Action: Destroy as many persons you control as you like, gain 3 sanity points for each or them. Cult Leader must be one of them.
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Cultist 0,1
Thing - Person
Action: Destroy this person, gain 5 sanity points.
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Evil Asylum Director 0,1
Thing - Person
Action: Destroy a person you control, gain 1 sanity point.
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Psychiatric Researcher 0,1
Thing - Person
Action: Discard all the cards in your hands, gain 1 sanity point. You can only do this if you have at least one card in your hand.
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Witch 0,1
Thing - Person
Action: Destroy a monster you control, gain 1 sanity point.
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Psychiatrist 0,1
Thing - Person
When this card comes into play gain 2 sanity points.
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Nurse 0,1
Thing - Person
When this card comes into play choose one: gain 10 life points or gain 1 sanity point.
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Thief 0,1
Thing - Person
When this card comes into play, if your opponent controls any books, gain control of one of them.
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Author 0,1
Thing - Person
Whenever a monster you control is destroyed, gain 1 sanity point.
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Herbert West 0,1
Thing - Person
Action: Loose 5 sanity points, take a person from the discard pile, put it into play under your control.
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Dr. Henry Armitage 0,1
Thing - Person
When this person comes into play all monsters are destroyed and their cards are put into the hands of their controller.
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Arkham Sanatorium 0
Thing - Location
After a players action phase, that player gains 1 sanity point.
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R’lyeh 3
Thing - Location
At the beginning of each players turn they lose 3 sanity points.
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Innsmouth 3
Thing - Location
All persons can attack.
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Dunwich 2
Thing - Location
Whenever a player plays a monster they draw a card.
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Miskatonic University 0
Thing - Location
All players draw a card before their draw phase.
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Arkham 2
Thing - Location
When blocked, attackers deal no damage.
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Kingsport 2
Thing - Location
All blockers gain +2 to force for the duration of the attack.
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Dreamlands 2
Thing - Location
Only one person or monster can attack each action phase.
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Unaussprechlichen Kulten 0
Thing - Book
Action: Draw a card, lose 5 sanity points.
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Necronomicon 8
Thing - Book
In your draw phase, instead of drawing two cards and discarding one card, draw three cards and discard two cards.
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Book of Eibon 0
Thing - Book
Action: Discard 2 cards from your hand, gain 6 sanity points.
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The Pnakotic Manuscripts 2
Thing - Book
Action: Lose 7 sanity points. Destroy a person you control or a monster you control, destroy a person or monster.
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De Vermis Mysteriis 5
Thing - Book
You can play as many monsters each turn as you like.
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Eternal Sleep 3
Thing - Curse
Target cannot attack or block.
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Paralyzing Fear 1
Thing - Curse
Target cannot attack.
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The Curse of Yig 0
Thing - Curse
Target cannot block.
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Chocking Fog 3
Action
Destroy a person or monster.
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Assassination 0
Action
Destroy a person.
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Banishing 2
Action
Destroy a monster.
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Bolt of Lightning 1
Action
Destroy a person or monster. You can only play this card if you control fewer monsters than your opponent.
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Raining Fire 1
Action
Destroy a person or monster. You can only play this card if you control fewer persons and monsters combined than your opponent.
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Attack of Shadows 0
Action
Destroy a person or monster. You can only play this card if you do not control any monsters.
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Sucking Abyss 0
Action
Destroy a person or monster. Discard all the cards in your hand (it may be 0).
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Tentacles From Below 0
Action
Destroy a person or monster. Lose 3 life points.
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Desperate Measure 0
Action
Destroy a person you control or a monster you control.
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Botched spell 2
Action
Destroy a person or monster. Instead of putting it in the discard pile, put it in the hand of its controller.
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Mind Tampering 0
Action
Your opponent must choose one person he controls or a monster he controls. Destroy it.
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Mind Control 1
Action
Your opponent must choose one monster he controls. Destroy it.
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The Stars Are Wrong 15
Action
Destroy all monsters.
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The End of the World 20
Action
Destroy all persons and monsters.
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Hypnosis 4
Action
Choose a person controlled by your opponent. Gain control of it.
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Possession 10
Action
Choose a person controlled by your opponent or a monster controlled by your opponent. Gain control of it.
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Library Fire 1
Action
Destroy a book.
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Escape Into Another Dark Age 2
Action
Destroy all books.
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Sanatorium Stay 0
Action
Gain 10 sanity points.
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Theft 5
Action
Look at the hand of your opponent, choose one of the cards, put it on your hand.
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Vandalism 2
Action
Look at hand of opponent, choose one card he must discard.
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Mind numbing 1
Action
Your opponent must discard one card of his choosing from his hand.
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Blackmail 3
Action
Your opponent must give you one card of his choosing from his hand.
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Shady Deal 0
Action
Your opponent chooses a card from the hand and gives it to you, then draws a card.
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