Dvorak Export: Cthulhu Will Drive You Insane deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard Cthulhu (10,10)/T/After your draw phase, lose 10 sanity points.
loadcard Azathoth (10,10)/T/After your draw phase, destroy a person you control or a monster you control.
loadcard Nyarlathotep (10,10)/T/None of your monsters can block. All of your things that are able to, must attack each action phase.
loadcard Shub-Niggurath (10,10)/T/At the start of each players turn, reveal cards in the draw deck until finding a monster. Put the monster into play under that players control without that player losing sanity. Put the other cards you drew in the discard pile.
loadcard Yog-Sothoth (10,10)/T/This monster can only attack if you have 0 sanity points.
loadcard Hastur (10,10)/T/This monster can only attack if you have 20 or fewer life points.
loadcard Mi-go (7,2)/T/Action: Lose 5 sanity points, discard a card from your hand, gain control of a person your opponent controls.
loadcard Accursed Flute Player (7,2)/T/Action: Lose 5 sanity points, discard a card from your hand, destroy a monster or person.
loadcard The Unnamable (8,4)/T/If this monster attacks and is unblocked, your opponent loses 3 sanity points.
loadcard The Rats in the Walls (6,3)/T/If this monster attacks and is unblocked, your opponent loses 3 sanity points.
loadcard Brown Jenkin (4,2)/T/If this monster attacks and is unblocked, your opponent loses 3 sanity points.
loadcard Hound of Tindalos (6,2)/T/This monster cannot be blocked.
loadcard Animated Corpse (3,2)/T/If this monster is destroyed when attacking or blocking put it on your hand instead of on the discard pile.
loadcard Shoggoth (0,6)/T/After your draw phase, if you control fewer monsters than your opponent, lose 5 sanity points.
loadcard The Colour Out of Space (0,5)/T/After your draw phase, if you control an even number of monsters lose 5 sanity points.
loadcard Yithian (0,5)/T/After your draw phase, if you control an odd number of monsters lose 5 sanity points.
loadcard Flying Polyp (0,5)/T/After your draw phase, if you control fewer monsters than your opponent, lose 5 sanity points.
loadcard Spawn of Cthulhu (0,5)/T/After your draw phase, if you have fewer cards in your hand than your opponent, lose 5 sanity points.
loadcard The Cats of Ulthar (0,4)/T/After your draw phase, if you control more monsters than your opponent, lose 5 sanity points.
loadcard Formless White Polypous Thing (0,4)/T/After your action phase, if you have fewer cards in your hand than your opponent, lose 5 sanity points.
loadcard Deep One (0,4)/T/After your action phase if you control an even number of monsters lose 5 sanity points.
loadcard Byakhee (0,4)/T/After your action phase if you control an odd number of monsters lose 5 sanity points.
loadcard Bog-wraith (0,3)/T/After your action phase, if you control more monsters than your opponent, lose 5 sanity points.
loadcard Bat-Winged Devil (0,3)/T/Before your draw phase, if you have more cards in your hand than your opponent, lose 5 sanity points.
loadcard Nightgaunt (0,2)/T/After your action phase, if you have more cards in your hand than your opponent, lose 5 sanity points.
loadcard The Dunwich Horror (10,6)/T/
loadcard Elder Thing (8,5)/T/
loadcard Ghoul (6,4)/T/
loadcard Reptile Man (4,3)/T/
loadcard Crawling Hair (2,2)/T/
loadcard Randolp Carter (0,5)/T/You cannot play this card if you control any monsters. You cannot play any monsters if you control this person.
loadcard Hermit (0,5)/T/You cannot play this card if you control any persons. You cannot play any persons if you control this person.
loadcard Cannibal (0,4)/T/At the beginning of your turn if you control more than one person, destroy one person you control other than cannibal.
loadcard Mad Painter (0,3)/T/When this person comes into play, discard all the cards on your hand (It may be 0).
loadcard Submarine Captain (0,3)/T/You can only play this card if your opponent controls at least one monster.
loadcard Police Officer (0,3)/T/You cannot play this card if you control any monsters.
loadcard Chief of Police (0,3)/T/You cannot play any monsters if you control this person.
loadcard Mobster Snitch (0,3)/T/When this person comes into play show the cards in your hand to your opponent.
loadcard Mobster (0,3)/T/After you action phase, if this person is the only person you control, destroy this person.
loadcard Mobster Boss (0,3)/T/You cannot play this person if you don’t control at least one person.
loadcard Government Agent (0,3)/T/When this person comes into play, if you control any monsters destroy one of them.
loadcard Wilbur Whateley (0,2)/T/If the Dunwhich Horror or Yog-Sothoth or both are in play this person gets +2 to power and can attack.
loadcard Richard Upton Pickman (0,2)/T/If you sanity is 0, this person gets +2 to power and can attack.
loadcard Doctor (0,2)/T/When this person comes into play gain 10 life points.
loadcard Librarian (0,2)/T/When this person comes into play draw a card then discard a card.
loadcard Psychic (0,2)/T/When this person comes into play look at the top card of the draw deck and put it back.
loadcard Professor (0,2)/T/When this person comes into play discard as many cards from your hand as you like (it may be 0), then draw that many cards.
loadcard Scholar (0,2)/T/Action: Draw a card, discard a card, lose 2 sanity points.
loadcard Detective (0,2)/T/When this person come into play you opponent shows you the cards on his hand.
loadcard Cult Leader (0,1)/T/Action: Destroy as many persons you control as you like, gain 3 sanity points for each or them. Cult Leader must be one of them.
loadcard Cultist (0,1)/T/Action: Destroy this person, gain 5 sanity points.
loadcard Evil Asylum Director (0,1)/T/Action: Destroy a person you control, gain 1 sanity point.
loadcard Psychiatric Researcher (0,1)/T/Action: Discard all the cards in your hands, gain 1 sanity point. You can only do this if you have at least one card in your hand.
loadcard Witch (0,1)/T/Action: Destroy a monster you control, gain 1 sanity point.
loadcard Psychiatrist (0,1)/T/When this card comes into play gain 2 sanity points.
loadcard Nurse (0,1)/T/When this card comes into play choose one: gain 10 life points or gain 1 sanity point.
loadcard Thief (0,1)/T/When this card comes into play, if your opponent controls any books, gain control of one of them.
loadcard Author (0,1)/T/Whenever a monster you control is destroyed, gain 1 sanity point.
loadcard Herbert West (0,1)/T/Action: Loose 5 sanity points, take a person from the discard pile, put it into play under your control.
loadcard Dr. Henry Armitage (0,1)/T/When this person comes into play all monsters are destroyed and their cards are put into the hands of their controller.
loadcard Arkham Sanatorium (0)/T/After a players action phase, that player gains 1 sanity point.
loadcard R’lyeh (3)/T/At the beginning of each players turn they lose 3 sanity points.
loadcard Innsmouth (3)/T/All persons can attack.
loadcard Dunwich (2)/T/Whenever a player plays a monster they draw a card.
loadcard Miskatonic University (0)/T/All players draw a card before their draw phase.
loadcard Arkham (2)/T/When blocked, attackers deal no damage.
loadcard Kingsport (2)/T/All blockers gain +2 to force for the duration of the attack.
loadcard Dreamlands (2)/T/Only one person or monster can attack each action phase.
loadcard Unaussprechlichen Kulten (0)/T/Action: Draw a card, lose 5 sanity points.
loadcard Necronomicon (8)/T/In your draw phase, instead of drawing two cards and discarding one card, draw three cards and discard two cards.
loadcard Book of Eibon (0)/T/Action: Discard 2 cards from your hand, gain 6 sanity points.
loadcard The Pnakotic Manuscripts (2)/T/Action: Lose 7 sanity points. Destroy a person you control or a monster you control, destroy a person or monster.
loadcard De Vermis Mysteriis (5)/T/You can play as many monsters each turn as you like.
loadcard Eternal Sleep (3)/T/Target cannot attack or block.
loadcard Paralyzing Fear (1)/T/Target cannot attack.
loadcard The Curse of Yig (0)/T/Target cannot block.
loadcard Chocking Fog (3)/A/Destroy a person or monster.
loadcard Assassination (0)/A/Destroy a person.
loadcard Banishing (2)/A/Destroy a monster.
loadcard Bolt of Lightning (1)/A/Destroy a person or monster. You can only play this card if you control fewer monsters than your opponent.
loadcard Raining Fire (1)/A/Destroy a person or monster. You can only play this card if you control fewer persons and monsters combined than your opponent.
loadcard Attack of Shadows (0)/A/Destroy a person or monster. You can only play this card if you do not control any monsters.
loadcard Sucking Abyss (0)/A/Destroy a person or monster. Discard all the cards in your hand (it may be 0).
loadcard Tentacles From Below (0)/A/Destroy a person or monster. Lose 3 life points.
loadcard Desperate Measure (0)/A/Destroy a person you control or a monster you control.
loadcard Botched spell (2)/A/Destroy a person or monster. Instead of putting it in the discard pile, put it in the hand of its controller.
loadcard Mind Tampering (0)/A/Your opponent must choose one person he controls or a monster he controls. Destroy it.
loadcard Mind Control (1)/A/Your opponent must choose one monster he controls. Destroy it.
loadcard The Stars Are Wrong (15)/A/Destroy all monsters.
loadcard The End of the World (20)/A/Destroy all persons and monsters.
loadcard Hypnosis (4)/A/Choose a person controlled by your opponent. Gain control of it.
loadcard Possession (10)/A/Choose a person controlled by your opponent or a monster controlled by your opponent. Gain control of it.
loadcard Library Fire (1)/A/Destroy a book.
loadcard Escape Into Another Dark Age (2)/A/Destroy all books.
loadcard Sanatorium Stay (0)/A/Gain 10 sanity points.
loadcard Theft (5)/A/Look at the hand of your opponent, choose one of the cards, put it on your hand.
loadcard Vandalism (2)/A/Look at hand of opponent, choose one card he must discard.
loadcard Mind numbing (1)/A/Your opponent must discard one card of his choosing from his hand.
loadcard Blackmail (3)/A/Your opponent must give you one card of his choosing from his hand.
loadcard Shady Deal (0)/A/Your opponent chooses a card from the hand and gives it to you, then draws a card.
@emit [name(%#)] pastes the Cthulhu Will Drive You Insane deck into the Dvorak Engine.

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