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All opponents must talk with a funny accent. If they do not, they are eliminated from the game. |
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All thing cards except for Blankness are considered to be blank. |
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Alll opponents cannot play actions. |
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Destroy one of your own things. |
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Destroy one of your own things and draw 2 cards. |
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Shuffle all cards into the deck. Then a new hand is dealt to each player. |
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Place ten tokens on this card. Each time anyone draws a card, remove a token. When there are no tokens on this card, the controller wins. |
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Slap the nearest opponent in the face. If they refuse to be slapped, they are eliminated from the game. |
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Action: All opponents must randomly discard a card. |
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Action: Draw 4 Cards and pass this card to another player. |
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Throw 2 six-sided dice, if the total adds to 7 or 11, you win the game. |
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Shuffle the discard pile into the deck and draw 2 cards. |
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Pick one player, and shuffle his or her hand into the deck. |
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You may play this card under someone else's control. The controller of this card cannot play actions. |
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Place 3 tokens on Flood when it is played. On each of your turns, remove one token from it. If Flood has no tokens on it, it's controller wins the game. |
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Pick one thing. That thing is now under your control. |
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Destroy two things. If Heavy Warfare is destroyed, destroy all things. |
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Destroy all things not controlled by you. |
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Action: Randomly destroy one card in your opponent's hand. |
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Action: Choose up to 3 cards and discard them. |
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Everyone shuffles their hands into the deck and draws one card. |
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The player that takes his turn after you cannot play things. |
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The player that takes his turn before you cannot play things. |
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You can only play this card if Lunar Eclipse and Solar Eclipse are in play. If they are in play, and you play Total Eclipse, you win. |
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Everyone except you must reveal their hands to the group. |
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When a card targets you or your hand, you can play Rejected. The other card's effect is cancelled, and it is discarded, along with Rejected. |
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Everyone in the group must show their hands to everyone else. |
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Pick one player. That player must show you their hand. |
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Flip a coin. If it lands on heads, draw two cards. If it lands on tails, discard two cards. |
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Pick one player. As long this card is in play, that player must keep his hand face-up on the playing surface. |
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If Black Hole is destroyed, pick a player. That player is eliminated. |
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Draw cards until you have six cards in your hand. |
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Pick two cards in the discard pile and place them in your hand. |
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All opponents must show you their hands. All of thier Actions are discarded. |
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Action: Roll a die. If you land on 3,4,5, or 6, one of your opponents must randomly discard two cards. |
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Action: Pick a player. Flip a coin. If it lands on heads, your opponent is eliminated. If it lands on tails, you are eliminated. |
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Pick one opponent. They must flip a coin. If it lands on heads, they may draw a card. If it lands on tails, they are eliminated. |
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You may play as many actions as you want a turn. |
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No cards except Perfect Shield affect you. You may discard Perfect Shield from play at any time. |
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Place 7 tokens on No "S". If any opponent says a word with the letter "S" in it, take a token off No "S". If No "S" runs out of tokens, you win. |
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If the deck runs out of cards at any time, shuffle the discard pile and use it as the new deck. |
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