Dvorak Export: Crazy Dvorak deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard Hola!/T/All opponents must talk with a funny accent. If they do not, they are eliminated from the game.
loadcard Blankness/T/All thing cards except for Blankness are considered to be blank.
loadcard Decimate/A/Destroy a thing.
loadcard Boringville/T/Alll opponents cannot play actions.
loadcard Break/A/Destroy one of your own things.
loadcard Insurance Claim/A/Destroy one of your own things and draw 2 cards.
loadcard Reset/A/Shuffle all cards into the deck. Then a new hand is dealt to each player.
loadcard Nuke/T/Place ten tokens on this card. Each time anyone draws a card, remove a token. When there are no tokens on this card, the controller wins.
loadcard Slap/A/Slap the nearest opponent in the face. If they refuse to be slapped, they are eliminated from the game.
loadcard Fat Guy/T/Action: All opponents must randomly discard a card.
loadcard Card Rush/T/Action: Draw 4 Cards and pass this card to another player.
loadcard 7 / 11/A/Throw 2 six-sided dice, if the total adds to 7 or 11, you win the game.
loadcard Fresh Deck/A/Shuffle the discard pile into the deck and draw 2 cards.
loadcard Randomize/A/Pick one player, and shuffle his or her hand into the deck.
loadcard Computer Virus/T/You may play this card under someone else's control. The controller of this card cannot play actions.
loadcard Fire Storm/A/Destoy all things.
loadcard Flood/T/Place 3 tokens on Flood when it is played. On each of your turns, remove one token from it. If Flood has no tokens on it, it's controller wins the game.
loadcard Mind Control/A/Pick one thing. That thing is now under your control.
loadcard Heavy Warfare/T/Destroy two things. If Heavy Warfare is destroyed, destroy all things.
loadcard Huge Tsunami/A/Destroy all things not controlled by you.
loadcard Laser Rifle/T/Action: Randomly destroy one card in your opponent's hand.
loadcard Discarder/T/Action: Choose up to 3 cards and discard them.
loadcard 1 Vs. 1/A/Everyone shuffles their hands into the deck and draws one card.
loadcard Lunar Eclipse/T/The player that takes his turn after you cannot play things.
loadcard Solar Eclipse/T/The player that takes his turn before you cannot play things.
loadcard Total Eclipse/A/You can only play this card if Lunar Eclipse and Solar Eclipse are in play. If they are in play, and you play Total Eclipse, you win.
loadcard Peek/A/Everyone except you must reveal their hands to the group.
loadcard Rejected/A/When a card targets you or your hand, you can play Rejected. The other card's effect is cancelled, and it is discarded, along with Rejected.
loadcard Reveal/A/Everyone in the group must show their hands to everyone else.
loadcard Cheatin'/A/Pick one player. That player must show you their hand.
loadcard Greed/A/Flip a coin. If it lands on heads, draw two cards. If it lands on tails, discard two cards.
loadcard Spy Camera/T/Pick one player. As long this card is in play, that player must keep his hand face-up on the playing surface.
loadcard Black Hole/T/If Black Hole is destroyed, pick a player. That player is eliminated.
loadcard Reload/A/Draw cards until you have six cards in your hand.
loadcard Zombie Cards/A/Pick two cards in the discard pile and place them in your hand.
loadcard Lightning/T/All opponents must show you their hands. All of thier Actions are discarded.
loadcard Sniper/T/Action: Roll a die. If you land on 3,4,5, or 6, one of your opponents must randomly discard two cards.
loadcard Risk/T/Action: Pick a player. Flip a coin. If it lands on heads, your opponent is eliminated. If it lands on tails, you are eliminated.
loadcard Forced Risk/A/Pick one opponent. They must flip a coin. If it lands on heads, they may draw a card. If it lands on tails, they are eliminated.
loadcard Wild Frenzy/T/You may play as many actions as you want a turn.
loadcard Perfect Shield/T/No cards except Perfect Shield affect you. You may discard Perfect Shield from play at any time.
loadcard No "S"/T/Place 7 tokens on No "S". If any opponent says a word with the letter "S" in it, take a token off No "S". If No "S" runs out of tokens, you win.
loadcard Special Rule/T/If the deck runs out of cards at any time, shuffle the discard pile and use it as the new deck.
@emit [name(%#)] pastes the Crazy Dvorak deck into the Dvorak Engine.

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