Dvorak Export: Cosmic booster pack


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard Cosmic Alliance: Laser/Filch/T/Once between your turns, at the beginning of an opponent's turn <i>(after they draw a card)</i>, you may have that player play a random card <i>(it counts as one of their plays for the turn)</i>. If it's an Action card, it goes to your hand instead of the discard pile.
loadcard Cosmic Alliance: Mind/Laser/T/Once between your turns, at the beginning of an opponent's turn <i>(after they draw a card)</i>, you may look at that player's hand and choose a card. They must play it immediately if able.
loadcard Cosmic Alliance: Mutant/Mind/T/When you would draw a card, except via this effect, you may instead look at target player's hand. You may take a random card from their hand. If you do, they draw a card, which you may look at. If you don't take a card from their hand, draw a card.
loadcard Cosmic Alliance: Philanthropist/Mutant/T/Once during your turn, you may take a random card from target player's hand, then give that player a card from your hand.
loadcard Cosmic Alliance: Sorcerer/Philanthropist/T/Once between your turns, you may give control of a Thing you control to target player. If you do, you may gain control of target Thing that entered play under their control this turn.
loadcard Cosmic Alliance: Trader/Sorcerer/T/Action: Reveal a card from your hand. Target opponent secretly chooses a card from their hand. You may trade the card you revealed with their chosen card. If you don't, trade the rest of your hand with the rest of that opponent's hand, then you and that opponent draw or discard cards until you each have as many cards as before.
loadcard Cosmic Alliance: Clone/Trader/T/After you play an Action card, you may return it to your hand instead of putting it in the discard pile. If you do, you must choose an opponent. They must give you their hand, then you must give them that many cards plus one.
loadcard Cosmic Alliance: Zombie/Clone/T/If you haven't done so since you last began a turn, when a Thing you control or a card you play or discard would go to the discard pile, you may put that card in your hand instead.
loadcard Cosmic Alliance: Macron/Zombie/T/When a Thing you control would be destroyed, you may return it to your hand instead.<BR>You may play at most one Thing per turn.
loadcard Cosmic Alliance: Virus/Macron/T/Action and Thing: Choose another Thing you control or reveal a Thing from your hand. Create a copy of that card and put it into your hand.<BR>When a Thing you control would be destroyed, you may instead discard a card with the same name, or two cards that share a name.
loadcard Cosmic Alliance: Amoeba/Virus/T/Action and Thing: Choose another Thing you control or reveal a card from your hand. Discard any number of cards and create that many copies of the chosen or revealed card and put them into your hand.<BR>Action or Thing: You may play an additional Thing or Action this turn. Usable once per turn.
loadcard Cosmic Alliance: Parasite/Amoeba/T/When an opponent plays their second card in a turn, you may return a Thing you control to your hand. If you do, you may play up to two Things.
loadcard Cosmic Alliance: Healer/Parasite/T/When a Thing controlled by an opponent goes to the discard pile, you may have that opponent return it to their hand. If you do, you may draw a card and play up to one card.
loadcard Cosmic Alliance: Pacifist/Healer/T/Whenever an effect you control destroys an opponent's Thing or causes an opponent to discard a card, return that card to its controller's hand at the end of the turn.<BR>Action: Draw a card.
loadcard Cosmic Alliance: Empath/Pacifist/T/The first time each turn that a player would destroy one or more of their opponents' Things, they draw a card instead.<BR>At the end of your turn, you may draw a card, and each other player may draw a card and discard a card.
loadcard Cosmic Alliance: Antimatter/Empath/T/The first time each player's turn that they discard any cards except at the end of their turn, they then draw a card. If it's you, draw as many as you discarded instead.<BR>The first time each player's turn that they draw any cards except at the beginning of their turn, they then discard that many cards. If it's you, discard one card instead.
loadcard Cosmic Alliance: Chronos/Antimatter/T/At the end of your turn, if it wasn't an extra turn, you may take an extra turn.<BR>During extra turns, players discard cards instead of drawing cards.
loadcard Cosmic Alliance: Oracle/Chronos/T/At any time, if you haven't done so since you last began a turn, you may look at the top four cards of the deck. You may then shuffle the deck and look again.
loadcard Cosmic Alliance: Vulch/Oracle/T/Whenever one or more cards are put into the discard pile from an opponent's hand or from an opponent's control, you may look at that many cards from the top of the deck.<BR>When would you draw a card from the deck, you may draw it from the top of the discard pile instead if it's a Thing card.
loadcard Cosmic Alliance: Filch/Vulch/T/When an Action or Thing an opponent controls goes to the discard pile, you may put it underneath this card instead if there isn't already a card under it.<BR>When you would draw a card from the deck, instead draw the card underneath this if there is one.
loadcard Cosmic Flare: Filch/A/Move to your hand each Action card in the discard pile played by your opponents since the end of your last turn.
loadcard Cosmic Flare: Laser/A/The first time each opponent would play a card or ability during their next turn, they instead play a random card from their hand.<BR>The first time each opponent would discard a nonspecific card during their next turn, they discard a random card instead.
loadcard Cosmic Flare: Virus/A/Draw a card for each card in your hand. You may play an additional card this turn.
loadcard Cosmic Flare: Macron/A/Put a Mass Token on each non-Token Thing you control, or put three Mass Tokens on target non-Token Thing you control. If one of those Things would be destroyed while a Mass Token remains on it, you may spend a Mass Token on it instead.
loadcard Cosmic Flare: Vulch/A/Put the topmost two or three Thing cards in the discard pile into your hand. If you choose three, you may not play Things this turn.
loadcard Cosmic Flare: Pacifist/A/Cards and Abilities you play this turn don't count toward your Actions/Things per turn limit if you haven't played that card or Ability this turn. If an effect you control would destroy one or more Things controlled by opponents or cause any opponents to discard any cards, end your turn <i>instead</i>.
loadcard Cosmic Flare: Healer/A/For each other player, move a Thing card from the discard pile to that player's hand. Draw two cards for each card moved this way.
loadcard Cosmic Flare: Empath/A/Each opponent, in turn order, draws cards one at a time until they choose to stop (minimum 1, maximum 5), then discards that many cards minus 1.<BR>You draw a card for each card drawn this way, then discard a card for each card discarded this way.
loadcard Cosmic Flare: Mind/A/This turn, you may view each player's hand, any face-down cards not in the deck, any cards Up Anyone's Sleeve, and any players' secretly made choices or hidden information.<BR>You may play an additional Action this turn.
loadcard Cosmic Flare: Amoeba/A/Return any number of Things you control to your hand. You may play any number of Things this turn.
loadcard Cosmic Flare: Antimatter/A/Until the end of your next turn, whenever you would discard a card except while discarding down to your maximum hand size, draw a card instead, unless this would cause you to discard another card.<BR>When you would discard this card, you may immediately play it instead. Its effect applies to any other cards you would have discarded at the same time.
loadcard Cosmic Flare: Mutant/A/Each opponent gives you a card from their hand.
loadcard Cosmic Flare: Philanthropist/A/You may give each opponent a card from your hand. If you do, draw until you have 5 cards.<BR>You may give each opponent control of one of your non-Token Things or all of your Tokens of a specific type. If you do, take an extra turn after this one.
loadcard Cosmic Flare: Sorcerer/A/Exchange one or two cards from your hand with that many random cards from target opponent's hand. You may play one or both of those cards.
loadcard Cosmic Flare: Zombie/A/Until your next turn, Things you control that are destroyed stay in play instead of going to the discard pile.<BR>Destroy all Things you control.
loadcard Cosmic Flare: Oracle/A/Each opponent in turn order names one or two cards. On each opponent's next turn, they may not play cards they didn't name.
loadcard Cosmic Flare: Parasite/A/Until the end of your next turn, whenever an opponent plays their second card in a turn, you may play a card, and whenever an opponent draws one or more cards besides their first on their turn, you may draw a card.
loadcard Cosmic Flare: Chronos/A/Each player returns a Thing they control to their hand. If it's not an extra turn, take an extra turn after this one.
loadcard Cosmic Flare: Trader/A/Twice before the end of this turn, you may target an opponent and trade hands with them. When you receive a smaller hand than you traded, you may play an additional card this turn.
loadcard Cosmic Flare: Clone/A/If the last Action card you played since the beginning of your last turn is in the discard pile, play it. Return it to your hand instead of putting it in the discard pile.
@emit [name(%#)] pastes the Cosmic booster pack into the Dvorak Engine.

Back to the Cosmic booster pack