Dvorak Export: Conquest deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard London, England/T/
loadcard New York, USA/T/
loadcard Sydney, Australia/T/
loadcard Paris, France/T/
loadcard Beijing, China/T/
loadcard Berlin, Germany/T/
loadcard New Delhi, India/T/
loadcard Buenos Aires, Argentina/T/
loadcard Tokyo, Japan/T/
loadcard Moscow, Russia/T/
loadcard Baikonur, Ukraine/T/Cannot be destroyed by nuclear weapons.
loadcard Crystal Peak, USA/T/Cannot be destroyed by biological weapons.
loadcard Bodittshiva Station, India/T/Cannot be destroyed by space-based weapons.
loadcard Army/T/If it is not controlled by another player's army, you can take control of a city.
loadcard Army/T/If it is not controlled by another player's army, you can take control of a city.
loadcard Army/T/If it is not controlled by another player's army, you can take control of a city.
loadcard Army/T/If it is not controlled by another player's army, you can take control of a city.
loadcard Army/T/If it is not controlled by another player's army, you can take control of a city.
loadcard Army/T/If it is not controlled by another player's army, you can take control of a city.
loadcard Army/T/If it is not controlled by another player's army, you can take control of a city.
loadcard Army/T/If it is not controlled by another player's army, you can take control of a city.
loadcard Army/T/If it is not controlled by another player's army, you can take control of a city.
loadcard Army/T/If it is not controlled by another player's army, you can take control of a city.
loadcard Peacekeeping Force/T/When played on a city, this card prevents an army from taking control of the city.
loadcard Peacekeeping Force/T/When played on a city, this card prevents an army from taking control of the city.
loadcard Peacekeeping Force/T/When played on a city, this card prevents an army from taking control of the city.
loadcard Peacekeeping Force/T/When played on a city, this card prevents an army from taking control of the city.
loadcard Peacekeeping Force/T/When played on a city, this card prevents an army from taking control of the city.
loadcard Peacekeeping Force/T/When played on a city, this card prevents an army from taking control of the city.
loadcard Peacekeeping Force/T/When played on a city, this card prevents an army from taking control of the city.
loadcard Peacekeeping Force/T/When played on a city, this card prevents an army from taking control of the city.
loadcard Peacekeeping Force/T/When played on a city, this card prevents an army from taking control of the city.
loadcard Peacekeeping Force/T/When played on a city, this card prevents an army from taking control of the city.
loadcard Nomad Group/T/May only be played when no Cities are in play.
loadcard Nomad Group/T/May only be played when no Cities are in play.
loadcard Nomad Group/T/May only be played when no Cities are in play.
loadcard Nomad Group/T/May only be played when no Cities are in play.
loadcard Nomad Group/T/May only be played when no Cities are in play.
loadcard Nomad Group/T/May only be played when no Cities are in play.
loadcard Nuclear Weapon/T/Destroy a city, and any thing that was occupying it. Nuclear technology must be in play before this can be played.
loadcard Biological Weapon/T/Destroy any army or peacekeeping force occupying the target city. Bioengineering must be in play before this can be played.
loadcard Space-Based Lasers/T/Destroy any Thing in a city. Space technology must be in play before this can be played.
loadcard The Black Dove Project/T/Destroy all Peacekeepers in a city. Psychotronic technology must be in play before this can be played.
loadcard Nuclear Technology/T/Allows the deployment of nuclear weapons.
loadcard Bioengineering/T/Allows the deployment of biological weapons.
loadcard Space Technology/T/Allows the deployment of space-based weapons.
loadcard Psychotronic Technology/T/Allows The Black Dove project to be deployed.
loadcard Nonproliferation Treaty/T/The technology on which this card is played may not be deployed.
loadcard Nonproliferation Treaty/T/The technology on which this card is played may not be deployed.
loadcard Nonproliferation Treaty/T/The technology on which this card is played may not be deployed.
loadcard Aid Treaty/T/If played on a city which has been attacked, the city is not destroyed. If the city would not have been destroyed anyway, then the occupying Army is not destroyed.
loadcard Aid Treaty/T/If played on a city which has been attacked, the city is not destroyed. If the city would not have been destroyed anyway, then the occupying Army is not destroyed.
loadcard Aid Treaty/T/If played on a city which has been attacked, the city is not destroyed. If the city would not have been destroyed anyway, then the occupying Army is not destroyed.
loadcard Aid Treaty/T/If played on a city which has been attacked, the city is not destroyed. If the city would not have been destroyed anyway, then the occupying Army is not destroyed.
loadcard Peace Treaty/T/Give control of this card to another player, and if they accept, both of you replace all of your Armies with Peacekeepers in your Cities. If either of you later remove any Peacekeepers or place an army on a City belonging to either party, destroy this Treaty.
loadcard Peace Treaty/T/Give control of this card to another player, and if they accept, both of you replace all of your Armies with Peacekeepers in your Cities. If either of you later remove any Peacekeepers or place an army on a City belonging to either party, destroy this Treaty.
loadcard Peace Treaty/T/Give control of this card to another player, and if they accept, both of you replace all of your Armies with Peacekeepers in your Cities. If either of you later remove any Peacekeepers or place an army on a City belonging to either party, destroy this Treaty.
loadcard Peace Treaty/T/Give control of this card to another player, and if they accept, both of you replace all of your Armies with Peacekeepers in your Cities. If either of you later remove any Peacekeepers or place an army on a City belonging to either party, destroy this Treaty.
loadcard Peace Treaty/T/Give control of this card to another player, and if they accept, both of you replace all of your Armies with Peacekeepers in your Cities. If either of you later remove any Peacekeepers or place an army on a City belonging to either party, destroy this Treaty.
loadcard World Peace/T/No Army may occupy a city. Existing Peacekeepers may remain, but new Peacekeepers cannot be played onto any city. May not be played if World War is in effect.
loadcard World War/T/No Peacekeeper may occupy a city. If a Peacekeeper already existed in a city, it is expelled, and returned to the owner's hand.
loadcard Give Peace a Chance/T/If you play an Aid Treaty onto a city not belonging to you, the World Peace card may then be played, regardless of world status.
loadcard No Bombs!/T/When this card is in play, no new Technology cards may be put into play. Alternatively, you may play this card onto a Technology, and destroy it.
loadcard Utopia/T/If World Peace is in effect and no Peacekeepers occupy any cities, you win the game.
loadcard Post-Apocalypse/T/If all Cities have been destroyed, and you control at least three Nomad Groups, you win the game.
loadcard World Domination/T/If you control all the cities, you win the game.
@emit [name(%#)] pastes the Conquest deck into the Dvorak Engine.

Back to the Conquest deck