Dvorak Export: Comic Publishing deck


Instructions

Adjust these settings until the cards fit comfortably, with the correct number per page, in your browser's Print Preview.

When you're happy with the settings, send all but the first page to your printer, and cut the cards out with something sharp. Either stick the results onto cardboard, slip them into deck-protectors with some spare CCG cards for padding, or just play with them as flimsy bits of paper.

Deck-Print Settings

Card Height :cm Title Box Height :cm
Card Width :cm Text Box, Min. Height :cm
Cards per Page :x Text Size :

Complex Writer
Thing - Staff +3
Easily bored, the Complex Writer is destroyed if you control less than three characters.
Card : Kevan
Detailed Artist
Thing - Staff +4
Card : Kevan
Gothic Artist
Thing - Staff +2
Card : Kevan
Guest Artist
Thing - Staff +5) (e1/4
Card : Kevan
Guest Writer
Thing - Staff +5) (e2/5
Card : Kevan
Happy Writer
Thing - Staff +2
When you play this card, you may give control of it to an opponent. When you play Happy Writer destroy any Villains the owner controls. The owner may not play any further Villains.
Card : Kevan
Inventive Writer
Thing - Staff +2
Action: Draw a card.
Card : Kevan
Manga Artist
Thing - Staff +3
Card : Kevan
Plagiarist
Thing - Staff +X
X is equal to any opponent's Writer's AA score (you may reselect a Writer at any time) minus one.
Card : Kevan
Terrible Writer
Thing - Staff -4
When you play this card, you may give control of it to an opponent.
Card : Kevan
Archer
Thing - Hero +2
Though not overwhelmingly popular Archer has a very loyal following. If he leaves the comic or is 'Updated For The 21st Century' you get AA-2 until the end of the next issue.
Card : Sandy
Aquaman
Thing - Hero -2
When you play this card, you may give control of it to an opponent.
Card : Kevan
Captain Washington
Thing - Hero +0/+4
If you control Major Molotov, Captain Washington's AA is +4, if not it's +0.
Card : Kevan
Mantisman
Thing - Hero +4
Card : Kevan
Migou
Thing - Hero +2
Card : Sandy
Nighthunter
Thing - Hero +5
If you have Nighthunter in your comic you may only have one other Hero, as a sidekick.
Card : Sandy
Scarlet Princess
Thing - Hero +3
Card : Sandy
Wildcat
Thing - Hero +4
Huge personality clashes mean that one other Hero in the comic has to be destroyed when you play Wildcat.
Card : Sandy
X-Bolt
Thing - Hero +3
This character's life is one long tragedy. He cannot be played if you have a Happy Writer.
Card : Sandy
Cthulhu
Thing - Villain +5) (e3/6
Card : Sandy
Doctor Cuttlefish
Thing - Villain +2) (e4
Card : Kevan
Hellcat
Thing - Villain +3) (e4
Card : Sandy
Major Molotov
Thing - Villain +0/+4
If you control Captain Washington, Major Molotov's AA is +4, if not it's +0.
Card : Sandy
The Martians
Thing - Villain +3) (e2
Card : Kevan
Stargon The Annihilator
Thing - Villain +1) (e5
Card : Sandy
Undead Robot Army
Thing - Villain +3
If you control no other Villains, the Undead Robot Army fall to pieces.
Card : Kevan
Crossover Edition
Thing - Plotline +X
'X' is the total AA of a chosen opponent's Heroes. Destroy this card at the start of your next turn.
Card : Kevan
"Did... Did it work? Did we stop them?"
Thing - Plotline +4
You may play this on an opponent if you choose. At the start of the next turn of the Player who played it, he must destroy this card and one Hero belonging to its controller.
Card : Sandy
"I Do."
Thing - Plotline +5
Play only if you control a character. Destroy this at the start of your turn.
Card : Sandy
"I'll See You In Hell!"
Thing - Plotline +6
You may play this on an opponent if you choose. At the start of the next turn of the Player who played it, he must destroy this card, one Hero and one Villain belonging to its controller.
Card : Kevan
Low Sales Figures
Thing
Play on an opponent who's published at least six issues and whose most recent issue had an AA of five or less. If you own two of these cards, you have lost the game.
Card : Kevan
Low Sales Figures
Thing
Play on an opponent who's published at least six issues and whose most recent issue had an AA of five or less. If you own two of these cards, you have lost the game.
Card : Kevan
Low Sales Figures
Thing
Play on an opponent who's published at least six issues and whose most recent issue had an AA of five or less. If you own two of these cards, you have lost the game.
Card : Kevan
Low Sales Figures
Thing
Play on an opponent who's published at least six issues and whose most recent issue had an AA of five or less. If you own two of these cards, you have lost the game.
Card : Kevan
Updated For The 21st Century
Thing - Plotline +3/-3
Play only if you control a character. Toss a coin when this card comes into play. If the result is heads then this card's AA is +3, if it is tails it is -3. Place this card next to a chosen character. If that character leaves play destroy this card.
Card : Sandy
"You Never Knew This, But...."
Thing - Plotline +3
Play only if you control a character. Destroy this at the start of your turn.
Card : Sandy
Cute Talking Robot
Thing - Support -1) (e1
When you play this card, you may give control of it to an opponent.
Card : Kevan
Apply Within
Action
Draw 4 cards, and discard any that aren't Staff.
Card : Kevan
Boredom
Action
Destroy a Staff member belonging to a comic with no characters.
Card : Kevan
Comics Awards
Action
Any Player whose current issue has an AA of 15 or more may draw three cards.
Card : Kevan
Copyright Infringement
Action
Destroy a character.
Card : Kevan
Creative Differences
Action
Select a character and Staff member controlled by the same Player. He or she picks one and destroys it.
Card : Kevan
"Ha! I Survived Your Pitiful Attempts..."
Action
Take one character card from the discard pile and place it in your hand.
Card : Sandy
New Editor-in-Chief
Action
A chosen Player discards their hand and draws five cards.
Card : Kevan
Poach
Action
Gain control of a Staff member.
Card : Kevan
Sales Reevaluation
Action
Any Player whose current issue has an AA of ten or more may destroy a 'Low Sales Figures' card.
Card : Kevan
Secret Identity
Action
Destroy a Hero or Villain card and replace it with a Hero or Villain from your hand.
Card : Kevan
Alliance of Evil
Thing - Plotline +0) (e1
All Villains you control are no longer written out on the turn shown on their card. If this card leaves play, destroy all Villains you control. In addition, on the turn you play this you may play one other Villain card.
Card : Sandy
The Boss
Thing - Support +2
(And, of course, he never understands the unexplained absences the hero has to make from work...)
Card : Sandy
"The friend you once knew is gone..."
Thing - Plotline +1
A Hero you control becomes a Villain. Flip a coin when this is played. On heads the Hero regains his senses (and this card is destroyed) at the start of issue 3. On tails the effect is permanent. If the Hero/Villain is destroyed, destroy this card.
Card : Sandy
"I shall have my revenge!"
Action
Take a Villain from the discard pile and put it into play under your control. At the start of your next turn, destroy that Villain.
Card : Sandy
Love Interest
Thing - Support +2
Card : Sandy
Love Triangle
Thing - Plotline +2) (e4
If you ever control less than three Characters, destroy this card.
Card : Sandy
"Nothing in ze vorld can stop me now!"
Thing - Plotline +X
This card's AA is the same as that of a Villain you control. Destroy this card and the chosen Villain at the start of your next turn.
Card : Sandy
On The Run
Thing - Plotline +3) (e6
Card : Sandy
The Order of Tarakka
Thing - Villain +4
You must have a Villain to hire the Order. When you lose a Villain card from play, destroy the Order.

"The Order of Tarakka? The bounty hunters? Isn't that overkill?" "No. I think it's just enough kill."
Card : Sandy
Sent to the Vault
Action
Destroy a Villain.
Card : Sandy
Superion
Thing - Hero +X
Sometimes Superion is considered a classic of what super heroes ought to be. Sometimes he's considered a tired cliché. When he enters play, roll a six-sided die to determine his AA.
Card : Sandy
Welcome to Japan
Thing - Plotline +3) (e2/5
Card : Sandy

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