Dvorak Export: Combo Pirates


Instructions

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Pick Pocket 0
Action
Steal a coin from an opponent.
Card : Bucky
Overtime 0
Action
Ready one of your Things.
Card : Bucky
Bury Treasure 0
Action
Return one of your Things to your hand. (this lets you have a Treasure in your hand)

You may play this out of turn in response to an opponent's Action or Use, but it costs 3 Coins.''
Card : Bucky
Scrap Gold 0
Thing
You may destroy this to spend it like a Coin.
Card : Bucky
Contact the Black Market 0
Action
Discard two Treasures from the Shelf and gain a Coin. Increase the Income.

You may play this out of turn in response to an opponent's Action or Use, but it costs 4 extra Coins.
Card : Bucky
Diver's Drill 0
Thing
Use(1): Put a counter on target Boat. If it has at least as many counters as its cost, destroy that Boat and this Diver's Drill.
Card : Bucky
Explore the Cove 0
Action
Gain a coin and increase the Income. Gain an extra coin if you have a Boat.
Card : Bucky
Steal Plans 1
Action
Look at an opponent's hand. If they have any Actions, choose one and discard it.
Card : Bucky
Arson 1
Action
Destroy target Boat OR target player discards a card at random.
Card : Bucky
Banana Barge 1
Thing - Boat
Use(1): put a coin on this. If it has 3+ coins, remove them all, gain 5 coins, increase the Income and draw a card.
Card : Bucky
Trained Monkey 1
Thing
Use(2): Destroy a Treasure on the Shelf.

"Who keeps letting that infernal beast in here?"
Card : Bucky
Market Stall 1
Thing
Use(0): Discard a card to gain 2 Coins.
Card : Bucky
Case the Town 1
Action
Look at the top three cards of the draw pile. Draw one and discard the other two.
Card : Bucky
Commandeer 1
Action
Gain control of a Boat this turn. When you give it back, draw a card.
Card : Bucky
Fireboat 1
Thing - Boat
Fireboat becomes Used when you acquire it. Use(2): Destroy this and another Boat.
Card : Bucky
Counterfeit Treasure 1
Action
Target Treasure can't be Used until the start of your next turn. Draw a card.
Card : Bucky
Explore the Jungle 1
Action
Gain Coins equal to the size of the Income, then increase the Income.
Card : Bucky
Repair 2
Action
Move a Thing from the main discard pile to your hand.
Card : Bucky
Salvage 2
Action
Choose a Treasure in the Treasure Discard. You may either buy it from the discard, or shuffle it into the Treasure deck and draw a card.
Card : Bucky
Blockade Runner 2
Thing - Boat
+1 maximum hand size.
Your hand is safe from your opponents' discard actions and abilities, and from opponents looking at it.
Card : Bucky
Minefield 2
Thing
When an opponent plays a Thing from their hand, destroy that Thing, then destroy Minefield unless you pay 8 Coins.
Card : Bucky
Rowboat 2
Thing - Boat
Use(2): Discard your hand (if any), then draw two cards.

When trouble calls, leave your past behind.
Card : Bucky
Tombstone 2
Thing
Your opponents can't affect cards in the discard piles, except to shuffle them back into their decks.
Card : Bucky
Spy 2
Thing
You may destroy Spy in response to any Action or Use ability to play your own Action or Use ability as a reaction. If you respond to a Thing's Use ability, you can't target that Thing with your reaction.
Card : Bucky
Gang of Vandals 2
Action
Destroy one of your own Treasures.
Then, destroy an opponent's Treasure or Boat.
Card : Bucky
Raid Headquarters 2
Action
Each opponent discards two cards or destroys two of their treasures.
Card : Bucky
Vault 2
Thing
+1 maximum hand size.
If an Action or Use would affect one of your Treasures, you may have it affect this Vault instead. The Vault acts like a Treasure with respect to that effect.
Card : Bucky
Grapeshot 3
Action
Destroy any number of target Things with combined costs no higher than your Combo Points. (including the point from playing Grapeshot)
Card : ChippyYYZ
Smuggler's Yacht 3
Thing - Boat
+1 maximum hand size.
Use(1): Discard a card to draw a card.
Card : Bucky
Decoy Skiff 3
Thing - Boat
+1 maximum hand size.
You may destroy this and discard a card to prevent an action that targets your coins or Treasures.
Card : Bucky
Island Ferry 3
Thing - Boat
+1 maximum hand size.
Get an extra +1 Coin at the start of your turn.
Card : Bucky
Trawler 3
Thing - Boat
+1 maximum hand size.
Use(2): The player on your right chooses a Treasure from the discard and puts it in your hand.
Card : Bucky
Summon the Crew 3
Action
Draw two cards OR Ready up to two of your used Things.
Card : Bucky
Treasure Hunters 3
Action
Choose up to three Treasures in the treasure discard. Shuffle them back into the Treasure deck. If you shuffled three Treasures back, draw two cards.
Card : Bucky
Alert the Creditors 3
Action
Target opponent destroys one of their Treasures. If it cost 5 or more, increase the Income.
Card : Bucky
Hide the Loot 4
Action
Return a Thing to its controller's hand. (this lets them have a Treasure in your hand)

You may play this out of turn in response to an opponent's Action or Use.'' It can't target a Thing whose Use it's responding to.
Card : Bucky
Swindle! 4
Action
An opponent gains a coin. But you steal one of their Treasures that cost 4 or less.
Card : Bucky
Blockade Cruiser 4
Thing - Boat
+1 maximum hand size.
Use(2): Each opponent discards a card or pays 3 coins. Opponents with no cards in hand don't need to pay.
Card : Bucky
Hire Robbers 5
Action
Destroy target Treasure unless its owner spends 8 Coins to protect it.
Card : Bucky
Customs Frigate 4
Thing - Boat
+1 Maximum Hand Size
Your opponents' Action cards cost 1 more Coin to play.

Bureaucracy. It's not the fees, it's the inconvenience.
Card : Bucky
All Hands 6
Action
Draw four cards OR Ready up to three of your Used Things.
Card : Bucky
Sniper's Rocket 8
Action
Destroy a Thing.
Card : Bucky
Another One! 0
Thing - Treasure
When you buy this, you must pay the cost of one of your other Treasures. This acts as a copy of that Treasure.
Card : Bucky
Mystery Flask 1
Thing - Treasure
When Mystery Flask is destroyed, draw two cards.
Use(4): Destroy Mystery Flask.
Card : Bucky
Bottle of Frozen Time 1
Thing - Treasure
When this is destroyed, you may immediately play a card from your hand without paying its Coin cost OR Ready up to three Things.
Card : Bucky
Twisted Hourglass 2
Thing - Treasure
Use(2): Destroy this. Take an extra turn after this one, but you get no Coins from Income during the extra turn.
Card : Bucky
Compass of Desire 2
Thing - Treasure
Use(1): Put a counter on an opponent's Treasure.
Use(0): Steal a Treasure with at least as many counters on it as its cost. Destroy Compass of Desire unless you pay 4 Coins.

Points to what you covet most
Card : Bucky
Faerie Purse 3
Thing - Treasure
If you end your turn with no Coins, gain a Coin.

They say Fae gold always finds its way home by sunset.
Card : Bucky
Psychic Spyglass 3
Thing - Treasure
Use(0): Look at an opponent's hand.

For peering into thoughts from a distance
Card : Bucky
Thunderstorm Trumpet 3
Thing - Treasure
Use(3): Each player destroys one of their Things.
Use(16): Destroy all Things. All Coins are lost.
Card : Bucky
Coin Chest 3
Thing - Treasure Box
At the start of your turn, put a coin on this.
Use(0): Destroy this and gain all the coins on it.
Card : Bucky
Magic Mirror 4
Thing - Treasure
Use(1): Ready one of your other Things.
Card : Bucky
King Midas' Thumb 4
Thing - Treasure
Use(1): Destroy one of your other Things. Gain Coins equal to its cost. You may increase the Income.
Card : Bucky
Haunted Scepter 5
Thing - Treasure
Use(4): Reveal the top two cards of the deck. Play or discard each of them. ''(You don't pay their Coin costs or get Combo Points for playing them.)''

It lets you rule over free spirits.
Card : Bucky
Altar of Greed 5
Thing - Treasure
Use(1): Discard any number of cards. Gain 2 Coins each.

Riches, but at what cost?
Card : Bucky
Ghost Sail 5
Thing - Treasure
If Ghost Sail ceases to be attached to a ship, destroy that ship.
Use(2): Return a ship to play from the main discard pile and gain control of it. Attach this to that ship instead of anything it's currently attached to.
Card : Bucky
Infernal Fiddle 5
Thing - Treasure
Use(2): Draw a card.

A lure for sages and fools alike
Card : Bucky
Memory Crystal 5
Thing - Treasure
Use(3): Retrieve an Action from the discard.
Card : Bucky
Gold Cannon 5
Thing - Treasure
Use(5): target opponent destroys one of their Things.

We have no proper ammunition for it, but a shovelful of any small metal objects will do.
Card : Bucky
Clockwork Sailor 5
Thing - Treasure
Your first Use ability of each turn costs 3 fewer coins. (minimum 0)
Card : Bucky
Quicksilver Statue 6
Thing - Treasure
This has all the "Use" actions of your other non-Boat Things. (You can still only use one at a time)
Card : Bucky
The Magnetic Monopole 6
Thing - Treasure
This can't be used the turn you acquire it.
Use(3): Destroy this. Everyone loses all their coins.
Card : Bucky
Golden Thread 7
Thing - Treasure
When an opponent has 7 Combo Points, they lose all their combo points that aren't marking un-Ready Things. Then, Golden Thread is destroyed.

A strand of your fate
Card : Bucky
Cursed Monacle 8
Thing - Treasure
Use(0): Choose two Treasures. They can't be Used until the start of your next turn.

It sees brass instead of gold, and glass instead of jewels.
Card : Bucky
Royal Crown 8
Thing - Treasure
Your Action cards and "Use" actions cost 1 Coin less. (minimum 0)
The first Action card or "Use" action an opponent takes each turn costs them 1 Coin more.

I am the pirate king!
Card : Bucky
Djinn Ring 8
Thing - Treasure Ring
Use(2):Ready any number of your non-Ring Things at the cost of one Combo Point each.

Home of a powerful servant
Card : Bucky
Jade Galleon 10
Thing - Treasure Boat
+1 maximum hand size.
Use(0): Gain 3 Coins.
Card : Bucky
Faerie Circle 12
Thing - Treasure
At the start of your turn, gain 2 Coins and draw two cards.

A portable door to a land of wealth
Card : Bucky
Starting Income +2
Rule
Each player gets 2 Coins at the start of their turn

Everyone has 2 income at the start of the game.
Card : Bucky
Income +3
Rule
Each player gets 3 Coins at the start of their turn

If an entire round passes with no cards played nor Treasures bought, increase the Income.
Card : Bucky
Income +4
Rule
Each player gets 4 Coins at the start of their turn
Card : Bucky
Income +5
Rule
Each player gets 5 Coins at the start of their turn
Card : Bucky
Income +6
Rule
Each player gets 6 Coins at the start of their turn
Card : Bucky
Income +7
Rule
Each player gets 7 Coins at the start of their turn
Card : Bucky
Income +8
Rule
Each player gets 8 Coins at the start of their turn

The income can't increase beyond 8.
Card : Bucky

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