Dvorak Export: Combo Pirates


This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.

To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:

http://dvorakgame.co.uk/export.php?deck=Combo_Pirates&lackeyimg=image&d=/d

For further information, read this page.

Image file named after:
Address of image directory:
Name	Set	ImageFile	Type	CornerValue	Text	FlavorText	Creator
Pick Pocket	combo_pirates	action	Action	0	Steal a coin from an opponent.		Bucky
Overtime	combo_pirates	action	Action	0	Ready one of your Things.		Bucky
Bury Treasure	combo_pirates	action	Action	0	Return one of your Things to your hand. (this lets you have a Treasure in your hand)  You may play this out of turn in response to an opponent's Action or Use, but it costs 3 Coins.''		Bucky
Scrap Gold	combo_pirates	thing	Thing	0	You may destroy this to spend it like a Coin.		Bucky
Contact the Black Market	combo_pirates	action	Action	0	Discard two Treasures from the Shelf and gain a Coin. Increase the Income.    You may play this out of turn in response to an opponent's Action or Use, but it costs 4 extra Coins.		Bucky
Diver's Drill	combo_pirates	thing	Thing	0	Use(1): Put a counter on target Boat. If it has at least as many counters as its cost, destroy that Boat and this Diver's Drill.		Bucky
Explore the Cove	combo_pirates	action	Action	0	Gain a coin and increase the Income. Gain an extra coin if you have a Boat.		Bucky
Steal Plans	combo_pirates	action	Action	1	Look at an opponent's hand. If they have any Actions, choose one and discard it.		Bucky
Arson	combo_pirates	action	Action	1	Destroy target Boat OR target player discards a card at random.		Bucky
Banana Barge	combo_pirates	thing_boat	Thing - Boat	1	Use(1): put a coin on this. If it has 3+ coins, remove them all, gain 5 coins, increase the Income and draw a card.		Bucky
Trained Monkey	combo_pirates	thing	Thing	1	Use(2): Destroy a Treasure on the Shelf.	"Who keeps letting that infernal beast in here?"	Bucky
Market Stall	combo_pirates	thing	Thing	1	Use(0): Discard a card to gain 2 Coins.		Bucky
Case the Town	combo_pirates	action	Action	1	Look at the top three cards of the draw pile. Draw one and discard the other two.		Bucky
Commandeer	combo_pirates	action	Action	1	Gain control of a Boat this turn. When you give it back, draw a card.		Bucky
Fireboat	combo_pirates	thing_boat	Thing - Boat	1	Fireboat becomes Used when you acquire it. Use(2): Destroy this and another Boat.		Bucky
Counterfeit Treasure	combo_pirates	action	Action	1	Target Treasure can't be Used until the start of your next turn. Draw a card.		Bucky
Explore the Jungle	combo_pirates	action	Action	1	Gain Coins equal to the size of the Income, then increase the Income.		Bucky
Repair	combo_pirates	action	Action	2	Move a Thing from the main discard pile to your hand.		Bucky
Salvage	combo_pirates	action	Action	2	Choose a Treasure in the Treasure Discard. You may either buy it from the discard, or shuffle it into the Treasure deck and draw a card.		Bucky
Blockade Runner	combo_pirates	thing_boat	Thing - Boat	2	+1 maximum hand size.  Your hand is safe from your opponents' discard actions and abilities, and from opponents looking at it.		Bucky
Minefield	combo_pirates	thing	Thing	2	When an opponent plays a Thing from their hand, destroy that Thing, then destroy Minefield unless you pay 8 Coins.		Bucky
Rowboat	combo_pirates	thing_boat	Thing - Boat	2	Use(2): Discard your hand (if any), then draw two cards.	When trouble calls, leave your past behind.	Bucky
Tombstone	combo_pirates	thing	Thing	2	Your opponents can't affect cards in the discard piles, except to shuffle them back into their decks.		Bucky
Spy	combo_pirates	thing	Thing	2	You may destroy Spy in response to any Action or Use ability to play your own Action or Use ability as a reaction. If you respond to a Thing's Use ability, you can't target that Thing with your reaction.		Bucky
Gang of Vandals	combo_pirates	action	Action	2	Destroy one of your own Treasures.   Then, destroy an opponent's Treasure or Boat.		Bucky
Raid Headquarters	combo_pirates	action	Action	2	Each opponent discards two cards or destroys two of their treasures.		Bucky
Vault	combo_pirates	thing	Thing	2	+1 maximum hand size.   If an Action or Use would affect one of your Treasures, you may have it affect this Vault instead. The Vault acts like a Treasure with respect to that effect.		Bucky
Grapeshot	combo_pirates	action	Action	3	Destroy any number of target Things with combined costs no higher than your Combo Points. (including the point from playing Grapeshot)		ChippyYYZ
Smuggler's Yacht	combo_pirates	thing_boat	Thing - Boat	3	+1 maximum hand size.   Use(1): Discard a card to draw a card.		Bucky
Decoy Skiff	combo_pirates	thing_boat	Thing - Boat	3	+1 maximum hand size.   You may destroy this and discard a card to prevent an action that targets your coins or Treasures.		Bucky
Island Ferry	combo_pirates	thing_boat	Thing - Boat	3	+1 maximum hand size. Get an extra +1 Coin at the start of your turn.		Bucky
Trawler	combo_pirates	thing_boat	Thing - Boat	3	+1 maximum hand size.   Use(2): The player on your right chooses a Treasure from the discard and puts it in your hand.		Bucky
Summon the Crew	combo_pirates	action	Action	3	Draw two cards OR Ready up to two of your used Things.		Bucky
Treasure Hunters	combo_pirates	action	Action	3	Choose up to three Treasures in the treasure discard. Shuffle them back into the Treasure deck. If you shuffled three Treasures back, draw two cards.		Bucky
Alert the Creditors	combo_pirates	action	Action	3	Target opponent destroys one of their Treasures. If it cost 5 or more, increase the Income.		Bucky
Hide the Loot	combo_pirates	action	Action	4	Return a Thing to its controller's hand. (this lets them have a Treasure in your hand)  You may play this out of turn in response to an opponent's Action or Use.'' It can't target a Thing whose Use it's responding to.		Bucky
Swindle!	combo_pirates	action	Action	4	An opponent gains a coin. But you steal one of their Treasures that cost 4 or less.		Bucky
Blockade Cruiser	combo_pirates	thing_boat	Thing - Boat	4	+1 maximum hand size.  Use(2): Each opponent discards a card or pays 3 coins. Opponents with no cards in hand don't need to pay.		Bucky
Hire Robbers	combo_pirates	action	Action	5	Destroy target Treasure unless its owner spends 8 Coins to protect it.		Bucky
Customs Frigate	combo_pirates	thing_boat	Thing - Boat	4	+1 Maximum Hand Size Your opponents' Action cards cost 1 more Coin to play.	Bureaucracy. It's not the fees, it's the inconvenience.	Bucky
All Hands	combo_pirates	action	Action	6	Draw four cards OR Ready up to three of your Used Things.		Bucky
Sniper's Rocket	combo_pirates	action	Action	8	Destroy a Thing.		Bucky
Another One!	combo_pirates	thing_treasure	Thing - Treasure	0	When you buy this, you must pay the cost of one of your other Treasures. This acts as a copy of that Treasure.		Bucky
Mystery Flask	combo_pirates	thing_treasure	Thing - Treasure	1	When Mystery Flask is destroyed, draw two cards.  Use(4): Destroy Mystery Flask.		Bucky
Bottle of Frozen Time	combo_pirates	thing_treasure	Thing - Treasure	1	When this is destroyed, you may immediately play a card from your hand without paying its Coin cost OR Ready up to three Things.		Bucky
Twisted Hourglass	combo_pirates	thing_treasure	Thing - Treasure	2	Use(2): Destroy this. Take an extra turn after this one, but you get no Coins from Income during the extra turn.		Bucky
Compass of Desire	combo_pirates	thing_treasure	Thing - Treasure	2	Use(1): Put a counter on an opponent's Treasure.  Use(0): Steal a Treasure with at least as many counters on it as its cost. Destroy Compass of Desire unless you pay 4 Coins.	Points to what you covet most	Bucky
Faerie Purse	combo_pirates	thing_treasure	Thing - Treasure	3	If you end your turn with no Coins, gain a Coin.	They say Fae gold always finds its way home by sunset.	Bucky
Psychic Spyglass	combo_pirates	thing_treasure	Thing - Treasure	3	Use(0): Look at an opponent's hand.	For peering into thoughts from a distance	Bucky
Thunderstorm Trumpet	combo_pirates	thing_treasure	Thing - Treasure	3	Use(3): Each player destroys one of their Things.   Use(16): Destroy all Things. All Coins are lost.		Bucky
Coin Chest	combo_pirates	thing_treasure_box	Thing - Treasure Box	3	At the start of your turn, put a coin on this.   Use(0): Destroy this and gain all the coins on it.		Bucky
Magic Mirror	combo_pirates	thing_treasure	Thing - Treasure	4	Use(1): Ready one of your other Things.		Bucky
King Midas' Thumb	combo_pirates	thing_treasure	Thing - Treasure	4	Use(1): Destroy one of your other Things. Gain Coins equal to its cost. You may increase the Income.		Bucky
Haunted Scepter	combo_pirates	thing_treasure	Thing - Treasure	5	Use(4): Reveal the top two cards of the deck. Play or discard each of them. ''(You don't pay their Coin costs or get Combo Points for playing them.)''	It lets you rule over free spirits.	Bucky
Altar of Greed	combo_pirates	thing_treasure	Thing - Treasure	5	Use(1): Discard any number of cards. Gain 2 Coins each.	Riches, but at what cost?	Bucky
Ghost Sail	combo_pirates	thing_treasure	Thing - Treasure	5	If Ghost Sail ceases to be attached to a ship, destroy that ship.  Use(2): Return a ship to play from the main discard pile and gain control of it. Attach this to that ship instead of anything it's currently attached to.		Bucky
Infernal Fiddle	combo_pirates	thing_treasure	Thing - Treasure	5	Use(2): Draw a card.	A lure for sages and fools alike	Bucky
Memory Crystal	combo_pirates	thing_treasure	Thing - Treasure	5	Use(3): Retrieve an Action from the discard.		Bucky
Gold Cannon	combo_pirates	thing_treasure	Thing - Treasure	5	Use(5): target opponent destroys one of their Things.	We have no proper ammunition for it, but a shovelful of any small metal objects will do.	Bucky
Clockwork Sailor	combo_pirates	thing_treasure	Thing - Treasure	5	Your first Use ability of each turn costs 3 fewer coins. (minimum 0)		Bucky
Quicksilver Statue	combo_pirates	thing_treasure	Thing - Treasure	6	This has all the "Use" actions of your other non-Boat Things. (You can still only use one at a time)		Bucky
The Magnetic Monopole	combo_pirates	thing_treasure	Thing - Treasure	6	This can't be used the turn you acquire it.  Use(3): Destroy this. Everyone loses all their coins.		Bucky
Golden Thread	combo_pirates	thing_treasure	Thing - Treasure	7	When an opponent has 7 Combo Points, they lose all their combo points that aren't marking un-Ready Things. Then, Golden Thread is destroyed.	A strand of your fate	Bucky
Cursed Monacle	combo_pirates	thing_treasure	Thing - Treasure	8	Use(0): Choose two Treasures. They can't be Used until the start of your next turn.	It sees brass instead of gold, and glass instead of jewels.	Bucky
Royal Crown	combo_pirates	thing_treasure	Thing - Treasure	8	Your Action cards and "Use" actions cost 1 Coin less. (minimum 0)  The first Action card or "Use" action an opponent takes each turn costs them 1 Coin more.	I am the pirate king!	Bucky
Djinn Ring	combo_pirates	thing_treasure_ring	Thing - Treasure Ring	8	Use(2):Ready any number of your non-Ring Things at the cost of one Combo Point each.	Home of a powerful servant	Bucky
Jade Galleon	combo_pirates	thing_treasure_boat	Thing - Treasure Boat	10	+1 maximum hand size.  Use(0): Gain 3 Coins.		Bucky
Faerie Circle	combo_pirates	thing_treasure	Thing - Treasure	12	At the start of your turn, gain 2 Coins and draw two cards.	A portable door to a land of wealth	Bucky
Starting Income	combo_pirates	rule	Rule	+2	Each player gets 2 Coins at the start of their turn	Everyone has 2 income at the start of the game.	Bucky
Income	combo_pirates	rule	Rule	+3	Each player gets 3 Coins at the start of their turn	If an entire round passes with no cards played nor Treasures bought, increase the Income.	Bucky
Income	combo_pirates	rule	Rule	+4	Each player gets 4 Coins at the start of their turn		Bucky
Income	combo_pirates	rule	Rule	+5	Each player gets 5 Coins at the start of their turn		Bucky
Income	combo_pirates	rule	Rule	+6	Each player gets 6 Coins at the start of their turn		Bucky
Income	combo_pirates	rule	Rule	+7	Each player gets 7 Coins at the start of their turn		Bucky
Income	combo_pirates	rule	Rule	+8	Each player gets 8 Coins at the start of their turn	The income can't increase beyond 8.	Bucky

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