This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.
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http://dvorakgame.co.uk/export.php?deck=Combo_Pirates&lackeyimg=image&d=/d
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Name Set ImageFile Type CornerValue Text FlavorText Creator Pick Pocket combo_pirates action Action 0 Steal a coin from an opponent. Bucky Overtime combo_pirates action Action 0 Ready one of your Things. Bucky Bury Treasure combo_pirates action Action 0 Return one of your Things to your hand. (this lets you have a Treasure in your hand) You may play this out of turn in response to an opponent's Action or Use, but it costs 3 Coins.'' Bucky Scrap Gold combo_pirates thing Thing 0 You may destroy this to spend it like a Coin. Bucky Contact the Black Market combo_pirates action Action 0 Discard two Treasures from the Shelf and gain a Coin. Increase the Income. You may play this out of turn in response to an opponent's Action or Use, but it costs 4 extra Coins. Bucky Diver's Drill combo_pirates thing Thing 0 Use(1): Put a counter on target Boat. If it has at least as many counters as its cost, destroy that Boat and this Diver's Drill. Bucky Explore the Cove combo_pirates action Action 0 Gain a coin and increase the Income. Gain an extra coin if you have a Boat. Bucky Steal Plans combo_pirates action Action 1 Look at an opponent's hand. If they have any Actions, choose one and discard it. Bucky Arson combo_pirates action Action 1 Destroy target Boat OR target player discards a card at random. Bucky Banana Barge combo_pirates thing_boat Thing - Boat 1 Use(1): put a coin on this. If it has 3+ coins, remove them all, gain 5 coins, increase the Income and draw a card. Bucky Trained Monkey combo_pirates thing Thing 1 Use(2): Destroy a Treasure on the Shelf. "Who keeps letting that infernal beast in here?" Bucky Market Stall combo_pirates thing Thing 1 Use(0): Discard a card to gain 2 Coins. Bucky Case the Town combo_pirates action Action 1 Look at the top three cards of the draw pile. Draw one and discard the other two. Bucky Commandeer combo_pirates action Action 1 Gain control of a Boat this turn. When you give it back, draw a card. Bucky Fireboat combo_pirates thing_boat Thing - Boat 1 Fireboat becomes Used when you acquire it. Use(2): Destroy this and another Boat. Bucky Counterfeit Treasure combo_pirates action Action 1 Target Treasure can't be Used until the start of your next turn. Draw a card. Bucky Explore the Jungle combo_pirates action Action 1 Gain Coins equal to the size of the Income, then increase the Income. Bucky Repair combo_pirates action Action 2 Move a Thing from the main discard pile to your hand. Bucky Salvage combo_pirates action Action 2 Choose a Treasure in the Treasure Discard. You may either buy it from the discard, or shuffle it into the Treasure deck and draw a card. Bucky Blockade Runner combo_pirates thing_boat Thing - Boat 2 +1 maximum hand size. Your hand is safe from your opponents' discard actions and abilities, and from opponents looking at it. Bucky Minefield combo_pirates thing Thing 2 When an opponent plays a Thing from their hand, destroy that Thing, then destroy Minefield unless you pay 8 Coins. Bucky Rowboat combo_pirates thing_boat Thing - Boat 2 Use(2): Discard your hand (if any), then draw two cards. When trouble calls, leave your past behind. Bucky Tombstone combo_pirates thing Thing 2 Your opponents can't affect cards in the discard piles, except to shuffle them back into their decks. Bucky Spy combo_pirates thing Thing 2 You may destroy Spy in response to any Action or Use ability to play your own Action or Use ability as a reaction. If you respond to a Thing's Use ability, you can't target that Thing with your reaction. Bucky Gang of Vandals combo_pirates action Action 2 Destroy one of your own Treasures. Then, destroy an opponent's Treasure or Boat. Bucky Raid Headquarters combo_pirates action Action 2 Each opponent discards two cards or destroys two of their treasures. Bucky Vault combo_pirates thing Thing 2 +1 maximum hand size. If an Action or Use would affect one of your Treasures, you may have it affect this Vault instead. The Vault acts like a Treasure with respect to that effect. Bucky Grapeshot combo_pirates action Action 3 Destroy any number of target Things with combined costs no higher than your Combo Points. (including the point from playing Grapeshot) ChippyYYZ Smuggler's Yacht combo_pirates thing_boat Thing - Boat 3 +1 maximum hand size. Use(1): Discard a card to draw a card. Bucky Decoy Skiff combo_pirates thing_boat Thing - Boat 3 +1 maximum hand size. You may destroy this and discard a card to prevent an action that targets your coins or Treasures. Bucky Island Ferry combo_pirates thing_boat Thing - Boat 3 +1 maximum hand size. Get an extra +1 Coin at the start of your turn. Bucky Trawler combo_pirates thing_boat Thing - Boat 3 +1 maximum hand size. Use(2): The player on your right chooses a Treasure from the discard and puts it in your hand. Bucky Summon the Crew combo_pirates action Action 3 Draw two cards OR Ready up to two of your used Things. Bucky Treasure Hunters combo_pirates action Action 3 Choose up to three Treasures in the treasure discard. Shuffle them back into the Treasure deck. If you shuffled three Treasures back, draw two cards. Bucky Alert the Creditors combo_pirates action Action 3 Target opponent destroys one of their Treasures. If it cost 5 or more, increase the Income. Bucky Hide the Loot combo_pirates action Action 4 Return a Thing to its controller's hand. (this lets them have a Treasure in your hand) You may play this out of turn in response to an opponent's Action or Use.'' It can't target a Thing whose Use it's responding to. Bucky Swindle! combo_pirates action Action 4 An opponent gains a coin. But you steal one of their Treasures that cost 4 or less. Bucky Blockade Cruiser combo_pirates thing_boat Thing - Boat 4 +1 maximum hand size. Use(2): Each opponent discards a card or pays 3 coins. Opponents with no cards in hand don't need to pay. Bucky Hire Robbers combo_pirates action Action 5 Destroy target Treasure unless its owner spends 8 Coins to protect it. Bucky Customs Frigate combo_pirates thing_boat Thing - Boat 4 +1 Maximum Hand Size Your opponents' Action cards cost 1 more Coin to play. Bureaucracy. It's not the fees, it's the inconvenience. Bucky All Hands combo_pirates action Action 6 Draw four cards OR Ready up to three of your Used Things. Bucky Sniper's Rocket combo_pirates action Action 8 Destroy a Thing. Bucky Another One! combo_pirates thing_treasure Thing - Treasure 0 When you buy this, you must pay the cost of one of your other Treasures. This acts as a copy of that Treasure. Bucky Mystery Flask combo_pirates thing_treasure Thing - Treasure 1 When Mystery Flask is destroyed, draw two cards. Use(4): Destroy Mystery Flask. Bucky Bottle of Frozen Time combo_pirates thing_treasure Thing - Treasure 1 When this is destroyed, you may immediately play a card from your hand without paying its Coin cost OR Ready up to three Things. Bucky Twisted Hourglass combo_pirates thing_treasure Thing - Treasure 2 Use(2): Destroy this. Take an extra turn after this one, but you get no Coins from Income during the extra turn. Bucky Compass of Desire combo_pirates thing_treasure Thing - Treasure 2 Use(1): Put a counter on an opponent's Treasure. Use(0): Steal a Treasure with at least as many counters on it as its cost. Destroy Compass of Desire unless you pay 4 Coins. Points to what you covet most Bucky Faerie Purse combo_pirates thing_treasure Thing - Treasure 3 If you end your turn with no Coins, gain a Coin. They say Fae gold always finds its way home by sunset. Bucky Psychic Spyglass combo_pirates thing_treasure Thing - Treasure 3 Use(0): Look at an opponent's hand. For peering into thoughts from a distance Bucky Thunderstorm Trumpet combo_pirates thing_treasure Thing - Treasure 3 Use(3): Each player destroys one of their Things. Use(16): Destroy all Things. All Coins are lost. Bucky Coin Chest combo_pirates thing_treasure_box Thing - Treasure Box 3 At the start of your turn, put a coin on this. Use(0): Destroy this and gain all the coins on it. Bucky Magic Mirror combo_pirates thing_treasure Thing - Treasure 4 Use(1): Ready one of your other Things. Bucky King Midas' Thumb combo_pirates thing_treasure Thing - Treasure 4 Use(1): Destroy one of your other Things. Gain Coins equal to its cost. You may increase the Income. Bucky Haunted Scepter combo_pirates thing_treasure Thing - Treasure 5 Use(4): Reveal the top two cards of the deck. Play or discard each of them. ''(You don't pay their Coin costs or get Combo Points for playing them.)'' It lets you rule over free spirits. Bucky Altar of Greed combo_pirates thing_treasure Thing - Treasure 5 Use(1): Discard any number of cards. Gain 2 Coins each. Riches, but at what cost? Bucky Ghost Sail combo_pirates thing_treasure Thing - Treasure 5 If Ghost Sail ceases to be attached to a ship, destroy that ship. Use(2): Return a ship to play from the main discard pile and gain control of it. Attach this to that ship instead of anything it's currently attached to. Bucky Infernal Fiddle combo_pirates thing_treasure Thing - Treasure 5 Use(2): Draw a card. A lure for sages and fools alike Bucky Memory Crystal combo_pirates thing_treasure Thing - Treasure 5 Use(3): Retrieve an Action from the discard. Bucky Gold Cannon combo_pirates thing_treasure Thing - Treasure 5 Use(5): target opponent destroys one of their Things. We have no proper ammunition for it, but a shovelful of any small metal objects will do. Bucky Clockwork Sailor combo_pirates thing_treasure Thing - Treasure 5 Your first Use ability of each turn costs 3 fewer coins. (minimum 0) Bucky Quicksilver Statue combo_pirates thing_treasure Thing - Treasure 6 This has all the "Use" actions of your other non-Boat Things. (You can still only use one at a time) Bucky The Magnetic Monopole combo_pirates thing_treasure Thing - Treasure 6 This can't be used the turn you acquire it. Use(3): Destroy this. Everyone loses all their coins. Bucky Golden Thread combo_pirates thing_treasure Thing - Treasure 7 When an opponent has 7 Combo Points, they lose all their combo points that aren't marking un-Ready Things. Then, Golden Thread is destroyed. A strand of your fate Bucky Cursed Monacle combo_pirates thing_treasure Thing - Treasure 8 Use(0): Choose two Treasures. They can't be Used until the start of your next turn. It sees brass instead of gold, and glass instead of jewels. Bucky Royal Crown combo_pirates thing_treasure Thing - Treasure 8 Your Action cards and "Use" actions cost 1 Coin less. (minimum 0) The first Action card or "Use" action an opponent takes each turn costs them 1 Coin more. I am the pirate king! Bucky Djinn Ring combo_pirates thing_treasure_ring Thing - Treasure Ring 8 Use(2):Ready any number of your non-Ring Things at the cost of one Combo Point each. Home of a powerful servant Bucky Jade Galleon combo_pirates thing_treasure_boat Thing - Treasure Boat 10 +1 maximum hand size. Use(0): Gain 3 Coins. Bucky Faerie Circle combo_pirates thing_treasure Thing - Treasure 12 At the start of your turn, gain 2 Coins and draw two cards. A portable door to a land of wealth Bucky Starting Income combo_pirates rule Rule +2 Each player gets 2 Coins at the start of their turn Everyone has 2 income at the start of the game. Bucky Income combo_pirates rule Rule +3 Each player gets 3 Coins at the start of their turn If an entire round passes with no cards played nor Treasures bought, increase the Income. Bucky Income combo_pirates rule Rule +4 Each player gets 4 Coins at the start of their turn Bucky Income combo_pirates rule Rule +5 Each player gets 5 Coins at the start of their turn Bucky Income combo_pirates rule Rule +6 Each player gets 6 Coins at the start of their turn Bucky Income combo_pirates rule Rule +7 Each player gets 7 Coins at the start of their turn Bucky Income combo_pirates rule Rule +8 Each player gets 8 Coins at the start of their turn The income can't increase beyond 8. Bucky