Dvorak Export: Chronogeddon CCG card set/Temptation Deck


Instructions

Adjust these settings until the cards fit comfortably, with the correct number per page, in your browser's Print Preview.

When you're happy with the settings, send all but the first page to your printer, and cut the cards out with something sharp. Either stick the results onto cardboard, slip them into deck-protectors with some spare CCG cards for padding, or just play with them as flimsy bits of paper.

Deck-Print Settings

Card Height :cm Title Box Height :cm
Card Width :cm Text Box, Min. Height :cm
Cards per Page :x Text Size :

Apocalypse Wars
Era Portal
2050 to 2149
Card :
Middle Ages
Era Portal
500 to 1299
Card :
Knight 1200
Unit - Animal Soldier
Damage: 2
Stamina: 2
This can Alter Portals. May also be played as:
Equipment - Animal
Damage: +1
Stamina: +1
Equipped Unit gains the Soldier type and may Alter Portals.
Card : Zaratustra
Knight 1200
Unit - Animal Soldier
Damage: 2
Stamina: 2
This can Alter Portals. May also be played as:
Equipment - Animal
Damage: +1
Stamina: +1
Equipped Unit gains the Soldier type and may Alter Portals.
Card : Zaratustra
Knight 1200
Unit - Animal Soldier
Damage: 2
Stamina: 2
This can Alter Portals. May also be played as:
Equipment - Animal
Damage: +1
Stamina: +1
Equipped Unit gains the Soldier type and may Alter Portals.
Card : Zaratustra
Knight 1200
Unit - Animal Soldier
Damage: 2
Stamina: 2
This can Alter Portals. May also be played as:
Equipment - Animal
Damage: +1
Stamina: +1
Equipped Unit gains the Soldier type and may Alter Portals.
Card : Zaratustra
Papa Jumbie
Unit - Unique Profane External
Damage: 2
Stamina: 4
When a Zombie is destroyed, you may add one wound to this to move it into your hand.
Takes no damage from Zombies.
Card : James
Zombie 1200 or 2120
Unit - Profane Animal
Damage: 1
Stamina: 4
Mana: 4

Whenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play.
Card : Bucky
Zombie 1200 or 2120
Unit - Profane Animal
Damage: 1
Stamina: 4
Mana: 4

Whenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play.
Card : Bucky
Zombie 1200 or 2120
Unit - Profane Animal
Damage: 1
Stamina: 4
Mana: 4

Whenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play.
Card : Bucky
Zombie 1200 or 2120
Unit - Profane Animal
Damage: 1
Stamina: 4
Mana: 4

Whenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play.
Card : Bucky
Zombie 1200 or 2120
Unit - Profane Animal
Damage: 1
Stamina: 4
Mana: 4

Whenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play.
Card : Bucky
Zombie 1200 or 2120
Unit - Profane Animal
Damage: 1
Stamina: 4
Mana: 4

Whenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play.
Card : Bucky
Zombie 1200 or 2120
Unit - Profane Animal
Damage: 1
Stamina: 4
Mana: 4

Whenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play.
Card : Bucky
Sandglass Desert
Terrain - External Site
Stamina: 4

Unit Action: Play an Action suitable to this Era from the top of your discard pile. Put a card from your hand on top of your draw pile.

In the shifting zones, one moment can be forever.
Card : Zaratustra
Zombie 1200 or 2120
Unit - Profane Animal
Damage: 1
Stamina: 4
Mana: 4

Whenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play.
Card : Bucky
Invincible
Action
As an additional cost to play this card, spend 1 Mana, Fuel, or Battery from a Unit you control. Until the end of your turn three turns from now, reduce all damage dealt to that Unit to 0.
Card : jtwe
Invincible
Action
As an additional cost to play this card, spend 1 Mana, Fuel, or Battery from a Unit you control. Until the end of your turn three turns from now, reduce all damage dealt to that Unit to 0.
Card : jtwe
Invincible
Action
As an additional cost to play this card, spend 1 Mana, Fuel, or Battery from a Unit you control. Until the end of your turn three turns from now, reduce all damage dealt to that Unit to 0.
Card : jtwe
Portal Bomb
Action
Deal 2 wounds to a Unit if there is an open Portal.
Card : Bucky
Mobilize
Action - Timeless
You may take up to two free Unit Actions at the start of your next turn.
Card : Bucky
Starlight
Action
Choose one - Replenish up to 2 points of target mana-using Unit's Mana. It gets +2 attack this turn and may take an extra Unit Action this turn; or, replenish up to 5 points of target Unit's Battery.
Card : jtwe
Starlight
Action
Choose one - Replenish up to 2 points of target mana-using Unit's Mana. It gets +2 attack this turn and may take an extra Unit Action this turn; or, replenish up to 5 points of target Unit's Battery.
Card : jtwe
Starlight
Action
Choose one - Replenish up to 2 points of target mana-using Unit's Mana. It gets +2 attack this turn and may take an extra Unit Action this turn; or, replenish up to 5 points of target Unit's Battery.
Card : jtwe
Starlight
Action
Choose one - Replenish up to 2 points of target mana-using Unit's Mana. It gets +2 attack this turn and may take an extra Unit Action this turn; or, replenish up to 5 points of target Unit's Battery.
Card : jtwe
Starlight
Action
Choose one - Replenish up to 2 points of target mana-using Unit's Mana. It gets +2 attack this turn and may take an extra Unit Action this turn; or, replenish up to 5 points of target Unit's Battery.
Card : jtwe
Temptation *
Action
Profane Powered 1: This Action may only be played in Eras where you control one Profane unit.

Gain control of a non-Holy Unit.
Card : Zaratustra
Temptation *
Action
Profane Powered 1: This Action may only be played in Eras where you control one Profane unit.

Gain control of a non-Holy Unit.
Card : Zaratustra
Temptation *
Action
Profane Powered 1: This Action may only be played in Eras where you control one Profane unit.

Gain control of a non-Holy Unit.
Card : Zaratustra
Temptation *
Action
Profane Powered 1: This Action may only be played in Eras where you control one Profane unit.

Gain control of a non-Holy Unit.
Card : Zaratustra
Temptation *
Action
Profane Powered 1: This Action may only be played in Eras where you control one Profane unit.

Gain control of a non-Holy Unit.
Card : Zaratustra
Temptation *
Action
Profane Powered 1: This Action may only be played in Eras where you control one Profane unit.

Gain control of a non-Holy Unit.
Card : Zaratustra
Temptation *
Action
Profane Powered 1: This Action may only be played in Eras where you control one Profane unit.

Gain control of a non-Holy Unit.
Card : Zaratustra
Temptation *
Action
Profane Powered 1: This Action may only be played in Eras where you control one Profane unit.

Gain control of a non-Holy Unit.
Card : Zaratustra
Temptation *
Action
Profane Powered 1: This Action may only be played in Eras where you control one Profane unit.

Gain control of a non-Holy Unit.
Card : Zaratustra
Temptation *
Action
Profane Powered 1: This Action may only be played in Eras where you control one Profane unit.

Gain control of a non-Holy Unit.
Card : Zaratustra
Temptation *
Action
Profane Powered 1: This Action may only be played in Eras where you control one Profane unit.

Gain control of a non-Holy Unit.
Card : Zaratustra
Temptation *
Action
Profane Powered 1: This Action may only be played in Eras where you control one Profane unit.

Gain control of a non-Holy Unit.
Card : Zaratustra
Tether
Action
Turn target Portal face-up.
Card : Zaratustra
Tether
Action
Turn target Portal face-up.
Card : Zaratustra

Back to the Chronogeddon CCG card set/Temptation Deck