Dvorak Export: Chronogeddon CCG card set/Tyrannosaurus Reich


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard Mesozoic Era/T/-250 Million to -65 Million
loadcard Industrial Age/T/1901 to 1969
skipcard Tyrannosaur (-70M)/T/Damage: 5%rStamina: 3%r%r<i>Animal</i>: This cannot Alter Portals.%r<i>Regeneration 1:</i> This heals one wound counter at the start of your turn.
skipcard Tyrannosaur (-70M)/T/Damage: 5%rStamina: 3%r%r<i>Animal</i>: This cannot Alter Portals.%r<i>Regeneration 1:</i> This heals one wound counter at the start of your turn.
skipcard Tyrannosaur (-70M)/T/Damage: 5%rStamina: 3%r%r<i>Animal</i>: This cannot Alter Portals.%r<i>Regeneration 1:</i> This heals one wound counter at the start of your turn.
skipcard Triceratops (-68M)/T/Damage: 3%rStamina: 5%r%r<i>Animal</i>: This cannot Alter Portals.%r<i>Regeneration 1:</i> This heals one wound counter at the start of your turn.
skipcard Triceratops (-68M)/T/Damage: 3%rStamina: 5%r%r<i>Animal</i>: This cannot Alter Portals.%r<i>Regeneration 1:</i> This heals one wound counter at the start of your turn.
skipcard Triceratops (-68M)/T/Damage: 3%rStamina: 5%r%r<i>Animal</i>: This cannot Alter Portals.%r<i>Regeneration 1:</i> This heals one wound counter at the start of your turn.
skipcard Apatosaur (-140M)/T/Damage: 4%rStamina: 4%r%r<i>Animal</i>: This cannot Alter Portals.%r<i>Regeneration 1:</i> This heals one wound counter at the start of your turn.%r<i>Demolish:</i> This does double damage against Terrains.
skipcard Apatosaur (-140M)/T/Damage: 4%rStamina: 4%r%r<i>Animal</i>: This cannot Alter Portals.%r<i>Regeneration 1:</i> This heals one wound counter at the start of your turn.%r<i>Demolish:</i> This does double damage against Terrains.
skipcard Apatosaur (-140M)/T/Damage: 4%rStamina: 4%r%r<i>Animal</i>: This cannot Alter Portals.%r<i>Regeneration 1:</i> This heals one wound counter at the start of your turn.%r<i>Demolish:</i> This does double damage against Terrains.
skipcard Ankylosaur (-70M)/T/Damage: 3%rStamina: 3%r%r<i>Animal</i>: This cannot Alter Portals.%r<i>Armor 1:</i> This takes one less wound from any damage source.%r<i>Demolish:</i> This does double damage against Terrains.
skipcard Ankylosaur (-70M)/T/Damage: 3%rStamina: 3%r%r<i>Animal</i>: This cannot Alter Portals.%r<i>Armor 1:</i> This takes one less wound from any damage source.%r<i>Demolish:</i> This does double damage against Terrains.
skipcard Ankylosaur (-70M)/T/Damage: 3%rStamina: 3%r%r<i>Animal</i>: This cannot Alter Portals.%r<i>Armor 1:</i> This takes one less wound from any damage source.%r<i>Demolish:</i> This does double damage against Terrains.
skipcard Plesiosaur (-200M)/T/Damage: 3%rStamina: 3%r%r<i>Animal</i>: This cannot Alter Portals.%rThis does double damage against Vehicles.
skipcard Plesiosaur (-200M)/T/Damage: 3%rStamina: 3%r%r<i>Animal</i>: This cannot Alter Portals.%rThis does double damage against Vehicles.
skipcard Plesiosaur (-200M)/T/Damage: 3%rStamina: 3%r%r<i>Animal</i>: This cannot Alter Portals.%rThis does double damage against Vehicles.
skipcard Oxygen Rich Environment (-100M)/T/All Animals in this Era gain +1 Stamina.%rDestroy this if no Animals are in play on this Era.
skipcard Oxygen Rich Environment (-100M)/T/All Animals in this Era gain +1 Stamina.%rDestroy this if no Animals are in play on this Era.
skipcard Extinction Event (-65M)/A/Deal four wounds to every Animal and Soldier unit. (""On a long enough timeline, the survival rate for everyone drops to zero." -- Fight Club")
skipcard Extinction Event (-65M)/A/Deal four wounds to every Animal and Soldier unit. (""On a long enough timeline, the survival rate for everyone drops to zero." -- Fight Club")
skipcard Assassin (1963)/T/Damage: 1<BR>Stamina: 1<BR><BR> Unit Action: Destroy target Unit unless its controller discards a card, or 3 cards if this Unit is in its home Era.
skipcard Assassin (1963)/T/Damage: 1<BR>Stamina: 1<BR><BR> Unit Action: Destroy target Unit unless its controller discards a card, or 3 cards if this Unit is in its home Era.
skipcard Assassin (1963)/T/Damage: 1<BR>Stamina: 1<BR><BR> Unit Action: Destroy target Unit unless its controller discards a card, or 3 cards if this Unit is in its home Era.
skipcard Assassin (1963)/T/Damage: 1<BR>Stamina: 1<BR><BR> Unit Action: Destroy target Unit unless its controller discards a card, or 3 cards if this Unit is in its home Era.
skipcard Infantryman (1920+)/T/Damage: 1%rStamina: 1%r%r ("Regular warrior of the common army. No more, no less.")
skipcard Infantryman (1920+)/T/Damage: 1%rStamina: 1%r%r ("Regular warrior of the common army. No more, no less.")
skipcard Infantryman (1920+)/T/Damage: 1%rStamina: 1%r%r ("Regular warrior of the common army. No more, no less.")
skipcard Infantryman (1920+)/T/Damage: 1%rStamina: 1%r%r ("Regular warrior of the common army. No more, no less.")
skipcard Panzer IV (1940)/T/Damage: 3%rStamina: 3%r%r<i>Vehicle:</i> This may only take Unit Actions if you control a Soldier in the same Era.
skipcard Panzer IV (1940)/T/Damage: 3%rStamina: 3%r%r<i>Vehicle:</i> This may only take Unit Actions if you control a Soldier in the same Era.
skipcard Kamikaze (1940)/T/Damage: 2 (range)%rStamina: 3%r%r<i>Vehicle:</i> This may only take Unit Actions if you control a Soldier in this Era.%rUnit Action: Destroy this and a Soldier you control in this Era. Deal 8 wounds to target Vehicle or Terrain.
skipcard Kamikaze (1940)/T/Damage: 2 (range)%rStamina: 3%r%r<i>Vehicle:</i> This may only take Unit Actions if you control a Soldier in this Era.%rUnit Action: Destroy this and a Soldier you control in this Era. Deal 8 wounds to target Vehicle or Terrain.
skipcard Kamikaze (1940)/T/Damage: 2 (range)%rStamina: 3%r%r<i>Vehicle:</i> This may only take Unit Actions if you control a Soldier in this Era.%rUnit Action: Destroy this and a Soldier you control in this Era. Deal 8 wounds to target Vehicle or Terrain.
skipcard Kamikaze (1940)/T/Damage: 2 (range)%rStamina: 3%r%r<i>Vehicle:</i> This may only take Unit Actions if you control a Soldier in this Era.%rUnit Action: Destroy this and a Soldier you control in this Era. Deal 8 wounds to target Vehicle or Terrain.
skipcard Blitzkrieg (1940)/A/Deal two wounds to every Unit and Terrain in this Era.
skipcard Blitzkrieg (1940)/A/Deal two wounds to every Unit and Terrain in this Era.
skipcard Blitzkrieg (1940)/A/Deal two wounds to every Unit and Terrain in this Era.
skipcard Blitzkrieg (1940)/A/Deal two wounds to every Unit and Terrain in this Era.
skipcard Maelstrom/A/Move all Units and Terrains in one Era to an adjacent Era.
skipcard Maelstrom/A/Move all Units and Terrains in one Era to an adjacent Era.
skipcard Maelstrom/A/Move all Units and Terrains in one Era to an adjacent Era.
skipcard Maelstrom/A/Move all Units and Terrains in one Era to an adjacent Era.
skipcard Alternate Universe/A/Until the end of the turn, you may play Things on any of your Eras, regardless of year limitations.
skipcard Alternate Universe/A/Until the end of the turn, you may play Things on any of your Eras, regardless of year limitations.
skipcard Tether/A/Turn target Era face-up.
skipcard Tether/A/Turn target Era face-up.
@emit [name(%#)] pastes the Chronogeddon CCG card set/Tyrannosaurus Reich into the Dvorak Engine.

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