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Name Set ImageFile Type CornerValue Text FlavorText Creator Apocalypse Wars temptation era_portal Era Portal 2050 to 2149 Middle Ages temptation era_portal Era Portal 500 to 1299 Knight temptation unit_animal_soldier Unit - Animal Soldier 1200 Damage: 2 Stamina: 2 This can Alter Portals. May also be played as: --- Equipment - Animal Damage: +1 Stamina: +1 Equipped Unit gains the Soldier type and may Alter Portals. Zaratustra Knight temptation unit_animal_soldier Unit - Animal Soldier 1200 Damage: 2 Stamina: 2 This can Alter Portals. May also be played as: --- Equipment - Animal Damage: +1 Stamina: +1 Equipped Unit gains the Soldier type and may Alter Portals. Zaratustra Knight temptation unit_animal_soldier Unit - Animal Soldier 1200 Damage: 2 Stamina: 2 This can Alter Portals. May also be played as: --- Equipment - Animal Damage: +1 Stamina: +1 Equipped Unit gains the Soldier type and may Alter Portals. Zaratustra Knight temptation unit_animal_soldier Unit - Animal Soldier 1200 Damage: 2 Stamina: 2 This can Alter Portals. May also be played as: --- Equipment - Animal Damage: +1 Stamina: +1 Equipped Unit gains the Soldier type and may Alter Portals. Zaratustra Papa Jumbie temptation unit_unique_profane_external Unit - Unique Profane External Damage: 2 Stamina: 4 When a Zombie is destroyed, you may add one wound to this to move it into your hand. Takes no damage from Zombies. James Zombie temptation unit_profane_animal Unit - Profane Animal 1200 or 2120 Damage: 1 Stamina: 4 Mana: 4 Whenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play. Bucky Zombie temptation unit_profane_animal Unit - Profane Animal 1200 or 2120 Damage: 1 Stamina: 4 Mana: 4 Whenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play. Bucky Zombie temptation unit_profane_animal Unit - Profane Animal 1200 or 2120 Damage: 1 Stamina: 4 Mana: 4 Whenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play. Bucky Zombie temptation unit_profane_animal Unit - Profane Animal 1200 or 2120 Damage: 1 Stamina: 4 Mana: 4 Whenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play. Bucky Zombie temptation unit_profane_animal Unit - Profane Animal 1200 or 2120 Damage: 1 Stamina: 4 Mana: 4 Whenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play. Bucky Zombie temptation unit_profane_animal Unit - Profane Animal 1200 or 2120 Damage: 1 Stamina: 4 Mana: 4 Whenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play. Bucky Zombie temptation unit_profane_animal Unit - Profane Animal 1200 or 2120 Damage: 1 Stamina: 4 Mana: 4 Whenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play. Bucky Sandglass Desert temptation terrain_external_site Terrain - External Site Stamina: 4 Unit Action: Play an Action suitable to this Era from the top of your discard pile. Put a card from your hand on top of your draw pile. In the shifting zones, one moment can be forever. Zaratustra Zombie temptation unit_profane_animal Unit - Profane Animal 1200 or 2120 Damage: 1 Stamina: 4 Mana: 4 Whenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play. Bucky Invincible temptation action Action As an additional cost to play this card, spend 1 Mana, Fuel, or Battery from a Unit you control. Until the end of your turn three turns from now, reduce all damage dealt to that Unit to 0. jtwe Invincible temptation action Action As an additional cost to play this card, spend 1 Mana, Fuel, or Battery from a Unit you control. Until the end of your turn three turns from now, reduce all damage dealt to that Unit to 0. jtwe Invincible temptation action Action As an additional cost to play this card, spend 1 Mana, Fuel, or Battery from a Unit you control. Until the end of your turn three turns from now, reduce all damage dealt to that Unit to 0. jtwe Portal Bomb temptation action Action Deal 2 wounds to a Unit if there is an open Portal. Bucky Mobilize temptation action_timeless Action - Timeless ∞ You may take up to two free Unit Actions at the start of your next turn. Bucky Starlight temptation action Action Choose one - Replenish up to 2 points of target mana-using Unit's Mana. It gets +2 attack this turn and may take an extra Unit Action this turn; or, replenish up to 5 points of target Unit's Battery. jtwe Starlight temptation action Action Choose one - Replenish up to 2 points of target mana-using Unit's Mana. It gets +2 attack this turn and may take an extra Unit Action this turn; or, replenish up to 5 points of target Unit's Battery. jtwe Starlight temptation action Action Choose one - Replenish up to 2 points of target mana-using Unit's Mana. It gets +2 attack this turn and may take an extra Unit Action this turn; or, replenish up to 5 points of target Unit's Battery. jtwe Starlight temptation action Action Choose one - Replenish up to 2 points of target mana-using Unit's Mana. It gets +2 attack this turn and may take an extra Unit Action this turn; or, replenish up to 5 points of target Unit's Battery. jtwe Starlight temptation action Action Choose one - Replenish up to 2 points of target mana-using Unit's Mana. It gets +2 attack this turn and may take an extra Unit Action this turn; or, replenish up to 5 points of target Unit's Battery. jtwe Temptation temptation action Action * Profane Powered 1: This Action may only be played in Eras where you control one Profane unit. Gain control of a non-Holy Unit. Zaratustra Temptation temptation action Action * Profane Powered 1: This Action may only be played in Eras where you control one Profane unit. Gain control of a non-Holy Unit. Zaratustra Temptation temptation action Action * Profane Powered 1: This Action may only be played in Eras where you control one Profane unit. Gain control of a non-Holy Unit. Zaratustra Temptation temptation action Action * Profane Powered 1: This Action may only be played in Eras where you control one Profane unit. Gain control of a non-Holy Unit. Zaratustra Temptation temptation action Action * Profane Powered 1: This Action may only be played in Eras where you control one Profane unit. Gain control of a non-Holy Unit. Zaratustra Temptation temptation action Action * Profane Powered 1: This Action may only be played in Eras where you control one Profane unit. Gain control of a non-Holy Unit. Zaratustra Temptation temptation action Action * Profane Powered 1: This Action may only be played in Eras where you control one Profane unit. Gain control of a non-Holy Unit. Zaratustra Temptation temptation action Action * Profane Powered 1: This Action may only be played in Eras where you control one Profane unit. Gain control of a non-Holy Unit. Zaratustra Temptation temptation action Action * Profane Powered 1: This Action may only be played in Eras where you control one Profane unit. Gain control of a non-Holy Unit. Zaratustra Temptation temptation action Action * Profane Powered 1: This Action may only be played in Eras where you control one Profane unit. Gain control of a non-Holy Unit. Zaratustra Temptation temptation action Action * Profane Powered 1: This Action may only be played in Eras where you control one Profane unit. Gain control of a non-Holy Unit. Zaratustra Temptation temptation action Action * Profane Powered 1: This Action may only be played in Eras where you control one Profane unit. Gain control of a non-Holy Unit. Zaratustra Tether temptation action Action Turn target Portal face-up. Zaratustra Tether temptation action Action Turn target Portal face-up. Zaratustra