Dvorak Export: Chess Plus Plus deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard Secular Queen/T/The queen combines the moves of a knight and rook in standard chess.
loadcard Queen Without a Tower/T/The queen combines the moves of a knight and bishop in standard chess.
loadcard Democratic Queen/T/The queen combines the current moves of the bishop and rook. If the rook is immobile, the queen moves as a bishop and gives the protection of a rook.
loadcard Normal Queen/T/The queen moves as in standard chess.
loadcard Canon/T/The bishop moves as in standard chess, with the exception that it must leap over exactly one friendly piece. If a bishop is stopped by a Forest, and has not leapt over a friendly piece, it returns to its starting square and the player forfeits their Action for the turn.
loadcard The Man/T/The bishop moves 1 square in any direction (like a king in standard chess).
loadcard Augmented Bishop/T/The bishop moves as in standard chess, or may move one square non-diagonally.
loadcard Lame Bishop/T/The bishop leaps exactly 2 squares diagonally.
loadcard Normal Bishop/T/The bishop moves as in standard chess.
loadcard Cannon/T/The rook moves as in standard chess, with the exception that it must leap over exactly one friendly piece. If a rook is stopped by a Forest, and has not leapt over a friendly piece, it returns to its starting square and the player forfeits their Action for the turn.
loadcard Tower of Fear/T/The rook does not move. However enemy pieces who are one square away from the rook may not move either.
loadcard Tower of Peace/T/The rook does not move. However friendly pieces, other than the king, who are one square away from the rook may not be taken.
loadcard Augmented Rook/T/The rook moves as in standard chess, or may move one square diagonally.
loadcard Normal Rook/T/The rook moves as in standard chess.
loadcard Quantum King/T/The king moves by leaping to any non-Mountain square which no other piece could move to whether it was unoccupied or occupied by a piece of either colour.
loadcard Peaceful King/T/The king has the move of a standard chess queen, but may not take.
loadcard Vampire King/T/The king takes as in standard chess. However when he is not taking, the king leaps to any unoccupied non-Mountain square, and reduces the rank of any friendly piece.
loadcard Wizard King/T/The king moves by swapping places with any friendly piece.
loadcard Warrior King/T/The king has the move of a standard chess knight.
loadcard Normal King/T/Kings move as in standard chess.
loadcard Chevalier/T/Knights leap 2 squares orthoginally and 1 diagonally.
loadcard Cavalier/T/Knights leap 1 square orthoginally and 2 diagonally.
loadcard Frenzied Knights/T/When a knight takes a piece, there is a one in three chance that the knight will also die. However if this does not happen, the player who has lost a piece must skip their turn entirely.
loadcard Normal Knights/T/Knights move as in standard chess.
loadcard Checkers/T/Pawns move as checkers. That is, they move 1 square forward diagonally, and take by leaping 2 squares forward diagonally over an enemy piece, and may take more than once in a turn.
loadcard Reverse Pawns/T/Pawns take directly forward, and otherwise move forward diagonally. Pawns may still move 2 squares on their first move and take en passant.
loadcard Diagonal Pawns/T/Pawns move diagonally forward whether or not they are taking. Pawns may still move 2 squares on their first move and take en passant.
loadcard Plodding Pawns/T/Pawns move directly forward whether or not they are taking. Pawns may still move 2 squares on their first move. There is no situation where the en passant rule will apply.
loadcard Situational Pawns/T/On the 2nd to 4th ranks, pawns move as in standard chess. On the 5th rank they have whatever move is currently legal for knights, on the 6th they move as bishops, the 7th rooks and the 8th queens. Pawns do not queen on reaching the 8th rank.
loadcard Madhouse Pawns/T/When pawns are taken, they are not removed from the board. The taker may move them to any unoccupied square. A pawn on the 8th rank will not queen, but may move to any unoccupied non-Mountain square.
loadcard Frenzied Pawns/T/When a pawn takes a piece, there is a 50% chance that the pawn will also die. However if this does not happen, the player who has lost a piece must skip their turn entirely.
loadcard Normal Pawns/T/Pawns move as in standard chess.
loadcard Forest/T/A piece whose move takes them through a Forest square, unless they are leaping over it, has a 50% chance of being forced to end their move on that square.
loadcard Forest/T/A piece whose move takes them through a Forest square, unless they are leaping over it, has a 50% chance of being forced to end their move on that square.
loadcard Forest/T/A piece whose move takes them through a Forest square, unless they are leaping over it, has a 50% chance of being forced to end their move on that square.
loadcard Desert/T/A piece who moves through or ends their move on a desert square, unless they are leaping over it, has a 50% chance of losing one rank. A piece who loses rank part-way through their move may still complete it, even if the move is now impossible for their new rank.
loadcard Desert/T/A piece who moves through or ends their move on a desert square, unless they are leaping over it, has a 50% chance of losing one rank. A piece who loses rank part-way through their move may still complete it, even if the move is now impossible for their new rank.
loadcard Desert/T/A piece who moves through or ends their move on a desert square, unless they are leaping over it, has a 50% chance of losing one rank. A piece who loses rank part-way through their move may still complete it, even if the move is now impossible for their new rank.
loadcard Mountains/T/No piece may pass through or end their move on a Mountains square. Pieces may leap over it.
loadcard Mountains/T/No piece may pass through or end their move on a Mountains square. Pieces may leap over it.
loadcard Mountains/T/No piece may pass through or end their move on a Mountains square. Pieces may leap over it.
loadcard Oasis/T/When a player ends their move on an Oasis square, there is a 50% chance that their opponent must skip their turn entirely.
loadcard Oasis/T/When a player ends their move on an Oasis square, there is a 50% chance that their opponent must skip their turn entirely.
loadcard Oasis/T/When a player ends their move on an Oasis square, there is a 50% chance that their opponent must skip their turn entirely.
loadcard Portal/T/A piece who ends their move on a Portal square (not just passes through it) has a 50% chance of losing one rank. A piece who is on a Portal square may move to any other unoccupied Portal as their move.
loadcard Portal/T/A piece who ends their move on a Portal square (not just passes through it) has a 50% chance of losing one rank. A piece who is on a Portal square may move to any other unoccupied Portal as their move.
loadcard Portal/T/A piece who ends their move on a Portal square (not just passes through it) has a 50% chance of losing one rank. A piece who is on a Portal square may move to any other unoccupied Portal as their move.
loadcard Sanctuary/T/A piece other than a king which is on a Sanctuary square may not be taken.
loadcard Sanctuary/T/A piece other than a king which is on a Sanctuary square may not be taken.
loadcard Sanctuary/T/A piece other than a king which is on a Sanctuary square may not be taken.
loadcard Cathedral/T/A piece on this square has the current move of a bishop, except for bishops, who have the move of a bishop in standard chess.
loadcard Guild Hall/T/A piece on this square has the current move of a rooks, except for rooks, who have the move of a rook in standard chess.
loadcard Tourney Field/T/A piece on this square has the current move of a knight, except for knights, who have the move of a knight in standard chess.
loadcard Summer Palace/T/Pieces that are not kings or queens may not end their move on this square, unless they're taking.
loadcard Madhouse/T/If a piece on this square other than a king is taken, it is not removed from the game. Rather, the player who takes it must place it in any unoccupied square which is not Mountains.
loadcard Winter Palace/T/Knights, bishops and rooks may not end their move on this square. Bishops, pawns and rooks may not pass through it. If a pawn ends their move on this square, destroy Winter Palace.
loadcard Rules Committee/A/All pieces have the moves that they have in standard chess (discard any 'Move Change' cards in play).
loadcard Shuffle Knight/A/Move a knight (yours or your opponents) one square in any direction to an unoccupied, non-Mountain square. The knight has a 50% chance of becoming a pawn if they enter a Portal or Desert.
loadcard Shuffle Bishop/A/Move a bishop (yours or your opponents) one square non-diagonally to an unoccupied, non-Mountain square. The bishop has a 50% chance of becoming a knight if they enter a Portal or Desert.
loadcard Shuffle Rook/A/Move a rook (yours or your opponents) one square diagonally to an unoccupied, non-Mountain square. The rook has a 50% chance of becoming a bishop if they enter a Portal or Desert. This card may be played even if the rook is currently unable to move.
loadcard Promotion/A/Promote any piece (yours or your opponents).
loadcard Demotion/A/Demote any piece (yours or your opponents), other than a king or pawn. If you demote a knight and it becomes a pawn which is on the last rank and entitled to queen, it queens immediately.
loadcard Martyr/A/Choose any piece (yours or your opponents) which is not a king or queen. When this piece takes, it is itself taken, as is the taken piece, and any piece other than pawns in adjacent squares (including kings).
loadcard Exile and Return/A/The pieces in the four centre squares change places with the pieces in the four corner squares (d4 with a1, e5 with h8 etc). This card does not effect terrain. This card is not playable if it would lead to a pawn being queened.
loadcard Rotation of the Earth/A/The pieces on the four corner squares swap places clockwise (a1 to a8, a8 to h8 etc). This card does not effect terrain.
loadcard Attrition/A/Remove one of your pieces other than a king, and remove one of your opponent's pieces of the same rank.
loadcard Options/A/Draw three cards.
loadcard Options/A/Draw three cards.
loadcard Options/A/Draw three cards.
loadcard Options/A/Draw three cards.
loadcard Options/A/Draw three cards.
loadcard New Queen/A/Move your rook into a square occupied by a friendly bishop, or vice versa. The pieces merge to become a queen. If your piece is stopped by a Forest or demoted by a Desert it returns to its original square and you forfeit your Action for the turn.
loadcard Exile/A/Move an enemy piece who is not a king to any non-Mountain edge square.
loadcard Move Pawn/A/Move a pawn.
loadcard Move Pawn/A/Move a pawn.
loadcard Move Pawn/A/Move a pawn.
loadcard Move Pawn/A/Move a pawn.
loadcard Move Pawn/A/Move a pawn.
loadcard Move Pawn/A/Move a pawn.
loadcard Move Pawn/A/Move a pawn.
loadcard Move Pawn/A/Move a pawn.
loadcard Move Pawn/A/Move a pawn.
loadcard Move Pawn/A/Move a pawn.
loadcard Move Knight/A/Move a knight.
loadcard Move Knight/A/Move a knight.
loadcard Move Knight/A/Move a knight.
loadcard Move Knight/A/Move a knight.
loadcard Move Knight/A/Move a knight.
loadcard Move Knight/A/Move a knight.
loadcard Move Bishop/A/Move a bishop.
loadcard Move Bishop/A/Move a bishop.
loadcard Move Bishop/A/Move a bishop.
loadcard Move Bishop/A/Move a bishop.
loadcard Move Bishop/A/Move a bishop.
loadcard Move Bishop/A/Move a bishop.
loadcard Move rook/A/Move a bishop.
loadcard Move rook/A/Move a rook.
loadcard Move rook/A/Move a rook.
loadcard Move rook/A/Move a rook.
loadcard Move rook/A/Move a rook.
loadcard Move rook/A/Move a rook.
loadcard Move queen/A/Move a queen.
loadcard Move queen/A/Move a queen.
loadcard Move queen/A/Move a queen.
loadcard Move queen/A/Move a queen.
loadcard Move queen/A/Move a queen.
loadcard Move queen/A/Move a queen.
loadcard Move king/A/Move a queen.
loadcard Move king/A/Move a king.
loadcard Move king/A/Move a king.
loadcard Move king/A/Move a king.
loadcard Move king/A/Move a king.
loadcard Move king/A/Move a king.
@emit [name(%#)] pastes the Chess Plus Plus deck into the Dvorak Engine.

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