This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.
To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:
http://dvorakgame.co.uk/export.php?deck=Castles_deck&lackeyimg=image&d=/d
For further information, read this page.Name Set ImageFile Type CornerValue Text FlavorText Creator Castle castles building Building 50 When this card is destroyed you lose the game. General castles special Special 5 All Soldiers in this card's zone may move two zones. They may not re-enter this zone this turn. Wizard castles special Special 2 Action: Deal 2 damage to any Soldier or Civilian in play that is not in your opponent's Castle Zone. Spy castles special Special 1 This card can move 2 zones per turn and can enter your opponent's Castle Zone. It cannot be attacked by Soldiers if in your opponent's Castle Zone. While it is in your own Castle Zone this card is treated as a Civilian. Action: Reveal up to two cards in your opponent's hand if this card is in your opponent's Castle Zone. Assassin castles special Special 1 This card can move 2 zones per turn and can enter your opponent's Castle Zone. Action: Destroy an opponent's special unit that is in this card's zone. Castle castles building Building 50 When this card is destroyed you lose the game. General castles special Special 5 All Soldiers in this card's zone may move two zones. They may not re-enter this zone this turn. Wizard castles special Special 2 Action: Deal 2 damage to any Soldier or Civilian in play that is not in your opponent's Castle Zone. Spy castles special Special 1 This card can move 2 zones per turn and can enter your opponent's Castle Zone. It cannot be attacked by Soldiers if in your opponent's Castle Zone. While it is in your own Castle Zone this card is treated as a Civilian. Action: Reveal up to two cards in your opponent's hand if this card is in your opponent's Castle Zone. Assassin castles special Special 1 This card can move 2 zones per turn and can enter your opponent's Castle Zone. Action: Destroy an opponent's special unit that is in this card's zone. Spearman castles soldier Soldier 4 Action: Deal 3 damage to any card in this card's zone. Spearman castles soldier Soldier 4 Action: Deal 3 damage to any card in this card's zone. Spearman castles soldier Soldier 4 Action: Deal 3 damage to any card in this card's zone. Spearman castles soldier Soldier 4 Action: Deal 3 damage to any card in this card's zone. Spearman castles soldier Soldier 4 Action: Deal 3 damage to any card in this card's zone. Spearman castles soldier Soldier 4 Action: Deal 3 damage to any card in this card's zone. Spearman castles soldier Soldier 4 Action: Deal 3 damage to any card in this card's zone. Spearman castles soldier Soldier 4 Action: Deal 3 damage to any card in this card's zone. Spearman castles soldier Soldier 4 Action: Deal 3 damage to any card in this card's zone. Spearman castles soldier Soldier 4 Action: Deal 3 damage to any card in this card's zone. Spearman castles soldier Soldier 4 Action: Deal 3 damage to any card in this card's zone. Spearman castles soldier Soldier 4 Action: Deal 3 damage to any card in this card's zone. Archer castles soldier Soldier 2 Action: Deal 2 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone. Archer castles soldier Soldier 2 Action: Deal 2 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone. Archer castles soldier Soldier 2 Action: Deal 2 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone. Archer castles soldier Soldier 2 Action: Deal 2 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone. Archer castles soldier Soldier 2 Action: Deal 2 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone. Archer castles soldier Soldier 2 Action: Deal 2 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone. Archer castles soldier Soldier 2 Action: Deal 2 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone. Archer castles soldier Soldier 2 Action: Deal 2 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone. Builder castles civilian Civilian 1 Action: Play a Building from your hand into the zone that this card is currently in. Builder castles civilian Civilian 1 Action: Play a Building from your hand into the zone that this card is currently in. Builder castles civilian Civilian 1 Action: Play a Building from your hand into the zone that this card is currently in. Builder castles civilian Civilian 1 Action: Play a Building from your hand into the zone that this card is currently in. Repairer castles civilian Civilian 1 Action: Give 1HP to any Building in this card's zone. Repairer castles civilian Civilian 1 Action: Give 1HP to any Building in this card's zone. Repairer castles civilian Civilian 1 Action: Give 1HP to any Building in this card's zone. Repairer castles civilian Civilian 1 Action: Give 1HP to any Building in this card's zone. Healer castles civilian Civilian 1 Action: Give 1HP to any Civilian or Soldier in this card's zone. Healer castles civilian Civilian 1 Action: Give 1HP to any Civilian or Soldier in this card's zone. Healer castles civilian Civilian 1 Action: Give 1HP to any Civilian or Soldier in this card's zone. Healer castles civilian Civilian 1 Action: Give 1HP to any Civilian or Soldier in this card's zone. Cannon castles building Building 8 This card may be moved if there are at least two Civilians or Soldiers in the same zone with this card and are also moved. Action: Deal 3 damage to any Building within two zones of this card but not in the same zone as this card. Cannon castles building Building 8 This card may be moved if there are at least two Civilians or Soldiers in the same zone with this card and are also moved. Action: Deal 3 damage to any Building within two zones of this card but not in the same zone as this card. Cannon castles building Building 8 This card may be moved if there are at least two Civilians or Soldiers in the same zone with this card and are also moved. Action: Deal 3 damage to any Building within two zones of this card but not in the same zone as this card. Cannon castles building Building 8 This card may be moved if there are at least two Civilians or Soldiers in the same zone with this card and are also moved. Action: Deal 3 damage to any Building within two zones of this card but not in the same zone as this card. Catapult castles building Building 5 This card may be moved if there is at least one Civilian or Soldier in the same zone with this card that is also moved. Action: Deal 1 damage to Wall or Castle if it is within two zones of this card but not in the same zone as this card. Catapult castles building Building 5 This card may be moved if there is at least one Civilian or Soldier in the same zone with this card that is also moved. Action: Deal 1 damage to Wall or Castle if it is within two zones of this card but not in the same zone as this card. Scaling Ladder castles building Building 2 If this card is in your opponent's Middle Zone, you may move your Soldiers in your opponent's Middle Zone into his or her Castle Zone. Scaling Ladder castles building Building 2 If this card is in your opponent's Middle Zone, you may move your Soldiers in your opponent's Middle Zone into his or her Castle Zone. Wall castles building Building 15 Play this card into your Middle Zone. Your opponent's Civilians and Soldiers cannot enter your Middle Zone from your side of the Front and their ranged attacks cannot penetrate this wall. Your Civilians and Soldiers may move through this wall freely. Wall castles building Building 15 Play this card into your Middle Zone. Your opponent's Civilians and Soldiers cannot enter your Middle Zone from your side of the Front and their ranged attacks cannot penetrate this wall. Your Civilians and Soldiers may move through this wall freely. Blacksmith castles building Building 1 Play this card into your Castle Zone. All Soldiers deal +1 damage while this card is in play. Blacksmith castles building Building 1 Play this card into your Castle Zone. All Soldiers deal +1 damage while this card is in play. Military Camp castles building Building 1 Play this card into your Castle Zone. While this card is in play your opponent may not play Rout. Military Camp castles building Building 1 Play this card into your Castle Zone. While this card is in play your opponent may not play Rout. Repair castles action Action Choose a Building. It receives +5 HP. Repair castles action Action Choose a Building. It receives +5 HP. Medicine castles action Action Choose a Civilian or Soldier. It receives +1 HP. Medicine castles action Action Choose a Civilian or Soldier. It receives +1 HP. Charge castles action_tactic Action - Tactic Choose a Soldier. This turn, it can move 2 zones forwards and deals +1 damage. Charge castles action_tactic Action - Tactic Choose a Soldier. This turn, it can move 2 zones forwards and deals +1 damage. Arrow Rain castles action_tactic Action - Tactic Play only if you have an Archer in your Castle Zone. All Archers in your Castle Zone deal 2 damage this turn. Arrow Rain castles action_tactic Action - Tactic Play only if you have an Archer in your Castle Zone. All Archers in your Castle Zone deal 2 damage this turn. Cause Rout castles action_tactic Action - Tactic Choose an opponent's Soldier that has crossed the Front. Put it back to your opponent's Middle Zone. Play only if the opponent's General is not in play. Cause Rout castles action_tactic Action - Tactic Choose an opponent's Soldier that has crossed the Front. Put it back to your opponent's Middle Zone. Play only if the opponent's General is not in play. Trap castles action_instant Action - Instant Play when an opponent's Soldier or Civilian enters your Middle Zone. Destroy that card. Trap castles action_instant Action - Instant Play when an opponent's Soldier or Civilian enters your Middle Zone. Destroy that card. Trap castles action_instant Action - Instant Play when an opponent's Soldier or Civilian enters your Middle Zone. Destroy that card. Trap castles action_instant Action - Instant Play when an opponent's Soldier or Civilian enters your Middle Zone. Destroy that card. Rally Forces castles action_tactic Action - Tactic Play only if you have a Soldier in the Castle Zone, the Middle Zone, and your side of the Front. Move all Soldiers to the Middle Zone. Rally Forces castles action_tactic Action - Tactic Play only if you have a Soldier in the Castle Zone, the Middle Zone, and your side of the Front. Move all Soldiers to the Middle Zone. Ambush castles action_tactic Action - Tactic Any damage your Soldiers deal this turn to opponent Soldiers or Civilians deal double the damage. Ambush castles action_tactic Action - Tactic Any damage your Soldiers deal this turn to opponent Soldiers or Civilians deal double the damage. Incendiarism castles action_tactic Action - Tactic Deal 3 damage to all units in a particular zone. Incendiarism castles action_tactic Action - Tactic Deal 3 damage to all units in a particular zone. Resurrection castles action_spell Action - Spell Look through the discard pile for two cards and put them into your hand. Resurrection castles action_spell Action - Spell Look through the discard pile for two cards and put them into your hand. Plague castles action_spell Action - Spell Deal 2 damage to all Soldiers and Civilians in your opponent's Castle Zone (including your own). Plague castles action_spell Action - Spell Deal 2 damage to all Soldiers and Civilians in your opponent's Castle Zone (including your own). Lightning Storm castles action_spell Action - Spell Deal 3 damage to all cards on your opponent's side of the field (including your own). Lightning Storm castles action_spell Action - Spell Deal 3 damage to all cards on your opponent's side of the field (including your own).