Dvorak Export: Castles deck


This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.

To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:

http://dvorakgame.co.uk/export.php?deck=Castles_deck&lackeyimg=image&d=/d

For further information, read this page.

Image file named after:
Address of image directory:
Name	Set	ImageFile	Type	CornerValue	Text	FlavorText	Creator
Castle	castles	building	Building	50	When this card is destroyed you lose the game.		
General	castles	special	Special	5	All Soldiers in this card's zone may move two zones. They may not re-enter this zone this turn.		
Wizard	castles	special	Special	2	Action: Deal 2 damage to any Soldier or Civilian in play that is not in your opponent's Castle Zone.		
Spy	castles	special	Special	1	This card can move 2 zones per turn and can enter your opponent's Castle Zone. It cannot be attacked by Soldiers if in your opponent's Castle Zone. While it is in your own Castle Zone this card is treated as a Civilian.  Action: Reveal up to two cards in your opponent's hand if this card is in your opponent's Castle Zone.		
Assassin	castles	special	Special	1	This card can move 2 zones per turn and can enter your opponent's Castle Zone.  Action: Destroy an opponent's special unit that is in this card's zone.		
Castle	castles	building	Building	50	When this card is destroyed you lose the game.		
General	castles	special	Special	5	All Soldiers in this card's zone may move two zones. They may not re-enter this zone this turn.		
Wizard	castles	special	Special	2	Action: Deal 2 damage to any Soldier or Civilian in play that is not in your opponent's Castle Zone.		
Spy	castles	special	Special	1	This card can move 2 zones per turn and can enter your opponent's Castle Zone. It cannot be attacked by Soldiers if in your opponent's Castle Zone. While it is in your own Castle Zone this card is treated as a Civilian.  Action: Reveal up to two cards in your opponent's hand if this card is in your opponent's Castle Zone.		
Assassin	castles	special	Special	1	This card can move 2 zones per turn and can enter your opponent's Castle Zone.  Action: Destroy an opponent's special unit that is in this card's zone.		
Spearman	castles	soldier	Soldier	4	Action: Deal 3 damage to any card in this card's zone.		
Spearman	castles	soldier	Soldier	4	Action: Deal 3 damage to any card in this card's zone.		
Spearman	castles	soldier	Soldier	4	Action: Deal 3 damage to any card in this card's zone.		
Spearman	castles	soldier	Soldier	4	Action: Deal 3 damage to any card in this card's zone.		
Spearman	castles	soldier	Soldier	4	Action: Deal 3 damage to any card in this card's zone.		
Spearman	castles	soldier	Soldier	4	Action: Deal 3 damage to any card in this card's zone.		
Spearman	castles	soldier	Soldier	4	Action: Deal 3 damage to any card in this card's zone.		
Spearman	castles	soldier	Soldier	4	Action: Deal 3 damage to any card in this card's zone.		
Spearman	castles	soldier	Soldier	4	Action: Deal 3 damage to any card in this card's zone.		
Spearman	castles	soldier	Soldier	4	Action: Deal 3 damage to any card in this card's zone.		
Spearman	castles	soldier	Soldier	4	Action: Deal 3 damage to any card in this card's zone.		
Spearman	castles	soldier	Soldier	4	Action: Deal 3 damage to any card in this card's zone.		
Archer	castles	soldier	Soldier	2	Action: Deal 2 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone.		
Archer	castles	soldier	Soldier	2	Action: Deal 2 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone.		
Archer	castles	soldier	Soldier	2	Action: Deal 2 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone.		
Archer	castles	soldier	Soldier	2	Action: Deal 2 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone.		
Archer	castles	soldier	Soldier	2	Action: Deal 2 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone.		
Archer	castles	soldier	Soldier	2	Action: Deal 2 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone.		
Archer	castles	soldier	Soldier	2	Action: Deal 2 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone.		
Archer	castles	soldier	Soldier	2	Action: Deal 2 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone.		
Builder	castles	civilian	Civilian	1	Action: Play a Building from your hand into the zone that this card is currently in.		
Builder	castles	civilian	Civilian	1	Action: Play a Building from your hand into the zone that this card is currently in.		
Builder	castles	civilian	Civilian	1	Action: Play a Building from your hand into the zone that this card is currently in.		
Builder	castles	civilian	Civilian	1	Action: Play a Building from your hand into the zone that this card is currently in.		
Repairer	castles	civilian	Civilian	1	Action: Give 1HP to any Building in this card's zone.		
Repairer	castles	civilian	Civilian	1	Action: Give 1HP to any Building in this card's zone.		
Repairer	castles	civilian	Civilian	1	Action: Give 1HP to any Building in this card's zone.		
Repairer	castles	civilian	Civilian	1	Action: Give 1HP to any Building in this card's zone.		
Healer	castles	civilian	Civilian	1	Action: Give 1HP to any Civilian or Soldier in this card's zone.		
Healer	castles	civilian	Civilian	1	Action: Give 1HP to any Civilian or Soldier in this card's zone.		
Healer	castles	civilian	Civilian	1	Action: Give 1HP to any Civilian or Soldier in this card's zone.		
Healer	castles	civilian	Civilian	1	Action: Give 1HP to any Civilian or Soldier in this card's zone.		
Cannon	castles	building	Building	8	This card may be moved if there are at least two Civilians or Soldiers in the same zone with this card and are also moved.   Action: Deal 3 damage to any Building within two zones of this card but not in the same zone as this card.		
Cannon	castles	building	Building	8	This card may be moved if there are at least two Civilians or Soldiers in the same zone with this card and are also moved.   Action: Deal 3 damage to any Building within two zones of this card but not in the same zone as this card.		
Cannon	castles	building	Building	8	This card may be moved if there are at least two Civilians or Soldiers in the same zone with this card and are also moved.   Action: Deal 3 damage to any Building within two zones of this card but not in the same zone as this card.		
Cannon	castles	building	Building	8	This card may be moved if there are at least two Civilians or Soldiers in the same zone with this card and are also moved.   Action: Deal 3 damage to any Building within two zones of this card but not in the same zone as this card.		
Catapult	castles	building	Building	5	This card may be moved if there is at least one Civilian or Soldier in the same zone with this card that is also moved.   Action: Deal 1 damage to Wall or Castle if it is within two zones of this card but not in the same zone as this card.		
Catapult	castles	building	Building	5	This card may be moved if there is at least one Civilian or Soldier in the same zone with this card that is also moved.   Action: Deal 1 damage to Wall or Castle if it is within two zones of this card but not in the same zone as this card.		
Scaling Ladder	castles	building	Building	2	If this card is in your opponent's Middle Zone, you may move your Soldiers in your opponent's Middle Zone into his or her Castle Zone.		
Scaling Ladder	castles	building	Building	2	If this card is in your opponent's Middle Zone, you may move your Soldiers in your opponent's Middle Zone into his or her Castle Zone.		
Wall	castles	building	Building	15	Play this card into your Middle Zone. Your opponent's Civilians and Soldiers cannot enter your Middle Zone from your side of the Front and their ranged attacks cannot penetrate this wall. Your Civilians and Soldiers may move through this wall freely.		
Wall	castles	building	Building	15	Play this card into your Middle Zone. Your opponent's Civilians and Soldiers cannot enter your Middle Zone from your side of the Front and their ranged attacks cannot penetrate this wall. Your Civilians and Soldiers may move through this wall freely.		
Blacksmith	castles	building	Building	1	Play this card into your Castle Zone. All Soldiers deal +1 damage while this card is in play.		
Blacksmith	castles	building	Building	1	Play this card into your Castle Zone. All Soldiers deal +1 damage while this card is in play.		
Military Camp	castles	building	Building	1	Play this card into your Castle Zone. While this card is in play your opponent may not play Rout.		
Military Camp	castles	building	Building	1	Play this card into your Castle Zone. While this card is in play your opponent may not play Rout.		
Repair	castles	action	Action		Choose a Building. It receives +5 HP.		
Repair	castles	action	Action		Choose a Building. It receives +5 HP.		
Medicine	castles	action	Action		Choose a Civilian or Soldier. It receives +1 HP.		
Medicine	castles	action	Action		Choose a Civilian or Soldier. It receives +1 HP.		
Charge	castles	action_tactic	Action - Tactic		Choose a Soldier. This turn, it can move 2 zones forwards and deals +1 damage.		
Charge	castles	action_tactic	Action - Tactic		Choose a Soldier. This turn, it can move 2 zones forwards and deals +1 damage.		
Arrow Rain	castles	action_tactic	Action - Tactic		Play only if you have an Archer in your Castle Zone. All Archers in your Castle Zone deal 2 damage this turn.		
Arrow Rain	castles	action_tactic	Action - Tactic		Play only if you have an Archer in your Castle Zone. All Archers in your Castle Zone deal 2 damage this turn.		
Cause Rout	castles	action_tactic	Action - Tactic		Choose an opponent's Soldier that has crossed the Front. Put it back to your opponent's Middle Zone. Play only if the opponent's General is not in play.		
Cause Rout	castles	action_tactic	Action - Tactic		Choose an opponent's Soldier that has crossed the Front. Put it back to your opponent's Middle Zone. Play only if the opponent's General is not in play.		
Trap	castles	action_instant	Action - Instant		Play when an opponent's Soldier or Civilian enters your Middle Zone. Destroy that card.		
Trap	castles	action_instant	Action - Instant		Play when an opponent's Soldier or Civilian enters your Middle Zone. Destroy that card.		
Trap	castles	action_instant	Action - Instant		Play when an opponent's Soldier or Civilian enters your Middle Zone. Destroy that card.		
Trap	castles	action_instant	Action - Instant		Play when an opponent's Soldier or Civilian enters your Middle Zone. Destroy that card.		
Rally Forces	castles	action_tactic	Action - Tactic		Play only if you have a Soldier in the Castle Zone, the Middle Zone, and your side of the Front. Move all Soldiers to the Middle Zone.		
Rally Forces	castles	action_tactic	Action - Tactic		Play only if you have a Soldier in the Castle Zone, the Middle Zone, and your side of the Front. Move all Soldiers to the Middle Zone.		
Ambush	castles	action_tactic	Action - Tactic		Any damage your Soldiers deal this turn to opponent Soldiers or Civilians deal double the damage.		
Ambush	castles	action_tactic	Action - Tactic		Any damage your Soldiers deal this turn to opponent Soldiers or Civilians deal double the damage.		
Incendiarism	castles	action_tactic	Action - Tactic		Deal 3 damage to all units in a particular zone.		
Incendiarism	castles	action_tactic	Action - Tactic		Deal 3 damage to all units in a particular zone.		
Resurrection	castles	action_spell	Action - Spell		Look through the discard pile for two cards and put them into your hand.		
Resurrection	castles	action_spell	Action - Spell		Look through the discard pile for two cards and put them into your hand.		
Plague	castles	action_spell	Action - Spell		Deal 2 damage to all Soldiers and Civilians in your opponent's Castle Zone (including your own).		
Plague	castles	action_spell	Action - Spell		Deal 2 damage to all Soldiers and Civilians in your opponent's Castle Zone (including your own).		
Lightning Storm	castles	action_spell	Action - Spell		Deal 3 damage to all cards on your opponent's side of the field (including your own).		
Lightning Storm	castles	action_spell	Action - Spell		Deal 3 damage to all cards on your opponent's side of the field (including your own).		

Back to the Castles deck