Dvorak Export: Capture The Flag deck (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard hg/The Flag/Flag/The Flag starts in play in the center of the field.
loadcard hb/Footman/Thing - Soldier/
loadcard hb/The Joker/Thing - Soldier/Action: Destroy a random Thing.
loadcard hb/Harvey Dent/Thing - Soldier/If Harvey is destroyed by The Joker, he becomes Two-Face for the rest of the game. (not just the round. He is still destroyed, though.) ("Two-Face<BR>Action: Flip a coin. On heads, destroy a Thing.")
loadcard hb/Dark Magician/Thing - Soldier/Action: Say "Dark Magic Attack!" Target opponent discards a card.
loadcard hb/Light Magician/Thing - Soldier/Action: Target Thing you control is indestructible until your next turn.
loadcard hb/3-Star General/Thing - Soldier/Your maximum hand size is increased by one.
loadcard hb/4-Star General/Thing - Soldier/Your maximum hand size is increased by two.
loadcard hb/5-Star General/Thing - Soldier/Your maximum hand size is increased by two. At the beginning of your turn, you may draw an extra card. If you do, play no Things this turn.
loadcard hb/Riot Shield/Thing/When played, equip Riot Shield to a soldier. If the equipped soldier would be destroyed, destroy Riot Shield instead.<BR>The equipped soldier cannot Capture The Flag.
loadcard hb/Spy Network/Thing/Whenever an opponent plays an Action card, they must show you a random card from their hand.
loadcard hb/Minefield/Thing/Whenever a player attempts to Capture The Flag, they first destroy a soldier they control.
loadcard hb/Suppressive Fire/Thing/As long as you control a soldier, opponents cannot score with The Flag.
loadcard hr/Seal Away/Action/Put target non-soldier Thing on the bottom of the deck.
loadcard hr/Hand-To-Hand Combat/Action/If you have more cards in your hand than an opponent, destroy a Thing that player controls.
loadcard hr/Energy Blast/Action/Discard a card to destroy a Thing.
loadcard hr/Fumble/Action/If a soldier has The Flag, it drops it.
loadcard hr/Recon Mission/Action/Return a soldier you control to your hand to draw 3 cards.
loadcard hr/Guerilla Tactics/Action/Return a soldier you control to your hand to make each opponent discard a random card.
loadcard hr/Blitz Attack/Action/If you control a soldier and have at least 4 cards in your hand, discard your hand and one of your soldiers Captures The Flag.
loadcard hr/"Charge!"/Action/If you control a soldier, it Captures The Flag. Each opponent draws a card.
loadcard hr/Distract And Capture/Action/If you control at least 3 soldiers, destroy 2 of them and another Captures The Flag.
@emit [name(%#)] pastes the Capture The Flag deck into the Dvorak Engine.

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