This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.
To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:
http://dvorakgame.co.uk/export.php?deck=Call_of_Cthulhu_deck&lackeyimg=image&d=/d
For further information, read this page.Name Set ImageFile Type CornerValue Text FlavorText Creator Secret of Magic call_of_cthulhu thing_secret Thing - Secret 3 MagiMaster Secret of Magic call_of_cthulhu thing_secret Thing - Secret 3 MagiMaster Secret of Shadow call_of_cthulhu thing_secret Thing - Secret 3 MagiMaster Secret of Shadow call_of_cthulhu thing_secret Thing - Secret 3 MagiMaster Secret of Summoning call_of_cthulhu thing_secret Thing - Secret 3 MagiMaster Secret of Summoning call_of_cthulhu thing_secret Thing - Secret 3 MagiMaster Secret of Mind call_of_cthulhu thing_secret Thing - Secret 3 MagiMaster Secret of Mind call_of_cthulhu thing_secret Thing - Secret 3 MagiMaster Asylum call_of_cthulhu thing_location Thing - Location Destroy all secrets you control when you play this card. You cannot lose sanity while you control this. You cannot play any card that costs sanity while this is in play. At the beginning of each of your turns, regain 1 sanity. You may destroy this card at any time. MagiMaster Walking Corpse call_of_cthulhu thing_undead_creature_magic Thing - Undead Creature - Magic Action: Destroy this card. Target player loses 1 sanity. MagiMaster Summon Tentacle Horror call_of_cthulhu action_summoning Action - Summoning 1 Target player loses 3 sanity or destroy target thing. MagiMaster Necronomicon call_of_cthulhu thing_book_magic_summoning Thing - Book - Magic, Summoning 2 While you control this card, reduce the sanity cost of any Undead cards you play by 1 (min. 0). MagiMaster Time Cube call_of_cthulhu action Action Play this card only if you have less than half of your original sanity. Choose one: Put one card from the discard pile into your hand or shuffle the discard pile (including this card) into the draw pile and draw one card. MagiMaster Miskatonic University call_of_cthulhu thing_location Thing - Location While you control this card, increase your maximum hand size by 1. MagiMaster The Light of Dawn call_of_cthulhu action Action Discard your hand, draw 5 cards and regain 2 sanity. Any player can discard a Shadow card to counter The Light of Dawn. MagiMaster Familiar call_of_cthulhu thing_creature_magic_summoning Thing - Creature - Magic, Summoning 3 Place an action card from your hand under Familiar when it's played. If you do not control the Secret of Magic and the Secret of Summoning at the end of your turn, lose 2 sanity and destroy this card and the card under it. Action: Duplicate the effect of whatever card is under Familiar. MagiMaster Living Shadow call_of_cthulhu thing_creature_shadow Thing - Creature - Shadow 2 When this card is played, choose a creature already on the board. Treat Living Shadow as an exact copy of that creature. If the target creature is destroyed, destroy Living Shadow. MagiMaster Thing from the Deep call_of_cthulhu action Action 2 All players who don't control any locations lose 2 sanity. MagiMaster Temple of Shub-Niggurath call_of_cthulhu thing_hidden_temple_location Thing - Hidden Temple Location 5 At the beginning of your turn, place a counter on the Temple of Shub-Niggurath. Action: Destroy the Temple of Shub-Niggurath. For each counter that was on it, target player loses 1 sanity. This can be spread across multiple players. MagiMaster Revelation call_of_cthulhu action Action 1 Choose a hidden thing. That thing's controller loses sanity equal to its cost. MagiMaster Colour Out of Space call_of_cthulhu thing_hidden_creature Thing - Hidden Creature 1 When Colour Out of Space is played, destroy target location. At the beginning of your turn, destroy target creature. That creatures controller loses 1 sanity. If Colour Out of Space is the only creature in play, destroy it and all players lose 3 sanity. MagiMaster Agoraphobia call_of_cthulhu action_mind Action - Mind 1 Target player must destroy any locations they control. They lose 1 sanity for each such location. MagiMaster Panphobia call_of_cthulhu thing_psycological_mind Thing - Psycological - Mind 2 This card may be played onto any player. At the beginning of your turn, lose 1 sanity. Action: Discard your hand to destroy Panphobia. MagiMaster Amnesia call_of_cthulhu action Action Destroy a secret you control to regain 5 sanity. MagiMaster Mind Control call_of_cthulhu action_mind Action - Mind Choose a psychological thing. Either destroy it or give control of it to target player. MagiMaster Alien Abduction call_of_cthulhu action Action Destroy target secret. That secret's controller loses 1 sanity. MagiMaster Search for Ancient Knowledge call_of_cthulhu thing_quest Thing - Quest At the beginning of your turn, lose 1 sanity. Action: Destroy this card to put a secret in the discard pile into your hand. This action cannot be used on the turn Search for Ancient Knowledge was played. MagiMaster Xenophilia call_of_cthulhu thing_psychological Thing - Psychological Any sanity loss due to a creature is reduced by 1. At the beginning of your turn, if you control no creatures, lose 1 sanity. MagiMaster Cleansing Fire call_of_cthulhu action Action Destroy target thing with a sanity cost. That thing's controller gains sanity equal to its cost. MagiMaster Spark of Life call_of_cthulhu thing_internal_magic Thing - Internal - Magic You may only play this onto a non-Living, non-Location Thing. That Thing is now considered Living. MagiMaster The Centre of Your Mind call_of_cthulhu thing_internal_location Thing - Internal Location This card can only be played if you have between 40 and 80 sanity points. If your sanity points falls outside of that range while this is in play, it has no effect. Action: Take any secret from play into your hand. It is considered yours for the rest of the game or until it is returned back to its owner by a card's effect. Corrigan Mr. X call_of_cthulhu thing_person Thing - Person Action: Search through the draw pile and take the first Secret card. Then shuffle the draw pile. After you do this, return Mr. X to the draw pile. Corrigan