Dvorak Export: Call of Cthulhu deck


This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.

To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:

http://dvorakgame.co.uk/export.php?deck=Call_of_Cthulhu_deck&lackeyimg=image&d=/d

For further information, read this page.

Image file named after:
Address of image directory:
Name	Set	ImageFile	Type	CornerValue	Text	FlavorText	Creator
Secret of Magic	call_of_cthulhu	thing_secret	Thing - Secret	3			MagiMaster
Secret of Magic	call_of_cthulhu	thing_secret	Thing - Secret	3			MagiMaster
Secret of Shadow	call_of_cthulhu	thing_secret	Thing - Secret	3			MagiMaster
Secret of Shadow	call_of_cthulhu	thing_secret	Thing - Secret	3			MagiMaster
Secret of Summoning	call_of_cthulhu	thing_secret	Thing - Secret	3			MagiMaster
Secret of Summoning	call_of_cthulhu	thing_secret	Thing - Secret	3			MagiMaster
Secret of Mind	call_of_cthulhu	thing_secret	Thing - Secret	3			MagiMaster
Secret of Mind	call_of_cthulhu	thing_secret	Thing - Secret	3			MagiMaster
Asylum	call_of_cthulhu	thing_location	Thing - Location		Destroy all secrets you control when you play this card.  You cannot lose sanity while you control this.  You cannot play any card that costs sanity while this is in play.  At the beginning of each of your turns, regain 1 sanity.  You may destroy this card at any time.		MagiMaster
Walking Corpse	call_of_cthulhu	thing_undead_creature_magic	Thing - Undead Creature - Magic		Action: Destroy this card.  Target player loses 1 sanity.		MagiMaster
Summon Tentacle Horror	call_of_cthulhu	action_summoning	Action - Summoning	1	Target player loses 3 sanity or destroy target thing.		MagiMaster
Necronomicon	call_of_cthulhu	thing_book_magic_summoning	Thing - Book - Magic, Summoning	2	While you control this card, reduce the sanity cost of any Undead cards you play by 1 (min. 0).		MagiMaster
Time Cube	call_of_cthulhu	action	Action		Play this card only if you have less than half of your original sanity. Choose one: Put one card from the discard pile into your hand or shuffle the discard pile (including this card) into the draw pile and draw one card.		MagiMaster
Miskatonic University	call_of_cthulhu	thing_location	Thing - Location		While you control this card, increase your maximum hand size by 1.		MagiMaster
The Light of Dawn	call_of_cthulhu	action	Action		Discard your hand, draw 5 cards and regain 2 sanity.  Any player can discard a Shadow card to counter The Light of Dawn.		MagiMaster
Familiar	call_of_cthulhu	thing_creature_magic_summoning	Thing - Creature - Magic, Summoning	3	Place an action card from your hand under Familiar when it's played.  If you do not control the Secret of Magic and the Secret of Summoning at the end of your turn, lose 2 sanity and destroy this card and the card under it.   Action: Duplicate the effect of whatever card is under Familiar.		MagiMaster
Living Shadow	call_of_cthulhu	thing_creature_shadow	Thing - Creature - Shadow	2	When this card is played, choose a creature already on the board.  Treat Living Shadow as an exact copy of that creature.  If the target creature is destroyed, destroy Living Shadow.		MagiMaster
Thing from the Deep	call_of_cthulhu	action	Action	2	All players who don't control any locations lose 2 sanity.		MagiMaster
Temple of Shub-Niggurath	call_of_cthulhu	thing_hidden_temple_location	Thing - Hidden Temple Location	5	At the beginning of your turn, place a counter on the Temple of Shub-Niggurath. Action: Destroy the Temple of Shub-Niggurath.  For each counter that was on it, target player loses 1 sanity.  This can be spread across multiple players.		MagiMaster
Revelation	call_of_cthulhu	action	Action	1	Choose a hidden thing.  That thing's controller loses sanity equal to its cost.		MagiMaster
Colour Out of Space	call_of_cthulhu	thing_hidden_creature	Thing - Hidden Creature	1	When Colour Out of Space is played, destroy target location.  At the beginning of your turn, destroy target creature.  That creatures controller loses 1 sanity.  If Colour Out of Space is the only creature in play, destroy it and all players lose 3 sanity.		MagiMaster
Agoraphobia	call_of_cthulhu	action_mind	Action - Mind	1	Target player must destroy any locations they control.  They lose 1 sanity for each such location.		MagiMaster
Panphobia	call_of_cthulhu	thing_psycological_mind	Thing - Psycological - Mind	2	This card may be played onto any player.  At the beginning of your turn, lose 1 sanity. Action: Discard your hand to destroy Panphobia.		MagiMaster
Amnesia	call_of_cthulhu	action	Action		Destroy a secret you control to regain 5 sanity.		MagiMaster
Mind Control	call_of_cthulhu	action_mind	Action - Mind		Choose a psychological thing.  Either destroy it or give control of it to target player.		MagiMaster
Alien Abduction	call_of_cthulhu	action	Action		Destroy target secret.  That secret's controller loses 1 sanity.		MagiMaster
Search for Ancient Knowledge	call_of_cthulhu	thing_quest	Thing - Quest		At the beginning of your turn, lose 1 sanity. Action: Destroy this card to put a secret in the discard pile into your hand.  This action cannot be used on the turn Search for Ancient Knowledge was played.		MagiMaster
Xenophilia	call_of_cthulhu	thing_psychological	Thing - Psychological		Any sanity loss due to a creature is reduced by 1.  At the beginning of your turn, if you control no creatures, lose 1 sanity.		MagiMaster
Cleansing Fire	call_of_cthulhu	action	Action		Destroy target thing with a sanity cost.  That thing's controller gains sanity equal to its cost.		MagiMaster
Spark of Life	call_of_cthulhu	thing_internal_magic	Thing - Internal - Magic		You may only play this onto a non-Living, non-Location Thing.  That Thing is now considered Living.		MagiMaster
The Centre of Your Mind	call_of_cthulhu	thing_internal_location	Thing - Internal Location		This card can only be played if you have between 40 and 80 sanity points. If your sanity points falls outside of that range while this is in play, it has no effect. Action: Take any secret from play into your hand. It is considered yours for the rest of the game or until it is returned back to its owner by a card's effect.		Corrigan
Mr. X	call_of_cthulhu	thing_person	Thing - Person		Action: Search through the draw pile and take the first Secret card. Then shuffle the draw pile. After you do this, return Mr. X to the draw pile.		Corrigan

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