Dvorak Export: Buren's Fortresses deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard Nippety (1)/T/Action: Look at an Opponent's hand. If they have Migan, put it into play under your control. If they don't, discard your hand.
loadcard Anders (1)/T/Action: Look at the top five cards of the deck.
loadcard Minate (1)/T/Unless you also control Cul, this doesn't count as a level-one Thing. Action: Draw two cards.
loadcard Hedhum (1)/T/Action: Exchange an in-play Thing with a Thing in your hand which has the same level.
loadcard Quigglisp (1)/T/Action: Destroy any of your active Things, and draw three cards.
loadcard Migan (1)/T/Action: Force a chosen Opponent to discard a card.
loadcard Sabril (1)/T/If you also control Migan, you draw an extra card each turn.
loadcard Gib (1)/T/Action: Everyone discards a card.
loadcard Frin (1)/T/This card, for all intents and purposes, is TWO level-one Things.
loadcard Malmos (1)/T/Action: Draw a card.
loadcard Zido (1)/T/Action: Discard three cards, and draw three more.
loadcard Pipnut (1)/T/Action: Destroy Pipnut and any other level-one Thing.
loadcard Intignol (1)/T/When an opponent destroys Intignol, they must discard their entire hand.
loadcard Fribbly (1)/T/Action: Destroy the level-one in-play Thing that's earliest in the alphabet.
loadcard Zimbra (1)/T/You must discard a two cards and draw one at the start of any turn where you control Zimbra. If you have no cards in your hand, destroy Zimbra.
loadcard Cul (1)/T/Action: Discard your hand, and force a chosen Opponent to discard theirs.
loadcard Mira (1)/T/Mira can not be destroyed by anyone who doesn't control Cul.
loadcard Pinto (1)/T/Pinto can not be destroyed by anyone who has over two active Things.
loadcard Zachar (1)/T/When a player has their last Thing destroyed, Zachar is automatically placed under their control. Action: Draw two cards.
loadcard Fraxx (2)/T/Action: Move any card from the discard pile to your hand.
loadcard Soko (2)/T/Action: Destroy any level-one Thing.
loadcard Aires (2)/T/Aires does not need a level-one Thing to support it, but you do need three of them to play it.
loadcard Phobomos (2)/T/You must control Zimbra to play this card. Action: Destroy any level-one or level-three Thing.
loadcard Aardvark town (2)/T/Draw an extra card each turn.
loadcard Biggley (2)/T/Your maximum hand size is now seven.
loadcard Varcas (2)/T/Action: Discard two cards and destroy any two level-one Things.
loadcard Elmer (2)/T/Action: Destroy one of your level-one Things and an Opponent's level-two Thing.
loadcard Dolmenary (2)/T/Action: Everyone destroys one of their Things.
loadcard Mipmip (2)/T/Action: Look at another player's hand.
loadcard Tipperchipsmitsonbrin (2)/T/Action: A chosen Opponent shows their hand to everyone.
loadcard Ash (2)/T/Destroy one of your level-three Things when you play this card. While Ash is active, none of your Things can be targeted by anyone who controls a level-four Thing.
loadcard Hast (3)/T/Action: Discard a card, and destroy two level-one Things.
loadcard Nagle (3)/T/You may play two Things per turn.
loadcard Plate (3)/T/You must have another level three Thing to play this card. Action: Look at another person's hand and take one of their cards.
loadcard Soupland (3)/T/Your maximum hand size is now eight. If you also control Biggley, you have no limit to your hand size.
loadcard Kentsib (3)/T/Discard your hand when you play this card. At the start of each of your turns, destroy the Opponent-controlled Thing that's comes first alphabetically.
loadcard Spires (3)/T/Action: Destroy a level-two or level-one Thing.
loadcard Ublimanch (3)/T/Action: Discard two cards, draw one, and destroy a level-two Thing.
loadcard Haiku (3)/T/Action: Draw until you have a full hand.
loadcard Cypher (4)/T/At the end of their turn, every Opponent must give you a card from their hand.
loadcard Jimcob (4)/T/Action: Draw a card, and destroy any two level-two Things.
loadcard Slimp (4)/T/Action: Take control of any level-two Thing.
loadcard Romulinta (4)/T/Action: Draw a card, destroy any Thing, and discard as many cards as that Thing had levels.
loadcard Xirto (4)/T/Action: Destroy any level-three Thing.
loadcard Crux (5)/T/Action: Win the game.
loadcard Gaspur (5)/T/Action: Destroy all of a chosen Opponent's Things.
@emit [name(%#)] pastes the Buren's Fortresses deck into the Dvorak Engine.

Back to the Buren's Fortresses deck