Dvorak Export: Blake's 7 (Federation) deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard Standard Pursuit Ship/T/
loadcard Standard Pursuit Ship/T/
loadcard Mark X Pursuit Ship/T/
loadcard Mark X Pursuit Ship/T/
loadcard Lost Teleport Bracelet/A/Play at any time in response to a Teleport action. The player chooses one of the Crewmembers the subject of that action, and that Crewmember does not Teleport with the others but remains in place.
loadcard Teleport Glitch/T/Play on enemy ship. The ship's Teleport action cannot be used whilst this card is in play. This card may be removed as an action by opponent discarding opponent's hand.
loadcard Minefield/T/May be played on any Planet. No action printed on the Planet card can be taken whilst this card is in play.
loadcard Descending Blast Door/T/May be played on any Planet. No Crewmember can Teleport off the Planet whilst this card is in play.
loadcard Security Door/T/May be played on any Planet. No action printed on the Planet card can be taken whilst this card is in play.
loadcard Supreme Commander Servalan/T/Federation Officer. Action: The player draws a card for each Crewmember that is currently captured and in the same location as Servalan. Action: Draw a card. If the card is a Federation Adversary or a Pursuit Ship then card is played, but otherwise discard.
loadcard Space Commander Travis/T/Federation Officer. Action: The player draws a card for each Crewmember that is currently captured and in the same location as Travis. Action: Destroy all captured Crewmembers in the same location as Travis.
loadcard Krantor/T/Independent Leader. Action: Move, with all attachments, to any Inner or Outer Planet. May make an immediate attack on any crew on that planet.
loadcard Largo/T/Independent Leader. Action: Move, with all attachments, to any Inner or Outer Planet. May make an immediate attack on any crew on that planet.
loadcard Cancer/T/Independent Leader. Action: Move, with all attachments, to any Inner or Outer Planet. May make an immediate attack on any crew on that planet.
loadcard Bayban/T/Independent Leader. Action: Move, with all attachments, to any Inner or Outer Planet. May make an immediate attack on any crew on that planet.
loadcard Atlan/T/Independent Leader. Action: Move, with all attachments, to any Inner or Outer Planet. May make an immediate attack on any crew on that planet.
loadcard Goon Squad/T/May be played individually or attached to an Independent Leader. Action: Move, with any attachments, to any Inner or Outer Planet. Player make an immediate attack on any Crewmembers on that Planet.
loadcard Goon Squad/T/May be played individually or attached to an Independent Leader. Action: Move, with any attachments, to any Inner or Outer Planet. Player make an immediate attack on any Crewmembers on that Planet.
loadcard Goon Squad/T/May be played individually or attached to an Independent Leader. Action: Move, with any attachments, to any Inner or Outer Planet. Player make an immediate attack on any Crewmembers on that Planet.
loadcard Bodyguard/T/May only be attached to an Independent Leader. If at any time card is not attached, card is destroyed.
loadcard Bodyguard/T/May only be attached to an Independent Leader. If at any time card is not attached, card is destroyed.
loadcard Acting Major Jarvik/T/Federation Officer.
loadcard Space Major Provine/T/Federation Officer.
loadcard Section Leader Klegg/T/Federation Officer.
loadcard Crimo Gang/T/May only be attached to Space Commander Travis. If at any time card is not attached, card is destroyed.
loadcard Mutoid Crew/T/May only be attached to Supreme Commander Servalan or Space Commander Travis. If at any time card is not attached, card is destroyed. Space Combat Value may be added in Space Combat in addition to the Value of another Federation Adversary.
loadcard Trooper Squad/T/May only be attached to a Federation Officer. If at any time card is not attached, card is destroyed.
loadcard Trooper Squad/T/May only be attached to a Federation Officer. If at any time card is not attached, card is destroyed.
loadcard Trooper Squad/T/May only be attached to a Federation Officer. If at any time card is not attached, card is destroyed.
loadcard Federation Double Agent/A/Play if opponent controls an Ally Crewmember. The Ally Crewmember is now considered a Federation Adversary. Player may immediately move any Federation Adversary cards to the location of the Ally Crewmember and launch an immediate Close Combat attack on any enemy Crewmembers at that location.
loadcard Pursuit Ship Patrol/A/Play if an Inner Planet or Core Planet is in play. Move any Pursuit Ships selected by the player (plus attachments) to the orbit of that Planet. Player may then make an immediate Space Combat Attack on the enemy ship.
loadcard Pursuit Ship Ambush/A/Play if Servalan is controlled. Move any Pursuit Ships selected by the player (plus attachments) to the location of the enemy ship and make an immediate Space Combat attack on that ship.
loadcard Chance Encounter/A/Move any Pursuit Ships selected by the player (plus attachments) to the location of the enemy ship.
loadcard Ship-Devouring Alien Space Plague/T/Play on opponent's ship if ship is in Deep Space or if opponent played a Planet card last turn. Whilst this card is in play, opponent must discard 2 cards each turn or destroy the ship. This card is destroyed when a Planet Action is taken.
loadcard Federation Base/T/Play on the location of an Inner Planet. Action: Player may immediately move any Federation Adversary cards to the Planet. Action: Player may move any Pursuit Ships to the orbit of the Planet.
loadcard Federation Base/T/Play on the location of an Inner Planet. Action: Player may immediately move any Federation Adversary cards to the Planet. Action: Player may move any Pursuit Ships to the orbit of the Planet.
loadcard It's a Trap!/A/Play if either Servalan or Travis is controlled. Player may immediately move any Federation Adversary cards to the location of any Planet and launch an immediate Close Combat attack on enemy Crewmembers on the Planet.
loadcard Psychostrategist/T/Action: Player may immediately move any Federation Adversaries to the location of any Planet. Discard this card. Action: Player may immediately move any Pursuit Ships to the orbit of any Planet. Discard this card.
loadcard Jarvik's Ruse/A/Play if Acting Major Jarvik is controlled and one or more Pursuit Ships were destroyed in the opponent's last turn. Player may immediately move any Federation Adversary cards onto the enemy ship and launch an immediate Close Combat attack on enemy Crewmembers aboard the ship.
loadcard Unidentified Space Capsule/A/Player may immediately move one Independent Adversary (and its attachments) onto the enemy ship and launch an immediate Close Combat attack on any enemy Crew-members on board.
loadcard Change of Codes/A/Opponent returns the TP Crystal card to the Special pile.
loadcard Terminal/T/Play whenever Blake is not in play in immediate response to opponent's play of a Planet. This card is substituted for that Planet. This card cannot be destroyed until one or more Core Crewmembers have visited Terminal. Player may move any Federation Adversary cards to Terminal, or any Pursuit Ships to its orbit, as an Action.
loadcard Evil Computer/T/May be played on any Planet. Planet card cannot be destroyed by opponent until this card is destroyed.
loadcard Traitor!/A/Play if opponent controls an Ally Crewmember to control that Ally Crewmember. The Ally Crewmember is now considered an Independent Adversary. Player may immediately make a free play of any Goon Squad or Bodyguard card on the Ally Crewmember and then launch a Close Combat attack at the Ally Crewmember's Location.
loadcard The Teleport. A Malfunction. A Power Surge./A/Remove an Adversary card from the discard pile and place it in the player's hand.
loadcard Alien Possession/A/Until the start of the player's next turn, Cally is treated as an Independent Adversary. Cally immediately makes a Close Combat attack on any Crewmembers in her location. Cally takes no Damage in this combat. If a possessed Cally is the sole occupant of the enemy ship at any time, the ship and Cally are both destroyed.
loadcard Superiority/T/Play on Orac. The Orac card is treated for all purposes, other than being destroyed or captured (and consequential reduction of Damage), as if it is not controlled.
loadcard Limiter Breakdown/T/Play on Gan. The Gan card is treated for all purposes, other than being destroyed or captured (and consequential reduction of Damage), as if it is not controlled.
loadcard Cowardice/T/Play on Vila. The Vila card is treated for all purposes, other than being destroyed or captured (and consequential reduction of Damage), as if it is not controlled.
loadcard Atrocity/A/Destroy all captured Crewmembers in the same location as any Federation Officer.
loadcard Hostage/A/Play if one or more Crewmembers are currently captured on a Planet. Player can move one Federation or Independent Adversary (including attachments) from that Planet to the opponent's Ship for each such Crewmember.
loadcard Death Is Too Good For Him/Her!/A/Choose an Adversary destroyed since the beginning of the player's last turn. The Adversary, less any Attachments is returned to the player's hand.
loadcard Xenon Base Is Blown/T/Play on the Xenon Base card. When next destroyed, the Xenon Base card cannot be restored to the opponent's hand. Action: Player may immediately move any Federation Adversary cards to the location of Xenon Base.
loadcard Misunderstanding/A/Play in the turn following the play by the opponent of any Crewmember card. The Crewmember card is treated temporarily as a Federation Adversary and Close Combat takes place immediately. Opponent may discard to Reduce damage against the Crewmember. If the Crewmember survives, the opponent keeps the card.
loadcard Boarding Attack/A/Move any Adversaries attached to Pursuit Ships at the same location as the opponent's ship onto that ship and launch an immediate Close Combat attack against any Crewmembers on board.
loadcard Booby-Trapped Android Double/A/Play if opponent controls an Ally Crewmember. The Ally Crewmember is destroyed. If the Ally Crewmember is on a ship, then for each Crew-member on that ship, opponent must discard a card or destroy that Crewmember.
loadcard Decimas/T/May only be played on any Inner or Outer Planet. Launch an immediate Close Combat Attack with this card only. Opponent may not reduce damage by capture in this combat. Any subsequent Close Combat this turn does not include this card.
loadcard Links/T/May only be played on any Inner or Outer Planet. Launch an immediate Close Combat Attack with this card only. Opponent may not reduce damage by capture in this combat. Any subsequent Close Combat this turn does not include this card.
loadcard Kairopan Insects/T/May only be played on any Inner or Outer Planet. Launch an immediate Close Combat Attack with this card only. Opponent may not reduce damage by capture in this combat. Any subsequent Close Combat this turn does not include this card.
@emit [name(%#)] pastes the Blake's 7 (Federation) deck into the Dvorak Engine.

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