Dvorak Export: Blake's 7 (Federation) deck


This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.

To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:

http://dvorakgame.co.uk/export.php?deck=Blake's_7_(Federation)_deck&lackeyimg=image&d=/d

For further information, read this page.

Image file named after:
Address of image directory:
Name	Set	ImageFile	Type	CornerValue	Text	FlavorText	Creator
Standard Pursuit Ship	blake_s_7_federation	thing_ship_sc_2	Thing - Ship - SC 2				
Standard Pursuit Ship	blake_s_7_federation	thing_ship_sc_2	Thing - Ship - SC 2				
Mark X Pursuit Ship	blake_s_7_federation	thing_ship_sc_3	Thing - Ship - SC 3				
Mark X Pursuit Ship	blake_s_7_federation	thing_ship_sc_3	Thing - Ship - SC 3				
Lost Teleport Bracelet	blake_s_7_federation	action	Action		Play at any time in response to a Teleport action. The player chooses one of the Crewmembers the subject of that action, and that Crewmember does not Teleport with the others but remains in place.		
Teleport Glitch	blake_s_7_federation	thing	Thing		Play on enemy ship. The ship's Teleport action cannot be used whilst this card is in play. This card may be removed as an action by opponent discarding opponent's hand.		
Minefield	blake_s_7_federation	thing_core_crew	Thing - Core Crew		May be played on any Planet. No action printed on the Planet card can be taken whilst this card is in play.		
Descending Blast Door	blake_s_7_federation	thing_core_crew	Thing - Core Crew		May be played on any Planet. No Crewmember can Teleport off the Planet whilst this card is in play.		
Security Door	blake_s_7_federation	thing_core_crew	Thing - Core Crew		May be played on any Planet. No action printed on the Planet card can be taken whilst this card is in play.		
Supreme Commander Servalan	blake_s_7_federation	thing_federation_adversary_cc_2_sc_2	Thing - Federation Adversary - CC 2) (SC 2		Federation Officer. Action: The player draws a card for each Crewmember that is currently captured and in the same location as Servalan. Action: Draw a card. If the card is a Federation Adversary or a Pursuit Ship then card is played, but otherwise discard.		
Space Commander Travis	blake_s_7_federation	thing_federation_adversary_cc_3_sc_2	Thing - Federation Adversary - CC 3) (SC 2		Federation Officer. Action: The player draws a card for each Crewmember that is currently captured and in the same location as Travis. Action: Destroy all captured Crewmembers in the same location as Travis.		
Krantor	blake_s_7_federation	thing_independent_adversary_cc_1	Thing - Independent Adversary - CC 1		Independent Leader. Action: Move, with all attachments, to any Inner or Outer Planet. May make an immediate attack on any crew on that planet.		
Largo	blake_s_7_federation	thing_independent_adversary_cc_2	Thing - Independent Adversary - CC 2		Independent Leader. Action: Move, with all attachments, to any Inner or Outer Planet. May make an immediate attack on any crew on that planet.		
Cancer	blake_s_7_federation	thing_independent_adversary_cc_4	Thing - Independent Adversary - CC 4		Independent Leader. Action: Move, with all attachments, to any Inner or Outer Planet. May make an immediate attack on any crew on that planet.		
Bayban	blake_s_7_federation	thing_independent_adversary_cc_3	Thing - Independent Adversary - CC 3		Independent Leader. Action: Move, with all attachments, to any Inner or Outer Planet. May make an immediate attack on any crew on that planet.		
Atlan	blake_s_7_federation	thing_independent_adversary_cc_2	Thing - Independent Adversary - CC 2		Independent Leader. Action: Move, with all attachments, to any Inner or Outer Planet. May make an immediate attack on any crew on that planet.		
Goon Squad	blake_s_7_federation	thing_independent_adversary_cc_2	Thing - Independent Adversary - CC 2		May be played individually or attached to an Independent Leader. Action: Move, with any  attachments, to any Inner or Outer Planet. Player make an immediate attack on any Crewmembers on that Planet.		
Goon Squad	blake_s_7_federation	thing_independent_adversary_cc_2	Thing - Independent Adversary - CC 2		May be played individually or attached to an Independent Leader. Action: Move, with any  attachments, to any Inner or Outer Planet. Player make an immediate attack on any Crewmembers on that Planet.		
Goon Squad	blake_s_7_federation	thing_independent_adversary_cc_2	Thing - Independent Adversary - CC 2		May be played individually or attached to an Independent Leader. Action: Move, with any  attachments, to any Inner or Outer Planet. Player make an immediate attack on any Crewmembers on that Planet.		
Bodyguard	blake_s_7_federation	thing_independent_adversary_cc_1	Thing - Independent Adversary - CC 1		May only be attached to an Independent Leader. If at any time card is not attached, card is destroyed.		
Bodyguard	blake_s_7_federation	thing_independent_adversary_cc_1	Thing - Independent Adversary - CC 1		May only be attached to an Independent Leader. If at any time card is not attached, card is destroyed.		
Acting Major Jarvik	blake_s_7_federation	thing_federation_adversary_cc_1_sc_2	Thing - Federation Adversary - CC 1) (SC 2		Federation Officer.		
Space Major Provine	blake_s_7_federation	thing_federation_adversary_cc_1_sc_1	Thing - Federation Adversary - CC 1) (SC 1		Federation Officer.		
Section Leader Klegg	blake_s_7_federation	thing_federation_adversary_cc_2_sc_1	Thing - Federation Adversary - CC 2) (SC 1		Federation Officer.		
Crimo Gang	blake_s_7_federation	thing_federation_adversary_cc_3	Thing - Federation Adversary - CC 3		May only be attached to Space Commander Travis. If at any time card is not attached, card is destroyed.		
Mutoid Crew	blake_s_7_federation	thing_federation_adversary_cc_3_sc_1	Thing - Federation Adversary - CC 3) (SC 1		May only be attached to Supreme Commander Servalan or Space Commander Travis. If at any time card is not attached, card is destroyed. Space Combat Value may be added in Space Combat in addition to the Value of another Federation Adversary.		
Trooper Squad	blake_s_7_federation	thing_federation_adversary_cc_2	Thing - Federation Adversary - CC 2		May only be attached to a Federation Officer. If at any time card is not attached, card is destroyed.		
Trooper Squad	blake_s_7_federation	thing_federation_adversary_cc_2	Thing - Federation Adversary - CC 2		May only be attached to a Federation Officer. If at any time card is not attached, card is destroyed.		
Trooper Squad	blake_s_7_federation	thing_federation_adversary_cc_2	Thing - Federation Adversary - CC 2		May only be attached to a Federation Officer. If at any time card is not attached, card is destroyed.		
Federation Double Agent	blake_s_7_federation	action	Action		Play if opponent controls an  Ally Crewmember. The Ally Crewmember is now considered a Federation Adversary. Player may immediately move any Federation Adversary cards to the location of the Ally Crewmember and launch an immediate Close Combat attack on any enemy Crewmembers at that location.		
Pursuit Ship Patrol	blake_s_7_federation	action	Action		Play if an Inner Planet or Core Planet is in play. Move any Pursuit Ships selected by the player (plus attachments) to the orbit of that Planet. Player may then make an immediate Space Combat Attack on the enemy ship.		
Pursuit Ship Ambush	blake_s_7_federation	action	Action		Play if Servalan is controlled. Move any Pursuit Ships selected by the player (plus attachments) to the location of the enemy ship and make an immediate Space Combat attack on that ship.		
Chance Encounter	blake_s_7_federation	action	Action		Move any Pursuit Ships selected by the player (plus attachments) to the location of the enemy ship.		
Ship-Devouring Alien Space Plague	blake_s_7_federation	thing	Thing		Play on opponent's ship if ship is in Deep Space or if opponent played a Planet card last turn. Whilst this card is in play, opponent must discard 2 cards each turn or destroy the ship. This card is destroyed when a Planet Action is taken.		
Federation Base	blake_s_7_federation	thing	Thing		Play on the location of an Inner Planet. Action: Player may immediately move any Federation Adversary cards to the Planet. Action: Player may move any Pursuit Ships to the orbit of the Planet.		
Federation Base	blake_s_7_federation	thing	Thing		Play on the location of an Inner Planet. Action: Player may immediately move any Federation Adversary cards to the Planet. Action: Player may move any Pursuit Ships to the orbit of the Planet.		
It's a Trap!	blake_s_7_federation	action	Action		Play if either Servalan or Travis is controlled. Player may immediately  move any Federation Adversary cards to the location of any Planet and launch an immediate Close Combat attack on enemy Crewmembers on the Planet.		
Psychostrategist	blake_s_7_federation	thing	Thing		Action: Player may immediately  move any Federation Adversaries to the location of any Planet. Discard this card. Action: Player may immediately  move any Pursuit Ships to the orbit of any Planet. Discard this card.		
Jarvik's Ruse	blake_s_7_federation	action	Action		Play if Acting Major Jarvik is controlled and  one or more Pursuit Ships were destroyed in the opponent's last turn. Player may immediately  move any Federation Adversary cards onto the enemy ship and launch an immediate Close Combat attack on enemy Crewmembers aboard the ship.		
Unidentified Space Capsule	blake_s_7_federation	action	Action		Player may immediately move one Independent Adversary (and its attachments) onto the enemy ship and launch an immediate Close Combat attack on any enemy Crew-members on board.		
Change of Codes	blake_s_7_federation	action	Action		Opponent returns the TP Crystal card to the Special pile.		
Terminal	blake_s_7_federation	thing_inner_planet	Thing - Inner Planet		Play whenever Blake is not in play in immediate response to opponent's play of a Planet. This card is substituted for that Planet. This card cannot be destroyed until one or more Core Crewmembers have visited Terminal. Player may move any Federation Adversary cards to Terminal, or any Pursuit Ships to its orbit, as an Action.		
Evil Computer	blake_s_7_federation	thing	Thing		May be played on any Planet. Planet card cannot be destroyed by opponent until this card is destroyed.		
Traitor!	blake_s_7_federation	action	Action		Play if opponent controls an  Ally Crewmember to control that Ally Crewmember. The Ally Crewmember  is now considered an Independent Adversary. Player may immediately make a free play of any Goon Squad or Bodyguard card on the Ally Crewmember and then launch a Close Combat attack at the Ally Crewmember's Location.		
The Teleport. A Malfunction. A Power Surge.	blake_s_7_federation	action	Action		Remove an Adversary card from the discard pile and place it in the player's hand.		
Alien Possession	blake_s_7_federation	action	Action		Until the start of the player's next turn, Cally is treated as an Independent Adversary. Cally immediately makes a Close Combat attack on any Crewmembers in her location. Cally takes no Damage in this combat. If a possessed Cally is the sole occupant of the enemy ship at any time, the ship and Cally are both destroyed.		
Superiority	blake_s_7_federation	thing	Thing		Play on Orac. The Orac card is treated for all purposes, other than being destroyed or captured (and consequential reduction of Damage), as if it is not controlled.		
Limiter Breakdown	blake_s_7_federation	thing	Thing		Play on Gan. The Gan card is treated for all purposes, other than being destroyed or captured (and consequential reduction of Damage), as if it is not controlled.		
Cowardice	blake_s_7_federation	thing	Thing		Play on Vila. The Vila card is treated for all purposes, other than being destroyed or captured (and consequential reduction of Damage), as if it is not controlled.		
Atrocity	blake_s_7_federation	action	Action		Destroy all captured Crewmembers in the same location as any Federation Officer.		
Hostage	blake_s_7_federation	action	Action		Play if one or more Crewmembers are currently captured on a Planet. Player can move one Federation or Independent Adversary (including attachments) from that Planet to the opponent's Ship for each such Crewmember.		
Death Is Too Good For Him/Her!	blake_s_7_federation	action	Action		Choose an Adversary destroyed since the beginning of the player's last turn. The Adversary, less any Attachments is returned to the player's hand.		
Xenon Base Is Blown	blake_s_7_federation	thing	Thing		Play on the Xenon Base card. When next destroyed, the Xenon Base card cannot be restored to the opponent's hand. Action: Player may immediately  move any Federation Adversary cards to the location of Xenon Base.		
Misunderstanding	blake_s_7_federation	action	Action		Play in the turn following the play by the opponent of any Crewmember card. The Crewmember card is treated temporarily as a Federation Adversary and Close Combat takes place immediately. Opponent may discard to Reduce damage against the Crewmember. If the Crewmember survives, the opponent keeps the card.		
Boarding Attack	blake_s_7_federation	action	Action		Move any Adversaries attached to Pursuit Ships at the same location as the opponent's ship onto that ship and launch an immediate Close Combat attack against any Crewmembers on board.		
Booby-Trapped Android Double	blake_s_7_federation	action	Action		Play if opponent controls an  Ally Crewmember. The Ally Crewmember is destroyed. If the Ally Crewmember is on a ship, then for each Crew-member on that ship, opponent must discard a card or destroy that Crewmember.		
Decimas	blake_s_7_federation	thing_alien_adversary_cc_4	Thing - Alien Adversary - CC 4		May only be played on any Inner or Outer Planet. Launch an immediate Close Combat Attack with this card only. Opponent may not reduce damage by capture in this combat. Any subsequent Close Combat this turn does not include this card.		
Links	blake_s_7_federation	thing_alien_adversary_cc_4	Thing - Alien Adversary - CC 4		May only be played on any Inner or Outer Planet. Launch an immediate Close Combat Attack with this card only. Opponent may not reduce damage by capture in this combat. Any subsequent Close Combat this turn does not include this card.		
Kairopan Insects	blake_s_7_federation	thing_alien_adversary_cc_4	Thing - Alien Adversary - CC 4		May only be played on any Inner or Outer Planet. Launch an immediate Close Combat Attack with this card only. Opponent may not reduce damage by capture in this combat. Any subsequent Close Combat this turn does not include this card.		

Back to the Blake's 7 (Federation) deck