This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.
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http://dvorakgame.co.uk/export.php?deck=Blake's_7_(Federation)_deck&lackeyimg=image&d=/d
For further information, read this page.Name Set ImageFile Type CornerValue Text FlavorText Creator Standard Pursuit Ship blake_s_7_federation thing_ship_sc_2 Thing - Ship - SC 2 Standard Pursuit Ship blake_s_7_federation thing_ship_sc_2 Thing - Ship - SC 2 Mark X Pursuit Ship blake_s_7_federation thing_ship_sc_3 Thing - Ship - SC 3 Mark X Pursuit Ship blake_s_7_federation thing_ship_sc_3 Thing - Ship - SC 3 Lost Teleport Bracelet blake_s_7_federation action Action Play at any time in response to a Teleport action. The player chooses one of the Crewmembers the subject of that action, and that Crewmember does not Teleport with the others but remains in place. Teleport Glitch blake_s_7_federation thing Thing Play on enemy ship. The ship's Teleport action cannot be used whilst this card is in play. This card may be removed as an action by opponent discarding opponent's hand. Minefield blake_s_7_federation thing_core_crew Thing - Core Crew May be played on any Planet. No action printed on the Planet card can be taken whilst this card is in play. Descending Blast Door blake_s_7_federation thing_core_crew Thing - Core Crew May be played on any Planet. No Crewmember can Teleport off the Planet whilst this card is in play. Security Door blake_s_7_federation thing_core_crew Thing - Core Crew May be played on any Planet. No action printed on the Planet card can be taken whilst this card is in play. Supreme Commander Servalan blake_s_7_federation thing_federation_adversary_cc_2_sc_2 Thing - Federation Adversary - CC 2) (SC 2 Federation Officer. Action: The player draws a card for each Crewmember that is currently captured and in the same location as Servalan. Action: Draw a card. If the card is a Federation Adversary or a Pursuit Ship then card is played, but otherwise discard. Space Commander Travis blake_s_7_federation thing_federation_adversary_cc_3_sc_2 Thing - Federation Adversary - CC 3) (SC 2 Federation Officer. Action: The player draws a card for each Crewmember that is currently captured and in the same location as Travis. Action: Destroy all captured Crewmembers in the same location as Travis. Krantor blake_s_7_federation thing_independent_adversary_cc_1 Thing - Independent Adversary - CC 1 Independent Leader. Action: Move, with all attachments, to any Inner or Outer Planet. May make an immediate attack on any crew on that planet. Largo blake_s_7_federation thing_independent_adversary_cc_2 Thing - Independent Adversary - CC 2 Independent Leader. Action: Move, with all attachments, to any Inner or Outer Planet. May make an immediate attack on any crew on that planet. Cancer blake_s_7_federation thing_independent_adversary_cc_4 Thing - Independent Adversary - CC 4 Independent Leader. Action: Move, with all attachments, to any Inner or Outer Planet. May make an immediate attack on any crew on that planet. Bayban blake_s_7_federation thing_independent_adversary_cc_3 Thing - Independent Adversary - CC 3 Independent Leader. Action: Move, with all attachments, to any Inner or Outer Planet. May make an immediate attack on any crew on that planet. Atlan blake_s_7_federation thing_independent_adversary_cc_2 Thing - Independent Adversary - CC 2 Independent Leader. Action: Move, with all attachments, to any Inner or Outer Planet. May make an immediate attack on any crew on that planet. Goon Squad blake_s_7_federation thing_independent_adversary_cc_2 Thing - Independent Adversary - CC 2 May be played individually or attached to an Independent Leader. Action: Move, with any attachments, to any Inner or Outer Planet. Player make an immediate attack on any Crewmembers on that Planet. Goon Squad blake_s_7_federation thing_independent_adversary_cc_2 Thing - Independent Adversary - CC 2 May be played individually or attached to an Independent Leader. Action: Move, with any attachments, to any Inner or Outer Planet. Player make an immediate attack on any Crewmembers on that Planet. Goon Squad blake_s_7_federation thing_independent_adversary_cc_2 Thing - Independent Adversary - CC 2 May be played individually or attached to an Independent Leader. Action: Move, with any attachments, to any Inner or Outer Planet. Player make an immediate attack on any Crewmembers on that Planet. Bodyguard blake_s_7_federation thing_independent_adversary_cc_1 Thing - Independent Adversary - CC 1 May only be attached to an Independent Leader. If at any time card is not attached, card is destroyed. Bodyguard blake_s_7_federation thing_independent_adversary_cc_1 Thing - Independent Adversary - CC 1 May only be attached to an Independent Leader. If at any time card is not attached, card is destroyed. Acting Major Jarvik blake_s_7_federation thing_federation_adversary_cc_1_sc_2 Thing - Federation Adversary - CC 1) (SC 2 Federation Officer. Space Major Provine blake_s_7_federation thing_federation_adversary_cc_1_sc_1 Thing - Federation Adversary - CC 1) (SC 1 Federation Officer. Section Leader Klegg blake_s_7_federation thing_federation_adversary_cc_2_sc_1 Thing - Federation Adversary - CC 2) (SC 1 Federation Officer. Crimo Gang blake_s_7_federation thing_federation_adversary_cc_3 Thing - Federation Adversary - CC 3 May only be attached to Space Commander Travis. If at any time card is not attached, card is destroyed. Mutoid Crew blake_s_7_federation thing_federation_adversary_cc_3_sc_1 Thing - Federation Adversary - CC 3) (SC 1 May only be attached to Supreme Commander Servalan or Space Commander Travis. If at any time card is not attached, card is destroyed. Space Combat Value may be added in Space Combat in addition to the Value of another Federation Adversary. Trooper Squad blake_s_7_federation thing_federation_adversary_cc_2 Thing - Federation Adversary - CC 2 May only be attached to a Federation Officer. If at any time card is not attached, card is destroyed. Trooper Squad blake_s_7_federation thing_federation_adversary_cc_2 Thing - Federation Adversary - CC 2 May only be attached to a Federation Officer. If at any time card is not attached, card is destroyed. Trooper Squad blake_s_7_federation thing_federation_adversary_cc_2 Thing - Federation Adversary - CC 2 May only be attached to a Federation Officer. If at any time card is not attached, card is destroyed. Federation Double Agent blake_s_7_federation action Action Play if opponent controls an Ally Crewmember. The Ally Crewmember is now considered a Federation Adversary. Player may immediately move any Federation Adversary cards to the location of the Ally Crewmember and launch an immediate Close Combat attack on any enemy Crewmembers at that location. Pursuit Ship Patrol blake_s_7_federation action Action Play if an Inner Planet or Core Planet is in play. Move any Pursuit Ships selected by the player (plus attachments) to the orbit of that Planet. Player may then make an immediate Space Combat Attack on the enemy ship. Pursuit Ship Ambush blake_s_7_federation action Action Play if Servalan is controlled. Move any Pursuit Ships selected by the player (plus attachments) to the location of the enemy ship and make an immediate Space Combat attack on that ship. Chance Encounter blake_s_7_federation action Action Move any Pursuit Ships selected by the player (plus attachments) to the location of the enemy ship. Ship-Devouring Alien Space Plague blake_s_7_federation thing Thing Play on opponent's ship if ship is in Deep Space or if opponent played a Planet card last turn. Whilst this card is in play, opponent must discard 2 cards each turn or destroy the ship. This card is destroyed when a Planet Action is taken. Federation Base blake_s_7_federation thing Thing Play on the location of an Inner Planet. Action: Player may immediately move any Federation Adversary cards to the Planet. Action: Player may move any Pursuit Ships to the orbit of the Planet. Federation Base blake_s_7_federation thing Thing Play on the location of an Inner Planet. Action: Player may immediately move any Federation Adversary cards to the Planet. Action: Player may move any Pursuit Ships to the orbit of the Planet. It's a Trap! blake_s_7_federation action Action Play if either Servalan or Travis is controlled. Player may immediately move any Federation Adversary cards to the location of any Planet and launch an immediate Close Combat attack on enemy Crewmembers on the Planet. Psychostrategist blake_s_7_federation thing Thing Action: Player may immediately move any Federation Adversaries to the location of any Planet. Discard this card. Action: Player may immediately move any Pursuit Ships to the orbit of any Planet. Discard this card. Jarvik's Ruse blake_s_7_federation action Action Play if Acting Major Jarvik is controlled and one or more Pursuit Ships were destroyed in the opponent's last turn. Player may immediately move any Federation Adversary cards onto the enemy ship and launch an immediate Close Combat attack on enemy Crewmembers aboard the ship. Unidentified Space Capsule blake_s_7_federation action Action Player may immediately move one Independent Adversary (and its attachments) onto the enemy ship and launch an immediate Close Combat attack on any enemy Crew-members on board. Change of Codes blake_s_7_federation action Action Opponent returns the TP Crystal card to the Special pile. Terminal blake_s_7_federation thing_inner_planet Thing - Inner Planet Play whenever Blake is not in play in immediate response to opponent's play of a Planet. This card is substituted for that Planet. This card cannot be destroyed until one or more Core Crewmembers have visited Terminal. Player may move any Federation Adversary cards to Terminal, or any Pursuit Ships to its orbit, as an Action. Evil Computer blake_s_7_federation thing Thing May be played on any Planet. Planet card cannot be destroyed by opponent until this card is destroyed. Traitor! blake_s_7_federation action Action Play if opponent controls an Ally Crewmember to control that Ally Crewmember. The Ally Crewmember is now considered an Independent Adversary. Player may immediately make a free play of any Goon Squad or Bodyguard card on the Ally Crewmember and then launch a Close Combat attack at the Ally Crewmember's Location. The Teleport. A Malfunction. A Power Surge. blake_s_7_federation action Action Remove an Adversary card from the discard pile and place it in the player's hand. Alien Possession blake_s_7_federation action Action Until the start of the player's next turn, Cally is treated as an Independent Adversary. Cally immediately makes a Close Combat attack on any Crewmembers in her location. Cally takes no Damage in this combat. If a possessed Cally is the sole occupant of the enemy ship at any time, the ship and Cally are both destroyed. Superiority blake_s_7_federation thing Thing Play on Orac. The Orac card is treated for all purposes, other than being destroyed or captured (and consequential reduction of Damage), as if it is not controlled. Limiter Breakdown blake_s_7_federation thing Thing Play on Gan. The Gan card is treated for all purposes, other than being destroyed or captured (and consequential reduction of Damage), as if it is not controlled. Cowardice blake_s_7_federation thing Thing Play on Vila. The Vila card is treated for all purposes, other than being destroyed or captured (and consequential reduction of Damage), as if it is not controlled. Atrocity blake_s_7_federation action Action Destroy all captured Crewmembers in the same location as any Federation Officer. Hostage blake_s_7_federation action Action Play if one or more Crewmembers are currently captured on a Planet. Player can move one Federation or Independent Adversary (including attachments) from that Planet to the opponent's Ship for each such Crewmember. Death Is Too Good For Him/Her! blake_s_7_federation action Action Choose an Adversary destroyed since the beginning of the player's last turn. The Adversary, less any Attachments is returned to the player's hand. Xenon Base Is Blown blake_s_7_federation thing Thing Play on the Xenon Base card. When next destroyed, the Xenon Base card cannot be restored to the opponent's hand. Action: Player may immediately move any Federation Adversary cards to the location of Xenon Base. Misunderstanding blake_s_7_federation action Action Play in the turn following the play by the opponent of any Crewmember card. The Crewmember card is treated temporarily as a Federation Adversary and Close Combat takes place immediately. Opponent may discard to Reduce damage against the Crewmember. If the Crewmember survives, the opponent keeps the card. Boarding Attack blake_s_7_federation action Action Move any Adversaries attached to Pursuit Ships at the same location as the opponent's ship onto that ship and launch an immediate Close Combat attack against any Crewmembers on board. Booby-Trapped Android Double blake_s_7_federation action Action Play if opponent controls an Ally Crewmember. The Ally Crewmember is destroyed. If the Ally Crewmember is on a ship, then for each Crew-member on that ship, opponent must discard a card or destroy that Crewmember. Decimas blake_s_7_federation thing_alien_adversary_cc_4 Thing - Alien Adversary - CC 4 May only be played on any Inner or Outer Planet. Launch an immediate Close Combat Attack with this card only. Opponent may not reduce damage by capture in this combat. Any subsequent Close Combat this turn does not include this card. Links blake_s_7_federation thing_alien_adversary_cc_4 Thing - Alien Adversary - CC 4 May only be played on any Inner or Outer Planet. Launch an immediate Close Combat Attack with this card only. Opponent may not reduce damage by capture in this combat. Any subsequent Close Combat this turn does not include this card. Kairopan Insects blake_s_7_federation thing_alien_adversary_cc_4 Thing - Alien Adversary - CC 4 May only be played on any Inner or Outer Planet. Launch an immediate Close Combat Attack with this card only. Opponent may not reduce damage by capture in this combat. Any subsequent Close Combat this turn does not include this card.