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When you draw this card, you must put it straight into play (if this card is revealed from your hand, or seen leaving it, you lose the game). If any Contraption makes a Noise, destroy the Mouse at the end of the turn. |
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1 Motion: If the Mouse is in play, it is caught and removed from play. If you used more than three Components to achive this, you win the game. |
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1 Electricity: If the Mouse is in play, it is stunned and removed from play. If you used more than three Components to achive this, you win the game. |
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1 Light: Produce 1 Electricity. |
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1 Electricity: Produce 1 Motion. |
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1 Noise: Produce 1 Motion. |
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1 Electricity: Draw a card. |
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1 Electricity: Destroy a Thing. |
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Battery comes into play with three counters on it. Action: Remove a counter to produce 1 Electricity. |
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1 Electricity: Produce 2 Electricity. You may only use this ability once per turn. |
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1 Electricity: Produce 1 Light. |
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Action: Produce 1 Light, then either discard a card or destroy Candle. |
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If Dynamite is destroyed, destroy all Things in play. 1 Electricity: Destroy Dynamite. |
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Action: Produce 1 Electricity if an Opponent used any during their most recent turn. |
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1 Motion: Return a Thing to its controller's hand. |
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1 Electricity: Choose an Opponent. That Opponent chooses a Thing they control. Gain control of that Thing. |
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1 Light: View an Opponent's hand, or produce 1 Light. |
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1 Electricity: Produce 1 Noise, and each Player discards a card at random. |
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1 Noise: Produce 1 Electricity. |
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1 Motion: Produce 1 Noise. |
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Action: Produce 1 Motion. |
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1 Electricity: Invoke the ability of any Electrical Thing in play, as if you were its owner. You may use any Noise or Light that it generates. |
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1 Light (from either Candle of Magnifying Glass): Destroy Rope and produce 1 Motion. |
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When you play Mute, give control of it to an Opponent. Any Sound made by that Player's Things is reduced to zero. |
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When you play Faulty Wiring, give control of it to an Opponent. Whenever a unit of Electricity is produced by a Thing that Player controls, they must discard a card. |
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1 Electricity: Until your next turn, Light produced by Things is reduced to zero. |
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Action: Produce 1 Electricity or Noise or Light or Motion, then destroy Gizmo. |
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1 Motion: Destroy a Thing at random. |
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Produce 4 Electricity. At the end of the turn, destroy any Things that used this Electricity directly. |
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Destroy an Electrical Thing. Produce 1 Noise and 1 Light. |
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Destroy a Thing that was used during its controller's most recent turn. |
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Back to the Drawing Board |
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Destroy any number of Things you control. Draw a card for each Thing destroyed in this fashion. |
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Destroy two Things you control. Search the draw pile for a Thing and put it into play. |
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Play any number of Things from your hand. Discard the rest of your hand. |
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Choose an Opponent; he or she may look at your hand and take a card from it. You may then look at their hand and take a card from it. |
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Action: Draw a card and reveal it to all Players. If it is not the Mouse, discard it. |
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