Dvorak Export: Better Mousetrap deck

To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
loadcard Mouse/T/When you draw this card, you must put it straight into play (if this card is revealed from your hand, or seen leaving it, you lose the game). If any Contraption makes a Noise, destroy the Mouse at the end of the turn.
loadcard Cage/T/1 Motion: If the Mouse is in play, it is caught and removed from play. If you used more than three Components to achive this, you win the game.
loadcard Stun Gun/T/1 Electricity: If the Mouse is in play, it is stunned and removed from play. If you used more than three Components to achive this, you win the game.
loadcard Solar Panel/T/1 Light: Produce 1 Electricity.
loadcard Electric Motor/T/1 Electricity: Produce 1 Motion.
loadcard Hamster Wheel/T/1 Noise: Produce 1 Motion.
loadcard Printer/T/1 Electricity: Draw a card.
loadcard Laser/T/1 Electricity: Destroy a Thing.
loadcard Battery/T/Battery comes into play with three counters on it. Action: Remove a counter to produce 1 Electricity.
loadcard Amplifier/T/1 Electricity: Produce 2 Electricity. You may only use this ability once per turn.
loadcard Light Bulb/T/1 Electricity: Produce 1 Light.
loadcard Candle/T/Action: Produce 1 Light, then either discard a card or destroy Candle.
loadcard Dynamite/T/If Dynamite is destroyed, destroy all Things in play. 1 Electricity: Destroy Dynamite.
loadcard Hidden Cable/T/Action: Produce 1 Electricity if an Opponent used any during their most recent turn.
loadcard Boxing Glove/T/1 Motion: Return a Thing to its controller's hand.
loadcard Robot Arm/T/1 Electricity: Choose an Opponent. That Opponent chooses a Thing they control. Gain control of that Thing.
loadcard Magnifying Glass/T/1 Light: View an Opponent's hand, or produce 1 Light.
loadcard Klaxon/T/1 Electricity: Produce 1 Noise, and each Player discards a card at random.
loadcard Microphone/T/1 Noise: Produce 1 Electricity.
loadcard Horn/T/1 Motion: Produce 1 Noise.
loadcard Windmill/T/Action: Produce 1 Motion.
loadcard Radio Transmitter/T/1 Electricity: Invoke the ability of any Electrical Thing in play, as if you were its owner. You may use any Noise or Light that it generates.
loadcard Rope/T/1 Light (from either Candle of Magnifying Glass): Destroy Rope and produce 1 Motion.
loadcard Mute/T/When you play Mute, give control of it to an Opponent. Any Sound made by that Player's Things is reduced to zero.
loadcard Faulty Wiring/T/When you play Faulty Wiring, give control of it to an Opponent. Whenever a unit of Electricity is produced by a Thing that Player controls, they must discard a card.
loadcard Fog Machine/T/1 Electricity: Until your next turn, Light produced by Things is reduced to zero.
loadcard Gizmo/T/Action: Produce 1 Electricity or Noise or Light or Motion, then destroy Gizmo.
loadcard Bowling Ball/T/1 Motion: Destroy a Thing at random.
loadcard Lightning Strike!/A/Produce 4 Electricity. At the end of the turn, destroy any Things that used this Electricity directly.
loadcard Fizzle/A/Destroy an Electrical Thing. Produce 1 Noise and 1 Light.
loadcard Malfunction/A/Destroy a Thing that was used during its controller's most recent turn.
loadcard Back to the Drawing Board/A/Destroy any number of Things you control. Draw a card for each Thing destroyed in this fashion.
loadcard Drastic Modification/A/Destroy two Things you control. Search the draw pile for a Thing and put it into play.
loadcard Masterplan/A/Play any number of Things from your hand. Discard the rest of your hand.
loadcard Great Minds/A/Choose an Opponent; he or she may look at your hand and take a card from it. You may then look at their hand and take a card from it.
loadcard Static/A/Produce 1 Electricity.
loadcard Thunderclap/A/Produce 1 Noise.
loadcard Moonbeam/A/Produce 1 Light.
loadcard Gravity/A/Produce 1 Motion.
loadcard Cheese/T/Action: Draw a card and reveal it to all Players. If it is not the Mouse, discard it.
@emit [name(%#)] pastes the Better Mousetrap deck into the Dvorak Engine.

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