To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeck loadcard Fire/T/N - Auto, Priority 1, Hit 5+ E - Burst, Priority 2, Hit 4+ S - Aimed, Priority 3, Hit 3+ W - Grenade, Priority 5, Hit Auto loadcard Move/T/N - 0 Increments, Shoot +1, To be Hit +1. E - 1 Increment. S - 2 Increments, Shoot Priority 4. W - 3 Increments, Cannot Fire, To be Hit -1. loadcard Fire/T/N - Auto, Priority 1, Hit 5+ E - Burst, Priority 2, Hit 4+ S - Aimed, Priority 3, Hit 3+ W - Grenade, Priority 5, Hit Auto loadcard Move/T/N - 0 Increments, Shoot +1, To be Hit +1. E - 1 Increment. S - 2 Increments, Shoot Priority 4. W - 3 Increments, Cannot Fire, To be Hit -1. loadcard Fire/T/N - Auto, Priority 1, Hit 5+ E - Burst, Priority 2, Hit 4+ S - Aimed, Priority 3, Hit 3+ W - Grenade, Priority 5, Hit Auto loadcard Move/T/N - 0 Increments, Shoot +1, To be Hit +1. E - 1 Increment. S - 2 Increments, Shoot Priority 4. W - 3 Increments, Cannot Fire, To be Hit -1. loadcard Fire/T/N - Auto, Priority 1, Hit 5+ E - Burst, Priority 2, Hit 4+ S - Aimed, Priority 3, Hit 3+ W - Grenade, Priority 5, Hit Auto loadcard Move/T/N - 0 Increments, Shoot +1, To be Hit +1. E - 1 Increment. S - 2 Increments, Shoot Priority 4. W - 3 Increments, Cannot Fire, To be Hit -1. loadcard Fire/T/N - Auto, Priority 1, Hit 5+ E - Burst, Priority 2, Hit 4+ S - Aimed, Priority 3, Hit 3+ W - Grenade, Priority 5, Hit Auto loadcard Move/T/N - 0 Increments, Shoot +1, To be Hit +1. E - 1 Increment. S - 2 Increments, Shoot Priority 4. W - 3 Increments, Cannot Fire, To be Hit -1. loadcard Fire/T/N - Auto, Priority 1, Hit 5+ E - Burst, Priority 2, Hit 4+ S - Aimed, Priority 3, Hit 3+ W - Grenade, Priority 5, Hit Auto loadcard Move/T/N - 0 Increments, Shoot +1, To be Hit +1. E - 1 Increment. S - 2 Increments, Shoot Priority 4. W - 3 Increments, Cannot Fire, To be Hit -1. loadcard Fire/T/N - Auto, Priority 1, Hit 5+ E - Burst, Priority 2, Hit 4+ S - Aimed, Priority 3, Hit 3+ W - Grenade, Priority 5, Hit Auto loadcard Move/T/N - 0 Increments, Shoot +1, To be Hit +1. E - 1 Increment. S - 2 Increments, Shoot Priority 4. W - 3 Increments, Cannot Fire, To be Hit -1. loadcard Fire/T/N - Auto, Priority 1, Hit 5+ E - Burst, Priority 2, Hit 4+ S - Aimed, Priority 3, Hit 3+ W - Grenade, Priority 5, Hit Auto loadcard Move/T/N - 0 Increments, Shoot +1, To be Hit +1. E - 1 Increment. S - 2 Increments, Shoot Priority 4. W - 3 Increments, Cannot Fire, To be Hit -1. loadcard Fire/T/N - Auto, Priority 1, Hit 5+ E - Burst, Priority 2, Hit 4+ S - Aimed, Priority 3, Hit 3+ W - Grenade, Priority 5, Hit Auto loadcard Move/T/N - 0 Increments, Shoot +1, To be Hit +1. E - 1 Increment. S - 2 Increments, Shoot Priority 4. W - 3 Increments, Cannot Fire, To be Hit -1. loadcard Fire/T/N - Auto, Priority 1, Hit 5+ E - Burst, Priority 2, Hit 4+ S - Aimed, Priority 3, Hit 3+ W - Grenade, Priority 5, Hit Auto loadcard Move/T/N - 0 Increments, Shoot +1, To be Hit +1. E - 1 Increment. S - 2 Increments, Shoot Priority 4. W - 3 Increments, Cannot Fire, To be Hit -1. @emit [name(%#)] pastes the Battlefield Skirmish into the Dvorak Engine.