Dvorak Export: Battle Deck


Instructions

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When you're happy with the settings, send all but the first page to your printer, and cut the cards out with something sharp. Either stick the results onto cardboard, slip them into deck-protectors with some spare CCG cards for padding, or just play with them as flimsy bits of paper.

Deck-Print Settings

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Peek 1sp
Action - Psychic
Choose a card from an opponent's hand and look at it.
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Precognition 3sp
Reaction - Psychic
Counter target action.
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Telepathy 5sp
Reaction - Psychic
Counter target action. If you have Psychic Style, put the card into your hand.

Oh I'll handle it.
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Mind Rot 4sp
Action - Psychic
Target player discards a card. If you have Psychic Style, they discard another card.
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Inner Sight 2sp
Action - Psychic
Look at target player's hand.
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Brain Burst 4sp
Action - Psychic
Destroy target undead or biological thing or token.

Go for the brain!!
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Leech Consciousness 5sp
Rune - Psychic
All actions cost 1sp more to play. If you have Psychic Style, whenever an action is played, gain sp cost/2 rounded up.
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Amulet of Donag 4sp / 3hp
Thing - Psychic
Action: 6sp: Take control of target thing.

Sometimes the amulet speaks. And it is rude.
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Psionic Dampener 5sp / 4hp
Thing - Psychic
Action: 5sp: Biological creatures take 2 damage.
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Distortion Tower 7sp / 5hp
Thing - Psychic
If an opponent's thing were to deal damage, that damage is also reflected upon itself.
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Rune Bolt 6sp
Action - Arcane
Destroy 1 thing or distribute exactly 5 damage among things.

We've all heard of lightning bolts.
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Mana Quake 7sp
Action - Arcane
Destroy 2 things.
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Implosion Portal 10sp
Action - Arcane
Destroy all things and runes in play, except evolution cards.
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Illumination Army 4sp
Action - Arcane
Put 3 arcane tokens into play each with 5 hp. If you have Arcane Style, put 1 extra into play.
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Ray Obelisk 7sp
Action - Arcane
Deal 9 damage to target thing or 1 damage to any player.
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Mirror Beam 6sp
Rection - Arcane
Destroy target thing that uses an action to destroy another thing.
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Deconstruction Wave 4sp
Action - Arcane
Destroy all runes in play.
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Fountain of Mana 0sp
Rune - Arcane
If you have Arcane Style, gain 1 extra sp each turn while this rune is in play.
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Crystal Orb 4sp / 2hp
Thing - Arcane
As long as this thing is in play, roll a die each turn. If it is 4 or higher, gain 1sp.
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Glowing Core 6sp / 4hp
Thing - Arcane
All Arcane damage dealt by cards under your control have their damage increased by 1.
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Mini Quake 5sp
Action - Stone
Deal 2 damage to any number of things.

It was a really mini quake!
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Tremor Bolt 2sp
Action - Stone
One opponent discards a card.
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Fog of Pebbles 6sp
Rune - Stone
Things you control take 3 less damage.
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Boulder Hammer 4sp / 6hp
Thing - Stone
Action: 3sp: Deal 2 stone damage to target thing.
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Stone Mitts 4sp / 6hp
Thing - Stone
This comes into play attached to a thing. If the thing it is attached to leaves play, attach it to another thing. If you control no other things, attach it to an opponent's thing. If no things are in play destroy it. Attached thing does 1 extra stone damage whenever it deals damage.
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Rock Golem 3sp / 5hp
Thing - Stone
Action: 1sp: Deal 1 stone damage to target thing. Rock Golem is immune to lightning damage.
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Stone Giant 6sp / 10hp
Thing - Stone
This thing can only be destroyed by damage, not by "destroy effects". It takes 1 less damage from all attacks on it. Stone Giant is immune to lightning damage, and is immune to rune effects.
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Fortified Gate 4sp
Thing - Stone
This thing is indestructible.
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Hot Spring 3sp / 5hp
Thing - Stone
Reaction: 2sp: prevent 1 damage to any thing you control that is not a fire type.
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Mud Statue 3sp / 5hp
Thing - Stone
Reaction: 5sp: Counter an action.
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Soar 4sp
Reaction - Sky
Prevent 4 damage to target thing.

NOPE!
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Gale-Force Winds 5sp
Action - Sky
Return target thing to its owner's hand.
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New Lands 5sp
Action - Sky
Draw a card. If you have Sky Style, you may play it without paying its cost.
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Forced Diplomacy 3sp
Action - Sky
You and an opponent must trade a card. Do not reveal anything about the cards until the trade it complete.

Is that an oxymoron?
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Flash 4sp
Action - Sky
Switch a thing in play under your control with a thing from your hand without paying its sp cost.
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Overcast 3sp
Rune - Sky
Arcane, lightning, and light damage is reduced by by 2.
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Cloud Golem 4sp / 4hp
Thing - Sky
Action: 3sp: Destroy a token. This thing is immune to stone damage.
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Bird Folk 3sp / 5hp
Thing - Sky
Action: 4sp: Deal 1 damage to target thing and prevent 1 damage to another thing until it is your turn again.
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Clarity Bell 3sp / 4hp
Thing - Sky
As long as this is in play, you are immune to discarding cards.
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Evolution Stage 1 4sp
Thing - Evolution Card - Biological
All your things have +1hp. This card cannot be destroyed.
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Evolution Stage 2 4sp
Thing - Evolution Card - Biological
All your things have +1hp. This card cannot be destroyed. Play this only if you have Evolution Stage 1 in play.
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Evolution Stage 3 4sp
Thing - Evolution Card - Biological
All your things have +1hp. This card cannot be destroyed. Play this only if you have Evolution Stage 2 in play.
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Rapid Growth 5sp
Action - Biological
Put a copy of a target biological thing into play under your control.
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Feeding Frenzy 5sp
Reaction - Biological
Choose a card in the discard pile. Prevent an amount of damage equal to that card's sp cost to your things distributed however you'd like.

Yum.
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Metabolism 4sp / 3hp
Thing - Biological
As long as this is in play, you may play either one extra action or one extra thing each turn. If you do not have Biological Style, that card's sp cost is increased by 1.
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Flesh Mongrel 3sp / 1hp
Thing - Biological
Action: 3sp: Deal damage equal to this thing's hp to target thing.
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Scale Beast 4sp / 2hp
Thing - Biological
Action: 2sp: Play another biological thing this turn.
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Brood Bog 3sp / 5hp
Thing - Biological
Action: 2sp: Put a biological thing token into play that has 1hp. That token has "Action: 3sp: Sacrifice a biological token in order to deal 1 acid damage to target thing. You may play this action as many times this turn as you wish, as long as you keep paying 3sp and sacrificing tokens."
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OctoBeast 3sp / 2hp
Thing - Biological
Action: 5sp: Choose one: Deal 1 damage to 8 different things, or deal 1 damage to target player.
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Gelatinous Blob 4sp / 1hp
Thing - Biological
Action: 2sp: turn this card into a copy of target biological thing. It loses this ability.
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BioPaste 4sp / 5hp
Thing - Biological
Sacrifice this card to bring back any biological card from the discard pile into play under your control.
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