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Choose a card from an opponent's hand and look at it. |
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Counter target action. If you have Psychic Style, put the card into your hand.
Oh I'll handle it. |
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Target player discards a card. If you have Psychic Style, they discard another card. |
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Look at target player's hand. |
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Destroy target undead or biological thing or token.
Go for the brain!! |
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All actions cost 1sp more to play. If you have Psychic Style, whenever an action is played, gain sp cost/2 rounded up. |
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Amulet of Donag |
4sp / 3hp |
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Thing - Psychic |
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Action: 6sp: Take control of target thing.
Sometimes the amulet speaks. And it is rude. |
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Psionic Dampener |
5sp / 4hp |
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Thing - Psychic |
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Action: 5sp: Biological creatures take 2 damage. |
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Distortion Tower |
7sp / 5hp |
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Thing - Psychic |
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If an opponent's thing were to deal damage, that damage is also reflected upon itself. |
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Destroy 1 thing or distribute exactly 5 damage among things.
We've all heard of lightning bolts. |
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Destroy all things and runes in play, except evolution cards. |
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Put 3 arcane tokens into play each with 5 hp. If you have Arcane Style, put 1 extra into play. |
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Deal 9 damage to target thing or 1 damage to any player. |
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Destroy target thing that uses an action to destroy another thing. |
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Destroy all runes in play. |
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If you have Arcane Style, gain 1 extra sp each turn while this rune is in play. |
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As long as this thing is in play, roll a die each turn. If it is 4 or higher, gain 1sp. |
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All Arcane damage dealt by cards under your control have their damage increased by 1. |
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Deal 2 damage to any number of things.
It was a really mini quake! |
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One opponent discards a card. |
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Things you control take 3 less damage. |
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Action: 3sp: Deal 2 stone damage to target thing. |
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This comes into play attached to a thing. If the thing it is attached to leaves play, attach it to another thing. If you control no other things, attach it to an opponent's thing. If no things are in play destroy it. Attached thing does 1 extra stone damage whenever it deals damage. |
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Action: 1sp: Deal 1 stone damage to target thing. Rock Golem is immune to lightning damage. |
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This thing can only be destroyed by damage, not by "destroy effects". It takes 1 less damage from all attacks on it. Stone Giant is immune to lightning damage, and is immune to rune effects. |
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This thing is indestructible. |
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Reaction: 2sp: prevent 1 damage to any thing you control that is not a fire type. |
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Reaction: 5sp: Counter an action. |
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Prevent 4 damage to target thing.
NOPE! |
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Return target thing to its owner's hand. |
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Draw a card. If you have Sky Style, you may play it without paying its cost. |
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You and an opponent must trade a card. Do not reveal anything about the cards until the trade it complete.
Is that an oxymoron? |
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Switch a thing in play under your control with a thing from your hand without paying its sp cost. |
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Arcane, lightning, and light damage is reduced by by 2. |
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Action: 3sp: Destroy a token. This thing is immune to stone damage. |
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Action: 4sp: Deal 1 damage to target thing and prevent 1 damage to another thing until it is your turn again. |
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As long as this is in play, you are immune to discarding cards. |
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Thing - Evolution Card - Biological |
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All your things have +1hp. This card cannot be destroyed. |
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Thing - Evolution Card - Biological |
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All your things have +1hp. This card cannot be destroyed. Play this only if you have Evolution Stage 1 in play. |
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Thing - Evolution Card - Biological |
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All your things have +1hp. This card cannot be destroyed. Play this only if you have Evolution Stage 2 in play. |
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Put a copy of a target biological thing into play under your control. |
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Choose a card in the discard pile. Prevent an amount of damage equal to that card's sp cost to your things distributed however you'd like.
Yum. |
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As long as this is in play, you may play either one extra action or one extra thing each turn. If you do not have Biological Style, that card's sp cost is increased by 1. |
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Action: 3sp: Deal damage equal to this thing's hp to target thing. |
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Action: 2sp: Play another biological thing this turn. |
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Action: 2sp: Put a biological thing token into play that has 1hp. That token has "Action: 3sp: Sacrifice a biological token in order to deal 1 acid damage to target thing. You may play this action as many times this turn as you wish, as long as you keep paying 3sp and sacrificing tokens." |
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Action: 5sp: Choose one: Deal 1 damage to 8 different things, or deal 1 damage to target player. |
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Gelatinous Blob |
4sp / 1hp |
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Thing - Biological |
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Action: 2sp: turn this card into a copy of target biological thing. It loses this ability. |
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Sacrifice this card to bring back any biological card from the discard pile into play under your control. |
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