To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeck loadcard Revolver/T/Flip two coins. If both are heads, the target dies. loadcard Revolver/T/Flip two coins. If both are heads, the target dies. loadcard Revolver/T/Flip two coins. If both are heads, the target dies. loadcard Garotte/T/The target dies. loadcard Chainsaw/T/The target dies. Messily. loadcard Baseball Bat/T/The target dies. loadcard Grenade/T/The target dies. All over the place. loadcard Cyanide/T/Kills the target. Is neutralized by Amyl Nitrate loadcard Cyanide/T/Kills the target. Is neutralized by Amyl Nitrate loadcard Cyanide/T/Kills the target. Is neutralized by Amyl Nitrate loadcard Cyanide/T/Kills the target. Is neutralized by Amyl Nitrate loadcard Ricin/T/Kills the target. No known antidote. loadcard Ricin/T/Kills the target. No known antidote. loadcard Ricin/T/Kills the target. No known antidote. loadcard Ricin/T/Kills the target. No known antidote. loadcard Amyl Nitrate/A/The antidote to Cyanide. Automatically neutralizes any Cyanide played against the holder. loadcard Amyl Nitrate/A/The antidote to Cyanide. Automatically neutralizes any Cyanide played against the holder. loadcard Substance X/A/An experimental universal antidote. If a poison is played against the holder, the holder flips a coin. If heads, the poison is neutralized, no matter what it is. If tails, the player dies. loadcard Substance X/A/An experimental universal antidote. If a poison is played against the holder, the holder flips a coin. If heads, the poison is neutralized, no matter what it is. If tails, the player dies. loadcard Kevlar/T/Once played, the holder cannot be killed by guns. loadcard Kevlar/T/Once played, the older cannot be killed by guns. loadcard Theft/A/Play against the target. Flip a coin. If heads, take one of the target's in-play items, and return the card to your hand. If tails, nothing happens and the card is discarded. loadcard Theft/A/Play against the target. Flip a coin. If heads, take one of the target's in-play items, and return the card to your hand. If tails, nothing happens and the card is discarded. loadcard Theft/A/Play against the target. Flip a coin. If heads, take one of the target's in-play items, and return the card to your hand. If tails, nothing happens and the card is discarded. loadcard Policeman/T/If an attack on the holder fails, the attacker is arrested and misses their next three turns. loadcard Policeman/T/If an attack on the holder fails, the attacker is arrested and misses their next three turns. loadcard Spook/T/If the holder attacks another player and the attacked player plays a Policeman, the Policeman is neutralized.skipcard Weapon Dealer/T/Action:Draw a card if itis not a weapon discard it.@emit [name(%#)] pastes the Assassination deck into the Dvorak Engine.