To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeck loadcard Gadget/T/ loadcard Widget/T/ loadcard Gizmo/T/ loadcard Thingagig/T/ loadcard Whachamacallit/T/ loadcard Dealiebob/T/ loadcard Doohickey/T/ loadcard Jigger/T/ loadcard Doodad/T/ loadcard Dingus/T/ loadcard Tool Kit/T/Action: Put a Thing from your hand into play. loadcard Spare Parts Bin/T/Any player may, as an Action, place a Thing in the discard pile into their hand. loadcard Gremlins/A/Destroy any Thing. loadcard Tinker/A/Destroy any Thing. The controller of that Thing may put a Thing from their hand into play, if they have one. loadcard Stuck Cog/A/Return any Thing to it's controller's hand. loadcard Oops/A/Return all Things to their controller's hands. loadcard Design Theft/A/Place any Thing into your hand. loadcard Inventive Streak/A/Put up to two Things from your hand into play. loadcard Perpeptual Motion Machine/T/Perpeptual Motion Machine counts as two Things towards winning. If Perpeptual Motion Machine is destroyed by anyThing other than The Second Law of Thermodynamics, put it back into play under your control immediately. loadcard The Second Law of Thermodynamics/A/Destroy the Perpeptual Motion Machine. loadcard Side-Effect/A/If you control at least one Thing, Draw two cards. loadcard Explosion/A/Destroy three Things, at least one of which you must control. loadcard Polish/A/Target Thing counts as two Things for the purposes of winning this game. loadcard Spinning Bits/A/Target Thing gains the ability "Action: Draw a Card" until the end of this game. @emit [name(%#)] pastes the Artificing deck into the Dvorak Engine.
Back to the Artificing deck