Dvorak Export: Archaeology Team deck


Instructions

Adjust these settings until the cards fit comfortably, with the correct number per page, in your browser's Print Preview.

When you're happy with the settings, send all but the first page to your printer, and cut the cards out with something sharp. Either stick the results onto cardboard, slip them into deck-protectors with some spare CCG cards for padding, or just play with them as flimsy bits of paper.

Deck-Print Settings

Card Height :cm Title Box Height :cm
Card Width :cm Text Box, Min. Height :cm
Cards per Page :x Text Size :

Trench #1
Thing
Card : Kevan
Trench #2
Thing
Card : Kevan
Trench #3
Thing
Card : Sandy
Trench #4
Thing
Card : Sandy
Trench #5
Thing
On the site of a Roman villa, this Trench will only produce Roman Artefacts.
Card : Sandy
Trench #6
Thing
Looks like some kind of settlement - whenever you play an Artefact here, draw a card.
Card : Kevan
Speed Archaeology
Action
Pick a Trench you control. Draw four cards and put all drawn Artefacts into that Trench. Discard the rest.
Card : Kevan
"See You After The Break"
Action
Pick a Player. They miss their next turn. Add five minutes to the total airtime.
Card : Sandy
Rain
Thing
Artefacts may not be played while it's raining. Any Player may take an Action to discard an Artefact card, to get rid of the Rain.
Card : Kevan
Geophysics Report
Action
Pick an empty Trench. Draw four cards and put all drawn Artefacts into that Trench; discard the rest.
Card : Sandy
"Mick Wants Me To Work This Trench Now"
Action
Gain control of a Trench and its Artefacts (the original owner gets to keep their airtime).
Card : Sandy
Bring in the JCBs
Action
Pick a Trench. Draw six cards and put all drawn Artefacts into that Trench. Toss a coin for each, though - if tails, the Artefact is destroyed by the diggers. Discard non-Artefact cards drawn.
Card : Sandy
Oh, Wait, It's Just an Old Stick
Action
Better not broadcast that. Destroy an Artefact and deduct its airtime appropriately.
Card : Kevan
The Man from English Heritage
Action
He say "no". Destroy a Trench and all of its Artefacts.
Card : Sandy
Unexploded Bomb 6
Thing - Artefact
Uh-oh. Destroy the Trench you play this into (all Artefacts are lost, but the owner gets to keep their airtime).
Card : Kevan
Roman Coins 4
Thing - Artefact
Card : Kevan
Saxon Brooch 4
Thing - Artefact
Card : Sandy
Tony Gets Over-Excited
Thing
Tony really hypes up a piece, doubling its airtime. Play onto an Artefact of your choice.
Card : Sandy
Elaborate Mosaic 10
Thing - Artefact
You cannot play further Artefacts into the same Trench as the Mosaic.
Card : Kevan
Teaspoon 1
Thing - Artefact
Card : Kevan
Fill-In Item 6
Thing
Play only if you have less air-time than an opponent. Get Phil to demonstrate flint-napping or totem-pole carving.
Card : Sandy
Pagan Burial 6
Thing - Artefact
Card : Sandy
Soil Discolouration 1
Thing - Artefact
"This means there must have been a ditch here."
Card : Sandy
Delicate Crockery 5
Thing - Artefact
Careful now. Discard a card when you play this.
Card : Kevan
Samian-Ware Pottery 3
Thing - Artefact
A Roman Artefact.
Card : Sandy
Broken Gas-Main 2
Thing - Artefact
Close the Trench after playing this card into it.
Card : Kevan
The Jawbone of an Ass 3
Thing - Artefact
Card : Sandy
Human Remains 8
Thing - Artefact
When this is found, the local police tape off the trench - further Artefacts may not be played into it.
Card : Kevan
Another One! *
Thing - Artefact
Counts as a copy of another card in the same Trench, minus one minute's Airtime.
Card : Kevan

Back to the Archaeology Team deck