Dvorak Export: Archaeology Team deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard Trench #1/T/
skipcard Trench #2/T/
skipcard Trench #3/T/
skipcard Trench #4/T/
skipcard Trench #5/T/On the site of a Roman villa, this Trench will only produce Roman Artefacts.
skipcard Trench #6/T/Looks like some kind of settlement - whenever you play an Artefact here, draw a card.
skipcard Speed Archaeology/A/Pick a Trench you control. Draw four cards and put all drawn Artefacts into that Trench. Discard the rest.
skipcard "See You After The Break"/A/Pick a Player. They miss their next turn. Add five minutes to the total airtime.
skipcard Rain/T/Artefacts may not be played while it's raining. Any Player may take an Action to discard an Artefact card, to get rid of the Rain.
skipcard Geophysics Report/A/Pick an empty Trench. Draw four cards and put all drawn Artefacts into that Trench; discard the rest.
skipcard "Mick Wants Me To Work This Trench Now"/A/Gain control of a Trench and its Artefacts (the original owner gets to keep their airtime).
skipcard Bring in the JCBs/A/Pick a Trench. Draw six cards and put all drawn Artefacts into that Trench. Toss a coin for each, though - if tails, the Artefact is destroyed by the diggers. Discard non-Artefact cards drawn.
skipcard Oh, Wait, It's Just an Old Stick/A/Better not broadcast that. Destroy an Artefact and deduct its airtime appropriately.
skipcard The Man from English Heritage/A/He say "no". Destroy a Trench and all of its Artefacts.
skipcard Unexploded Bomb (6)/T/Uh-oh. Destroy the Trench you play this into (all Artefacts are lost, but the owner gets to keep their airtime).
skipcard Roman Coins (4)/T/
skipcard Saxon Brooch (4)/T/
skipcard Tony Gets Over-Excited/T/Tony really hypes up a piece, doubling its airtime. Play onto an Artefact of your choice.
skipcard Elaborate Mosaic (10)/T/You cannot play further Artefacts into the same Trench as the Mosaic.
skipcard Teaspoon (1)/T/
skipcard Fill-In Item (6)/T/Play only if you have less air-time than an opponent. Get Phil to demonstrate flint-napping or totem-pole carving.
skipcard Pagan Burial (6)/T/
skipcard Soil Discolouration (1)/T/"This means there must have been a ditch here."
skipcard Delicate Crockery (5)/T/Careful now. Discard a card when you play this.
skipcard Samian-Ware Pottery (3)/T/A Roman Artefact.
skipcard Broken Gas-Main (2)/T/Close the Trench after playing this card into it.
skipcard The Jawbone of an Ass (3)/T/
skipcard Human Remains (8)/T/When this is found, the local police tape off the trench - further Artefacts may not be played into it.
skipcard Another One! (*)/T/Counts as a copy of another card in the same Trench, minus one minute's Airtime.
@emit [name(%#)] pastes the Archaeology Team deck into the Dvorak Engine.

Back to the Archaeology Team deck