This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.
To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:
http://dvorakgame.co.uk/export.php?deck=Arcana_System&lackeyimg=image&d=/d
For further information, read this page.Name Set ImageFile Type CornerValue Text FlavorText Creator Ace of Pentacles arcana_system minor_arcana Minor Arcana A Element: Earth --- Cure: Heal target for 1 damage and remove all status effects. Two of Pentacles arcana_system minor_arcana Minor Arcana 2 Element: Earth --- Heal: Heal target for 1 damage. Three of Pentacles arcana_system minor_arcana Minor Arcana 3 Element: Earth --- Heal: Heal target for 1 damage. Four of Pentacles arcana_system minor_arcana Minor Arcana 4 Element: Earth --- Heal: Heal target for 2 damage. Five of Pentacles arcana_system minor_arcana Minor Arcana 5 Element: Earth --- Heal: Heal target for 2 damage. Six of Pentacles arcana_system minor_arcana Minor Arcana 6 Element: Earth --- Heal: Heal target for 3 damage. Seven of Pentacles arcana_system minor_arcana Minor Arcana 7 Element: Earth --- Heal: Heal target for 3 damage. Eight of Pentacles arcana_system minor_arcana Minor Arcana 8 Element: Earth --- Heal: Heal target for 4 damage. Nine of Pentacles arcana_system minor_arcana Minor Arcana 9 Element: Earth --- Heal: Heal target for 4 damage. Ten of Pentacles arcana_system minor_arcana Minor Arcana 10 Element: Earth --- Heal: Heal target for 5 damage. Squire of Pentacles arcana_system minor_arcana_summon Minor Arcana - Summon S Element: Earth --- Court Element: Earth --- Base power: 1 Cavalier of Pentacles arcana_system minor_arcana_summon Minor Arcana - Summon C Element: Earth --- Court Element: Air --- Base power: 2 Queen of Pentacles arcana_system minor_arcana_summon Minor Arcana - Summon Q Element: Earth --- Court Element: Water --- Base power: 4 King of Pentacles arcana_system minor_arcana_summon Minor Arcana - Summon K Element: Earth --- Court Element: Fire --- Base power: 6 Ace of Swords arcana_system minor_arcana Minor Arcana A Element: Air --- Cure: Heal target for 1 damage and remove all status effects. Two of Swords arcana_system minor_arcana Minor Arcana 2 Element: Air --- Freeze: Freeze target for 1 turn. Three of Swords arcana_system minor_arcana Minor Arcana 3 Element: Air --- Freeze: Freeze target for 1 turn. Four of Swords arcana_system minor_arcana Minor Arcana 4 Element: Air --- Freeze: Freeze target for 1 turn. Five of Swords arcana_system minor_arcana Minor Arcana 5 Element: Air --- Freeze: Freeze target for 2 turns. Six of Swords arcana_system minor_arcana Minor Arcana 6 Element: Air --- Freeze: Freeze target for 2 turns. Seven of Swords arcana_system minor_arcana Minor Arcana 7 Element: Air --- Freeze: Freeze target for 2 turns. Eight of Swords arcana_system minor_arcana Minor Arcana 8 Element: Air --- Freeze: Freeze target for 3 turns. Nine of Swords arcana_system minor_arcana Minor Arcana 9 Element: Air --- Freeze: Freeze target for 3 turns. Ten of Swords arcana_system minor_arcana Minor Arcana 10 Element: Air --- Freeze: Freeze target for 3 turns. Squire of Swords arcana_system minor_arcana_summon Minor Arcana - Summon S Element: Air --- Court Element: Earth --- Base power: 1 Cavalier of Swords arcana_system minor_arcana_summon Minor Arcana - Summon C Element: Air --- Court Element: Air --- Base power: 2 Queen of Swords arcana_system minor_arcana_summon Minor Arcana - Summon Q Element: Air --- Court Element: Water --- Base power: 4 King of Swords arcana_system minor_arcana_summon Minor Arcana - Summon K Element: Air --- Court Element: Fire --- Base power: 6 Ace of Cups arcana_system minor_arcana Minor Arcana A Element: Water --- Cure: Heal target for 1 damage and remove all status effects. Two of Cups arcana_system minor_arcana Minor Arcana 2 Element: Water --- Poison: Poison target for 1 turn. Poison cannot reduce a summon's HP below 1. Three of Cups arcana_system minor_arcana Minor Arcana 3 Element: Water --- Poison: Poison target for 1 turn. Poison cannot reduce a summon's HP below 1. Four of Cups arcana_system minor_arcana Minor Arcana 4 Element: Water --- Poison: Poison target for 1 turn. Poison cannot reduce a summon's HP below 1. Five of Cups arcana_system minor_arcana Minor Arcana 5 Element: Water --- Poison: Poison target for 2 turns. Poison cannot reduce a summon's HP below 1. Six of Cups arcana_system minor_arcana Minor Arcana 6 Element: Water --- Poison: Poison target for 2 turns. Poison cannot reduce a summon's HP below 1. Seven of Cups arcana_system minor_arcana Minor Arcana 7 Element: Water --- Poison: Poison target for 2 turns. Poison cannot reduce a summon's HP below 1. Eight of Cups arcana_system minor_arcana Minor Arcana 8 Element: Water --- Poison: Poison target for 3 turns. Poison cannot reduce a summon's HP below 1. Nine of Cups arcana_system minor_arcana Minor Arcana 9 Element: Water --- Poison: Poison target for 3 turns. Poison cannot reduce a summon's HP below 1. Ten of Cups arcana_system minor_arcana Minor Arcana 10 Element: Water --- Poison: Poison target for 3 turns. Poison cannot reduce a summon's HP below 1. Squire of Cups arcana_system minor_arcana_summon Minor Arcana - Summon S Element: Water --- Court Element: Earth --- Base power: 1 Cavalier of Cups arcana_system minor_arcana_summon Minor Arcana - Summon C Element: Water --- Court Element: Air --- Base power: 2 Queen of Cups arcana_system minor_arcana_summon Minor Arcana - Summon Q Element: Water --- Court Element: Water --- Base power: 4 King of Cups arcana_system minor_arcana_summon Minor Arcana - Summon K Element: Water --- Court Element: Fire --- Base power: 6 Ace of Wands arcana_system minor_arcana Minor Arcana A Element: Fire --- Cure: Heal target for 1 damage and remove all status effects. Two of Wands arcana_system minor_arcana Minor Arcana 2 Element: Fire --- Strike: Target takes 1 damage. Three of Wands arcana_system minor_arcana Minor Arcana 3 Element: Fire --- Strike: Target takes 2 damage. Four of Wands arcana_system minor_arcana Minor Arcana 4 Element: Fire --- Strike: Target takes 3 damage. Five of Wands arcana_system minor_arcana Minor Arcana 5 Element: Fire --- Strike: Target takes 4 damage. Six of Wands arcana_system minor_arcana Minor Arcana 6 Element: Fire --- Strike: Target takes 5 damage. Seven of Wands arcana_system minor_arcana Minor Arcana 7 Element: Fire --- Strike: Target takes 6 damage. Eight of Wands arcana_system minor_arcana Minor Arcana 8 Element: Fire --- Strike: Target takes 7 damage. Nine of Wands arcana_system minor_arcana Minor Arcana 9 Element: Fire --- Strike: Target takes 8 damage. Ten of Wands arcana_system minor_arcana Minor Arcana 10 Element: Fire --- Strike: Target takes 9 damage. Squire of Wands arcana_system minor_arcana_summon Minor Arcana - Summon S Element: Fire --- Court Element: Earth --- Base power: 1 Cavalier of Wands arcana_system minor_arcana_summon Minor Arcana - Summon C Element: Fire --- Court Element: Air --- Base power: 2 Queen of Wands arcana_system minor_arcana_summon Minor Arcana - Summon Q Element: Fire --- Court Element: Water --- Base power: 4 King of Wands arcana_system minor_arcana_summon Minor Arcana - Summon K Element: Fire --- Court Element: Fire --- Base power: 6 The Fool arcana_system major_arcana_special_attack Major Arcana - Special Attack 0 If attack does damage, deactivate target and discard all its attached cards. If target is a Major Arcana Summon, it is destroyed instead. The Magician arcana_system major_arcana_sorcery Major Arcana - Sorcery I Search the deck for a copy of target enemy Minor Arcana summon and play it (this includes attached cards, damage counters, status effects, et cetera). Shuffle the deck afterwards. The High Priestess arcana_system major_arcana_summon Major Arcana - Summon II Base power: 3 --- Tap: Heal 3 damage from all friendly summons in the same position. --- To untap: Discard an attached card. The Empress arcana_system major_arcana_summon Major Arcana - Summon III Base power: 3 --- To tap a friendly summon in defense position: Discard an attached card. --- Friendly summons in attack position may defend without incurring the usual 50% off-position penalty. The Emperor arcana_system major_arcana_summon Major Arcana - Summon IV Base power: 2 + any attached cards --- All attacks by friendly summons receive +1 damage (after elemental modifications). The Hierophant arcana_system major_arcana_summon Major Arcana - Summon V Base power: 3 --- Discard an attached card: Force-tap target enemy summon in opposite position. The Lovers arcana_system major_arcana_enchantment Major Arcana - Enchantment VI All attacks are prevented. The Chariot arcana_system major_arcana_special_attack Major Arcana - Special Attack VII If attack does damage, untap immediately. Strength arcana_system major_arcana_enchantment Major Arcana - Enchantment VIII All friendly attacks receive +4 damage (before elemental modifications). The Hermit arcana_system major_arcana_sorcery Major Arcana - Sorcery IX Look at the top X cards of your deck and re-arrange them in any order. X is the total number of active friendly summons and active Major Arcana in play. (Count combos as a single Major Arcanum.) Wheel of Fortune arcana_system major_arcana_special_attack Major Arcana - Special Attack X Flip a coin; if heads, attack does double damage (after elemental modifications). If tails, attack does normal damage and attacking summon takes 2 recoil damage. Justice arcana_system major_arcana_enchantment Major Arcana - Enchantment XI Enemy summons take 1 damage for every 2 damage inflicted on friendly summons. The Hanged Man arcana_system major_arcana_enchantment Major Arcana - Enchantment XII Enemy summons have only an X/10 chance to attack. X is an enemy summon's current HP. Death arcana_system major_arcana_sorcery Major Arcana - Sorcery XIII All active summons in attack position (friendly and enemy) are destroyed. Temperance arcana_system major_arcana_enchantment Major Arcana - Enchantment XIV All attacks by enemy summons receive -4 damage (after elemental modifications). The Devil arcana_system major_arcana_summon Major Arcana - Summon XV Base power: 5 + any attached cards --- Discard an attached card: Destroy target active enemy summon in opposite position. The Tower arcana_system major_arcana_sorcery Major Arcana - Sorcery XVI Activate all inactive enemy summons. The Star arcana_system major_arcana_special_attack Major Arcana - Special Attack XVII If attack does damage, target is frozen for 3 turns. The Moon arcana_system major_arcana_sorcery Major Arcana - Sorcery XVIII All active enemy summons in defense position take 2 damage and force-tap. The Sun arcana_system major_arcana_sorcery Major Arcana - Sorcery XIX All active friendly summons are healed for 3 damage. Judgement arcana_system major_arcana_enchantment Major Arcana - Enchantment XX Damage done by enemy summons is not applied directly; instead, resolve any attacks normally (applying elemental modifications et cetera), but total the resulting damage and re-distribute it at will among active friendly summons. The World arcana_system major_arcana_special_attack Major Arcana - Special Attack XXI Attack targets all enemy summons in opposite position. Activate inactive summons if necessary to resolve attack.