Dvorak Export: Arcana System


This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.

To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:

http://dvorakgame.co.uk/export.php?deck=Arcana_System&lackeyimg=image&d=/d

For further information, read this page.

Image file named after:
Address of image directory:
Name	Set	ImageFile	Type	CornerValue	Text	FlavorText	Creator
Ace of Pentacles	arcana_system	minor_arcana	Minor Arcana	A	Element: Earth    ---  Cure: Heal target for 1 damage and remove all status effects.		
Two of Pentacles	arcana_system	minor_arcana	Minor Arcana	2	Element: Earth    ---  Heal: Heal target for 1 damage.		
Three of Pentacles	arcana_system	minor_arcana	Minor Arcana	3	Element: Earth    ---  Heal: Heal target for 1 damage.		
Four of Pentacles	arcana_system	minor_arcana	Minor Arcana	4	Element: Earth    ---  Heal: Heal target for 2 damage.		
Five of Pentacles	arcana_system	minor_arcana	Minor Arcana	5	Element: Earth    ---  Heal: Heal target for 2 damage.		
Six of Pentacles	arcana_system	minor_arcana	Minor Arcana	6	Element: Earth    ---  Heal: Heal target for 3 damage.		
Seven of Pentacles	arcana_system	minor_arcana	Minor Arcana	7	Element: Earth    ---  Heal: Heal target for 3 damage.		
Eight of Pentacles	arcana_system	minor_arcana	Minor Arcana	8	Element: Earth    ---  Heal: Heal target for 4 damage.		
Nine of Pentacles	arcana_system	minor_arcana	Minor Arcana	9	Element: Earth    ---  Heal: Heal target for 4 damage.		
Ten of Pentacles	arcana_system	minor_arcana	Minor Arcana	10	Element: Earth    ---  Heal: Heal target for 5 damage.		
Squire of Pentacles	arcana_system	minor_arcana_summon	Minor Arcana - Summon	S	Element: Earth    ---  Court Element: Earth    ---  Base power: 1		
Cavalier of Pentacles	arcana_system	minor_arcana_summon	Minor Arcana - Summon	C	Element: Earth    ---  Court Element: Air    ---  Base power: 2		
Queen of Pentacles	arcana_system	minor_arcana_summon	Minor Arcana - Summon	Q	Element: Earth    ---  Court Element: Water    ---  Base power: 4		
King of Pentacles	arcana_system	minor_arcana_summon	Minor Arcana - Summon	K	Element: Earth    ---  Court Element: Fire    ---  Base power: 6		
Ace of Swords	arcana_system	minor_arcana	Minor Arcana	A	Element: Air    ---  Cure: Heal target for 1 damage and remove all status effects.		
Two of Swords	arcana_system	minor_arcana	Minor Arcana	2	Element: Air    ---  Freeze: Freeze target for 1 turn.		
Three of Swords	arcana_system	minor_arcana	Minor Arcana	3	Element: Air    ---  Freeze: Freeze target for 1 turn.		
Four of Swords	arcana_system	minor_arcana	Minor Arcana	4	Element: Air    ---  Freeze: Freeze target for 1 turn.		
Five of Swords	arcana_system	minor_arcana	Minor Arcana	5	Element: Air    ---  Freeze: Freeze target for 2 turns.		
Six of Swords	arcana_system	minor_arcana	Minor Arcana	6	Element: Air    ---  Freeze: Freeze target for 2 turns.		
Seven of Swords	arcana_system	minor_arcana	Minor Arcana	7	Element: Air    ---  Freeze: Freeze target for 2 turns.		
Eight of Swords	arcana_system	minor_arcana	Minor Arcana	8	Element: Air    ---  Freeze: Freeze target for 3 turns.		
Nine of Swords	arcana_system	minor_arcana	Minor Arcana	9	Element: Air    ---  Freeze: Freeze target for 3 turns.		
Ten of Swords	arcana_system	minor_arcana	Minor Arcana	10	Element: Air    ---  Freeze: Freeze target for 3 turns.		
Squire of Swords	arcana_system	minor_arcana_summon	Minor Arcana - Summon	S	Element: Air    ---  Court Element: Earth    ---  Base power: 1		
Cavalier of Swords	arcana_system	minor_arcana_summon	Minor Arcana - Summon	C	Element: Air    ---  Court Element: Air    ---  Base power: 2		
Queen of Swords	arcana_system	minor_arcana_summon	Minor Arcana - Summon	Q	Element: Air    ---  Court Element: Water    ---  Base power: 4		
King of Swords	arcana_system	minor_arcana_summon	Minor Arcana - Summon	K	Element: Air    ---  Court Element: Fire    ---  Base power: 6		
Ace of Cups	arcana_system	minor_arcana	Minor Arcana	A	Element: Water    ---  Cure: Heal target for 1 damage and remove all status effects.		
Two of Cups	arcana_system	minor_arcana	Minor Arcana	2	Element: Water    ---  Poison: Poison target for 1 turn. Poison cannot reduce a summon's HP below 1.		
Three of Cups	arcana_system	minor_arcana	Minor Arcana	3	Element: Water    ---  Poison: Poison target for 1 turn. Poison cannot reduce a summon's HP below 1.		
Four of Cups	arcana_system	minor_arcana	Minor Arcana	4	Element: Water    ---  Poison: Poison target for 1 turn. Poison cannot reduce a summon's HP below 1.		
Five of Cups	arcana_system	minor_arcana	Minor Arcana	5	Element: Water    ---  Poison: Poison target for 2 turns. Poison cannot reduce a summon's HP below 1.		
Six of Cups	arcana_system	minor_arcana	Minor Arcana	6	Element: Water    ---  Poison: Poison target for 2 turns. Poison cannot reduce a summon's HP below 1.		
Seven of Cups	arcana_system	minor_arcana	Minor Arcana	7	Element: Water    ---  Poison: Poison target for 2 turns. Poison cannot reduce a summon's HP below 1.		
Eight of Cups	arcana_system	minor_arcana	Minor Arcana	8	Element: Water    ---  Poison: Poison target for 3 turns. Poison cannot reduce a summon's HP below 1.		
Nine of Cups	arcana_system	minor_arcana	Minor Arcana	9	Element: Water    ---  Poison: Poison target for 3 turns. Poison cannot reduce a summon's HP below 1.		
Ten of Cups	arcana_system	minor_arcana	Minor Arcana	10	Element: Water    ---  Poison: Poison target for 3 turns. Poison cannot reduce a summon's HP below 1.		
Squire of Cups	arcana_system	minor_arcana_summon	Minor Arcana - Summon	S	Element: Water    ---  Court Element: Earth    ---  Base power: 1		
Cavalier of Cups	arcana_system	minor_arcana_summon	Minor Arcana - Summon	C	Element: Water    ---  Court Element: Air    ---  Base power: 2		
Queen of Cups	arcana_system	minor_arcana_summon	Minor Arcana - Summon	Q	Element: Water    ---  Court Element: Water    ---  Base power: 4		
King of Cups	arcana_system	minor_arcana_summon	Minor Arcana - Summon	K	Element: Water    ---  Court Element: Fire    ---  Base power: 6		
Ace of Wands	arcana_system	minor_arcana	Minor Arcana	A	Element: Fire    ---  Cure: Heal target for 1 damage and remove all status effects.		
Two of Wands	arcana_system	minor_arcana	Minor Arcana	2	Element: Fire    ---  Strike: Target takes 1 damage.		
Three of Wands	arcana_system	minor_arcana	Minor Arcana	3	Element: Fire    ---  Strike: Target takes 2 damage.		
Four of Wands	arcana_system	minor_arcana	Minor Arcana	4	Element: Fire    ---  Strike: Target takes 3 damage.		
Five of Wands	arcana_system	minor_arcana	Minor Arcana	5	Element: Fire    ---  Strike: Target takes 4 damage.		
Six of Wands	arcana_system	minor_arcana	Minor Arcana	6	Element: Fire    ---  Strike: Target takes 5 damage.		
Seven of Wands	arcana_system	minor_arcana	Minor Arcana	7	Element: Fire    ---  Strike: Target takes 6 damage.		
Eight of Wands	arcana_system	minor_arcana	Minor Arcana	8	Element: Fire    ---  Strike: Target takes 7 damage.		
Nine of Wands	arcana_system	minor_arcana	Minor Arcana	9	Element: Fire    ---  Strike: Target takes 8 damage.		
Ten of Wands	arcana_system	minor_arcana	Minor Arcana	10	Element: Fire    ---  Strike: Target takes 9 damage.		
Squire of Wands	arcana_system	minor_arcana_summon	Minor Arcana - Summon	S	Element: Fire    ---  Court Element: Earth    ---  Base power: 1		
Cavalier of Wands	arcana_system	minor_arcana_summon	Minor Arcana - Summon	C	Element: Fire    ---  Court Element: Air    ---  Base power: 2		
Queen of Wands	arcana_system	minor_arcana_summon	Minor Arcana - Summon	Q	Element: Fire    ---  Court Element: Water    ---  Base power: 4		
King of Wands	arcana_system	minor_arcana_summon	Minor Arcana - Summon	K	Element: Fire    ---  Court Element: Fire    ---  Base power: 6		
The Fool	arcana_system	major_arcana_special_attack	Major Arcana - Special Attack	0	If attack does damage, deactivate target and discard all its attached cards. If target is a Major Arcana Summon, it is destroyed instead.		
The Magician	arcana_system	major_arcana_sorcery	Major Arcana - Sorcery	I	Search the deck for a copy of target enemy Minor Arcana summon and play it (this includes attached cards, damage counters, status effects, et cetera). Shuffle the deck afterwards.		
The High Priestess	arcana_system	major_arcana_summon	Major Arcana - Summon	II	Base power: 3    ---  Tap: Heal 3 damage from all friendly summons in the same position.    ---  To untap: Discard an attached card.		
The Empress	arcana_system	major_arcana_summon	Major Arcana - Summon	III	Base power: 3    ---  To tap a friendly summon in defense position: Discard an attached card.    ---  Friendly summons in attack position may defend without incurring the usual 50% off-position penalty.		
The Emperor	arcana_system	major_arcana_summon	Major Arcana - Summon	IV	Base power: 2 + any attached cards    ---  All attacks by friendly summons receive +1 damage (after elemental modifications).		
The Hierophant	arcana_system	major_arcana_summon	Major Arcana - Summon	V	Base power: 3    ---  Discard an attached card: Force-tap target enemy summon in opposite position.		
The Lovers	arcana_system	major_arcana_enchantment	Major Arcana - Enchantment	VI	All attacks are prevented.		
The Chariot	arcana_system	major_arcana_special_attack	Major Arcana - Special Attack	VII	If attack does damage, untap immediately.		
Strength	arcana_system	major_arcana_enchantment	Major Arcana - Enchantment	VIII	All friendly attacks receive +4 damage (before elemental modifications).		
The Hermit	arcana_system	major_arcana_sorcery	Major Arcana - Sorcery	IX	Look at the top X cards of your deck and re-arrange them in any order. X is the total number of active friendly summons and active Major Arcana in play. (Count combos as a single Major Arcanum.)		
Wheel of Fortune	arcana_system	major_arcana_special_attack	Major Arcana - Special Attack	X	Flip a coin; if heads, attack does double damage (after elemental modifications). If tails, attack does normal damage and attacking summon takes 2 recoil damage.		
Justice	arcana_system	major_arcana_enchantment	Major Arcana - Enchantment	XI	Enemy summons take 1 damage for every 2 damage inflicted on friendly summons.		
The Hanged Man	arcana_system	major_arcana_enchantment	Major Arcana - Enchantment	XII	Enemy summons have only an X/10 chance to attack. X is an enemy summon's current HP.		
Death	arcana_system	major_arcana_sorcery	Major Arcana - Sorcery	XIII	All active summons in attack position (friendly and enemy) are destroyed.		
Temperance	arcana_system	major_arcana_enchantment	Major Arcana - Enchantment	XIV	All attacks by enemy summons receive -4 damage (after elemental modifications).		
The Devil	arcana_system	major_arcana_summon	Major Arcana - Summon	XV	Base power: 5 + any attached cards    ---  Discard an attached card: Destroy target active enemy summon in opposite position.		
The Tower	arcana_system	major_arcana_sorcery	Major Arcana - Sorcery	XVI	Activate all inactive enemy summons.		
The Star	arcana_system	major_arcana_special_attack	Major Arcana - Special Attack	XVII	If attack does damage, target is frozen for 3 turns.		
The Moon	arcana_system	major_arcana_sorcery	Major Arcana - Sorcery	XVIII	All active enemy summons in defense position take 2 damage and force-tap.		
The Sun	arcana_system	major_arcana_sorcery	Major Arcana - Sorcery	XIX	All active friendly summons are healed for 3 damage.		
Judgement	arcana_system	major_arcana_enchantment	Major Arcana - Enchantment	XX	Damage done by enemy summons is not applied directly; instead, resolve any attacks normally (applying elemental modifications et cetera), but total the resulting damage and re-distribute it at will among active friendly summons.		
The World	arcana_system	major_arcana_special_attack	Major Arcana - Special Attack	XXI	Attack targets all enemy summons in opposite position. Activate inactive summons if necessary to resolve attack.		

Back to the Arcana System