Dvorak Export: Arcade Game deck (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard hb/Red Square/Thing/
loadcard hb/Red Circle/Thing/
loadcard hb/Red Triangle/Thing/
loadcard hb/Blue Square/Thing/
loadcard hb/Blue Circle/Thing/
loadcard hb/Blue Triangle/Thing/
loadcard hb/Green Square/Thing/
loadcard hb/Green Circle/Thing/
loadcard hb/Green Triangle/Thing/
loadcard hb/Red Square/Thing/
loadcard hb/Red Circle/Thing/
loadcard hb/Red Triangle/Thing/
loadcard hb/Blue Square/Thing/
loadcard hb/Blue Circle/Thing/
loadcard hb/Blue Triangle/Thing/
loadcard hb/Green Square/Thing/
loadcard hb/Green Circle/Thing/
loadcard hb/Green Triangle/Thing/
loadcard hr/Color Score/Action/Destroy any one piece you control, and gain a number of points equal to the number of other pieces of that color you control.
loadcard hr/Shape Score/Action/Destroy any one piece you control, and gain a number of points equal to the number of other pieces of that shape you control.
loadcard hr/Color Score/Action/Destroy any one piece you control, and gain a number of points equal to the number of other pieces of that color you control.
loadcard hr/Shape Score/Action/Destroy any one piece you control, and gain a number of points equal to the number of other pieces of that shape you control.
loadcard hr/Color Score/Action/Destroy any one piece you control, and gain a number of points equal to the number of other pieces of that color you control.
loadcard hr/Shape Score/Action/Destroy any one piece you control, and gain a number of points equal to the number of other pieces of that shape you control.
loadcard hb/Rainbow Square/Thing/Counts as a Square piece of any color.
loadcard hb/Rainbow Circle/Thing/Counts as a Circle piece of any color.
loadcard hb/Rainbow Triangle/Thing/Counts as a Triangle piece of any color.
loadcard hb/Red Jigsaw/Thing/Counts as a Red piece of any shape.
loadcard hb/Blue Jigsaw/Thing/Counts as a Blue piece of any shape.
loadcard hb/Green Jigsaw/Thing/Counts as a Green piece of any shape.
loadcard hb/Rainbow Jigsaw/Thing/Counts as a piece of any color and shape.
loadcard hr/Fanfare/Action/You may only play Fanfare if you control no pieces. Double your score.
loadcard hr/Rainbow Clear/Action/Destroy one piece of each color, and gain three points. You may only play this if there is at least one piece of each color in play.
loadcard hr/Jigsaw Clear/Action/Destroy one piece of each shape, and gain three points. You may only play this if there is at least one piece of each shape in play.
loadcard hr/Crash and Burn/Action/If any one player has more pieces than all other players, destroy all that player's pieces and subtract one from their score for each piece destroyed.
loadcard hb/Hyperspeed/Thing/You may play two pieces each turn. If, during your turn, you play no pieces, destroy Hyperspeed. (This card counts as an action towards what cards you can play this turn)
loadcard hr/Smooth Clicking/Action/Draw three cards, then choose and discard two cards.
loadcard hr/Frantic Clicking/Action/Draw three cards, then discard a card at random.
loadcard hr/Reflection/Action/Swap control of any two pieces which share either color or shape.
loadcard hr/Mega Score/Action/Destroy any one piece you control, and gain a number of points equal to the number of other pieces of that color or shape you control.
loadcard hr/Jumble/Action/Starting with you, each player gives one piece they control to any of their opponents.
loadcard hr/Caffeine Buzz/Action/You may play any number of actions during your next turn.
loadcard hr/Refresh/Action/Shuffle the discard pile, and this card, into the draw pile, then draw a card and add two to your score.
loadcard hr/Bonus Round/Action/Double the number of points necessary to win.
loadcard hr/Program Glitch/Action/Draw a card, then each player discards a card at random.
@emit [name(%#)] pastes the Arcade Game deck into the Dvorak Engine.

Back to the Arcade Game deck